Fun but a little to hard
Fun but hard to make money creatures you scan are considerably weaker than the weakest creatures on story mode would be nice to have log in rewards
Interesting game
It’s weird but it’s almost like pokemon gotta scan every code lol.
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This is so much fun
Great, just suggestions
This game is amazing. I’ve been playing for a long while now, and it’s extremely fun. The newer combat system was strange in comparison to the old one, but I’ve grown to it. The main thing I wish to change is the difficulty to get items, which could be handled by adding my newest idea:
Bounties. There would be a randomly created set of three or four bounties every day, each being powerful(level 8+) raid bosses you would approach with a team of 5, and each would give you an item that allows you to gain one of its abilities(primary or secondary). These would be very strong attacks, being rare weapons.
Second would be a new elemental group addition:
External elements. These include Time, Matter, Crystal, and Absence. However, these items would not appear on a normal scan. They would be rare to appear as a weakness or resistance, and only be accessible via their weapon in a shop, or by getting a scanner item that explicitly is made to summon a creature of the element.
Third, adding Sound to the energy magic to even out the type chart because it drives me insane that it’s uneven lol
Finally, as the most interesting of my update ideas, an update to combat that spices things up:
Special Attacks. These would be something you have to buy an item for in a shop, and equipping it would be unlocked at level 3. These would be attacks you could use instead of the normal attack, and would have a cooldown(depending on the move). For the purpose of simplicity, here are some:
-Magic Blast. High damage, high cooldown(3 turns).
-Sharpen. Increases damage next turn, but does not function if defeated or swapped. Has a cooldown of 4 turns.
-Crosshair. Will not miss next turn, unless swapped out or defeated. Has a cooldown of 3 turns.
-Trickery. Deals low damage and swaps to another creature before opponent attacks, causing the other creature to take the damage. Cooldown of 3 turns.
-Block. Resists damage by around 1/3rd for the next 2 turns. Cooldown of 4 turns.
-Confusion. Lowers defense and accuracy of opponent. Cooldown of 3 turns.
All of the abilities are simply to make the process of ideas a bit easier, and are more than subjective. You may change them if you like.
Overall, my ideas do not need to be added and any delays are completely fine. They are a bit of a large update subject, so all time you may need to add them is up to you.
-Sardior
Update: I just thought of this, but I have an idea to make the rank system better for the monsters. When one of your monsters reaches level 5, you may work it up to its “Ascension” level(basically level 6). When you reach it, you may ascend it, changing it to the next rank(common, rare, etc). They would be treated as if they had their level 1 base stats, but used under the new rarity(stat changes from items would stay). All of their potions, items, weapons, and so on would be ascension locked, meaning you cannot have more.
Bounties. There would be a randomly created set of three or four bounties every day, each being powerful(level 8+) raid bosses you would approach with a team of 5, and each would give you an item that allows you to gain one of its abilities(primary or secondary). These would be very strong attacks, being rare weapons.
Second would be a new elemental group addition:
External elements. These include Time, Matter, Crystal, and Absence. However, these items would not appear on a normal scan. They would be rare to appear as a weakness or resistance, and only be accessible via their weapon in a shop, or by getting a scanner item that explicitly is made to summon a creature of the element.
Third, adding Sound to the energy magic to even out the type chart because it drives me insane that it’s uneven lol
Finally, as the most interesting of my update ideas, an update to combat that spices things up:
Special Attacks. These would be something you have to buy an item for in a shop, and equipping it would be unlocked at level 3. These would be attacks you could use instead of the normal attack, and would have a cooldown(depending on the move). For the purpose of simplicity, here are some:
-Magic Blast. High damage, high cooldown(3 turns).
-Sharpen. Increases damage next turn, but does not function if defeated or swapped. Has a cooldown of 4 turns.
-Crosshair. Will not miss next turn, unless swapped out or defeated. Has a cooldown of 3 turns.
-Trickery. Deals low damage and swaps to another creature before opponent attacks, causing the other creature to take the damage. Cooldown of 3 turns.
-Block. Resists damage by around 1/3rd for the next 2 turns. Cooldown of 4 turns.
-Confusion. Lowers defense and accuracy of opponent. Cooldown of 3 turns.
All of the abilities are simply to make the process of ideas a bit easier, and are more than subjective. You may change them if you like.
Overall, my ideas do not need to be added and any delays are completely fine. They are a bit of a large update subject, so all time you may need to add them is up to you.
-Sardior
Update: I just thought of this, but I have an idea to make the rank system better for the monsters. When one of your monsters reaches level 5, you may work it up to its “Ascension” level(basically level 6). When you reach it, you may ascend it, changing it to the next rank(common, rare, etc). They would be treated as if they had their level 1 base stats, but used under the new rarity(stat changes from items would stay). All of their potions, items, weapons, and so on would be ascension locked, meaning you cannot have more.
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My account disappeared
I played for a bit and spent money on upgrades. All of a sudden with out warning I open the app and was signed out and back to square one. Lost all the monsters I’d bought from marketplace and created.








