Comparison

NenaMark3 vs MLX Benchmarks

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

NenaMark3

This application serves as a benchmark to measure the 3D graphics performance of a system. It gradually increases scene complexity to determine the point at which frame rates drop below 60 FPS, aiding in comparisons between different devices for gaming and 3D applications.

Highlights
  • Measures 3D graphics performance
  • Gradually increases scene complexity
  • Determines frame rate drop point
  • Compares system performance
  • Assesses suitability for 3D apps and games
Features
Read full description

Nenamark3 is a benchmark that measures the 3d performance of a system by gradually increasing the complexity of a scene until the frame rate drops below 60. Purpose Nenamark3 is run to compare different systems against each other from a 3d graphics perspective. A 3d graphics benchmark tries to show how well a system will perform in games or or apps that make use of 3d graphics. 3D Graphics Apps A 3d app, such as a game, will typically have individual settings for different tiers of devices. A lo-end system will have less features and look less amazing than a hi-end system. If hi-end settings are used on a lo-end system it will not be able to maintain its frame rate of 60 fps, causing it to drop frames and “stutter”. What a 3D benchmark should do This means that a graphics benchmark should define a set of scenes of increasing complexity and find how far a system can go while maintaining 60 fps. The common way of running static scenes and measure the fps have several problems. First, it is not relevant to run at any other frame rate than 60. It is not certain that lower fps are comparable to each other. All we can say for certain is - did it make 60 or not? Second, once 60 is reached where do you go? While it is possible to do off screen render and let the fps go as high as it can this is also irrelevant. If you have more power you would probably want more advanced features rather than more of the lesser features (perhaps you’d want a more correct lighting model rather than say more geometry). Go Slow There is a point to scaling the complexity gradually over time. Especially embedded systems have quite sophisticated clock governors that speeds up the clocks when needed, even for the GPU. These sample the load at certain intervals and adapt so it makes sense to slowly build complexity. In a game there would be a few slow frames before the system could react which would be annoying but not critical.

About

MLX Benchmarks

Features
Read full description

MLX Benchmark helps you understand how large language models perform on your hardware. Select a model and quantization, set context length and iterations, and run repeatable benchmarks that capture load time, tokenization time, time to first token, throughput, memory usage, and jitter. View detailed metrics grids, visualize comparisons in charts, and manage downloaded model repos directly in the app. Built for developers and AI enthusiasts who want clear, on-device performance insights without leaving their device. Features: - Model selection with quantization details - Configurable prompt, context length, and iterations - Metrics for load, tokenization, first-token latency, throughput, jitter, and memory - Charts to compare runs and devices - Downloaded model management (list, delete, refresh) - Optional Supabase upload for aggregating benchmark results

Screenshots

NenaMark34 screens
MLX Benchmarks4 screens

Verdict

The call

The clearest difference is update cadence: MLX Benchmarks at every 2 days against NenaMark3's every 3 weeks. NenaMark3's advantage is iOS requirement (7.1 vs 18.6). On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

NenaMark3 ships an update every 3 weeks, MLX Benchmarks every 2 days. The most recent releases landed on October 13, 2026 and October 14, 2026 respectively.

Scorecard2 real differences · 8 level
NenaMark3 versus MLX Benchmarks: the parameters behind the verdict, then further details
ParameterNenaMark3MLX Benchmarks
PriceFreeFree
Rating3.0 (2 ratings) — better—
Positive reviews66.7% of reviews—
Number of ratings2 — better—
Update frequencyEvery 3 weeksEvery 2 days — better
AdsNoNo
In-app purchasesNoNo
MonetizationFree—
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS7.1 — better18.6
Further details — not scored
Size34 MB18 MB
Age rating4+4+
DeveloperNena Innovation ABCostantino Pistagna

In-app purchases

None

NenaMark3

No in-app purchases

None

MLX Benchmarks

No in-app purchases

Questions

Is NenaMark3 free?
NenaMark3 is free to download, with no in-app purchases.
Is MLX Benchmarks free?
MLX Benchmarks is free to download, with no in-app purchases.
Do NenaMark3 or MLX Benchmarks have ads?
Neither NenaMark3 nor MLX Benchmarks shows ads.
Which is updated more often, NenaMark3 or MLX Benchmarks?
NenaMark3 ships an update every 3 weeks, and MLX Benchmarks every 2 days. Most recently, NenaMark3 was updated on October 13, 2026 and MLX Benchmarks on October 14, 2026.

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