Comparison

Robbery Madness 2 vs Magnet Hunter

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Robbery Madness 2

Become a master thief in this first-person stealth shooter. Sneak past guards, hack security systems, and steal valuable loot from various locations. Upgrade your gear and outsmart your enemies to become the ultimate robber.

Highlights
  • Stealth gameplay
  • Hacking security systems
  • Multiple heist locations
  • RPG elements
  • Black Market upgrades
  • Cartoon low poly graphics
Features
Read full description

Become a thief, a robber sneaking his way to the shiny loot. Overcome security systems, hack them and exploit them. Use tools like a snake cam and see what is hidden behind the closed doors. Avoid guards, outsmart them, use stealth, or take them down with sneak attack. Find secret rooms, find and steal loot in treasure chests. Visit Black Market and exchange your hard stolen money for the equipment for your burglar. Robbery Madness is a FPS (First Person Shooter) heist and thief simulator game focused on action and stealth with RPG elements, With tons of funny elements and an amazing cartoon low poly graphics. In the role of the thief master, you will be robbing various places and stealing a lot of unique items. PLACES HOUSE This is the best heist to start your thief career. This little house offers a lot of loot for inexperienced robbers and much more for the seasoned thieves. But first, you have to avoid the security system. You don’t want to trigger an alarm and attract cops, right? Also try to avoid that nasty robo dog. And one more thing, try to avoid the cellar, some burglars say that there is something evil hiding inside and not the rats this time. MALL This is the beloved place of each robber. A lot of shops, nice big corridors, clean toilets and a lot of loot to steal, an ideal heist. But also a lot of security cameras and guards. Fortunately each Mall has an extensive ventilation system, robbers love those. This place is unique in some way, there are rumors that there is hidden secret military technology and much more. MUSEUM This would be a lovely heist. There are so many things to see, to learn and to steal. All those statues, stones, crystals and glass showcases. Each museum has a very good security system and a lot of guards, this one is no exception. The ideal for the stealth master. Anyway be careful with breaking showcases, it can attract guards. Try to use a ventilation system and be careful with sneaking around the guards, some of them have guns. MALL-Z This heist is unlocked only for the best thieves in the city. Do you remember the Mall mentioned above? This is the same place, but in the reality of a zombie apocalypse. The Mall you knew before doesn’t exist, it is ruined, destroyed during the war and now zombies are roaming everywhere. There is not much to steal, burglars already took everything. In this reality, water, food and toilet papers are the most valuable assets. Fortunately there are weapons, ammo, frag grenades and mines hidden as well. Forget about sneaking, find those weapons and use them! NIGHT CITY This place serves to you as a city map and hideout or sanctuary for your burglar. Here you can plan and to start your next heist. Also this is the place where you can access Black Market and Inventory. CHALLENGING STEALTH ACTION Be the stealth master, a sneaky burglar, hidden in the shadow, sneak your way to the shiny loot and treasures and steal them. Avoid the guards, take them down with a sneak attack. Avoid security cameras, hack them and use them to spy the area and to distract the guards. Use various hiding places like bushes, trash cans, barrels or toilets if you like. Use the spy cam to see what is hidden behind the closed doors. Setup traps like mines to get rid of guards. Unlock the closed doors and treasure chests in a lockpicking mini game. This thief simulator has it all. CHOOSE YOUR DIFFICULTY - CHOOSE YOU CHALLENGE This game offers: Easy, Normal, Hard and Madness difficulty. The harder the game is, the better reward you get. Including extra content, loo, enemies, treasure chests, secret places and fun. BLACK MARKET The best place to get the best thief tools and equipment in the city. Offering tools like Hacking Kit, Spy Cam, Lockpicks, Sensors, Master keys and more. Buy Gadgets like Stun grenades and Stun mines. And of course the clothing and boosters to increase your burglar attributes like stealth, speed and health attributes.

About

Magnet Hunter

Features
Read full description

One game. One rule. One button. You are a magnetic drone at the bottom of the screen. Everything falls toward you: orbs worth points, hazards worth your life. Your field does not pick sides. In ATTRACT it pulls in the orbs AND the spikes. In REPEL it pushes away the spikes AND the orbs you wanted. So every tap is a real decision, several times a second. Take the orb and eat the spike, or clear the lane and lose the streak. That is the whole game. DRAG TO MOVE. TAP TO FLIP. TWELVE SECTORS, THEN THE ABYSS No level select, no mode menu, no tutorial. Every 25 seconds a new sector brings exactly one new thing: • DRIFT — just orbs • STATIC — spikes • FRACTURE — splitters that break in two • WOBBLE — weaving zigzags • HUNT — hunters that steer at you • BLACKOUT — jammers that kill your field inside their aura • MASS — heavies that resist your push • THIEF — thieves that steal your gold • SWERVE — telegraphed sideways cuts • SURGE — waves, and vortices that drag everything in • STORM — all of it at once, plus repulsors that scatter your orbs • ABYSS — no end The menu says it out loud: REACH THE ABYSS. A twelve-rung ladder shows how deep you have gone, where the bosses stand and where your warp starts. BUILD YOUR RUN Every even sector deals three module cards. Pick one; it is yours until you fall. WIDE FIELD reaches further. HARD PUSH shoves hazards harder. PLATING adds a fourth hit. SCAVENGER makes orbs worth more. GOLD SENSE finds gold. SLOW FIELD slows whatever your field touches. They stack, so no two runs are shaped alike. DEFLECTORS Hexagonal bumpers slide in, stand for two sectors, then crumble. Orbs and hazards bounce off them; you pass straight through. A spike you repel into one comes back from somewhere you did not expect. THREE BOSSES From sector 2, every third sector, a fifteen-second encounter. The SENTINEL sweeps overhead dropping orbs and fans of spikes — collect to hurt it. The REAPER telegraphs columns and dangles gold — take its gold to hurt it. The WARDEN flips its shell between cyan and magenta — match its polarity or get hit. Beat one for a hit back, a burst of gold and points. Fail and it leaves. THREE HITS No health bar, no heat meter, no timer. Three hits and the run is over. Shield orbs heal. Pulse orbs clear the screen. Multiplier orbs raise the stakes, funnel orbs steer every orb into your lane, freeze orbs lock your combo. A missed orb only costs your combo — nothing else can kill you. DAILY COURSE One seed for every player, every day — and the day is a course, not a coin flip. It deals the board: two deflectors standing from frame one. It deals the loadout: three fixed modules, the same for everyone. It adds a twist — HEAVY HAZARDS, FAST FALL, STICKY FIELD, GOLD RUSH, TWO LIVES or NO SHIELDS — and a shared goal: forty orbs, a twenty combo, fifteen hundred points, sector five. Learn the terrain, beat the board, keep the streak. Guests compete too. GOALS, RANK AND CORES Over thirty goals, three active at a time. Reach sector 7. Hold a 50 combo. Clear a sector unhurt. Reach the Abyss. Ten ranks run from DRIFTER to MAGNETAR, and every rank hands you a new core — COBALT to AURORA, ten in all, each its own world in a full-screen gallery. Cosmetic only: the core still burns cyan when you pull and magenta when you push. Progress follows you to any device you sign in on. RANKINGS Four boards: today's course with a week of past days, all-time depth, live streak and best streak. Every board shows the top ten and your own neighbourhood — five above, five below — whether there are ten players or ten thousand. WARP Reach a sector three times and you can start closer to it. BUILT TO FEEL RIGHT Momentum drag, an aurora sky that turns cyan when you pull and magenta when you push, visible field lines, and a fixed-step simulation so the daily is fair on every device.

Screenshots

Robbery Madness 24 screens
Magnet Hunter4 screens

Verdict

The call

The clearest difference is in-app purchases: Magnet Hunter at none against Robbery Madness 2's 13. Magnet Hunter also leads on ads (none vs shown). Robbery Madness 2's advantage is iOS requirement (13.0 vs 17.0). On price, update cadence and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Robbery Madness 2 sells 13 one-off in-app purchases. Magnet Hunter asks for nothing beyond the download.

UpkeepUpdate frequency

Robbery Madness 2 ships an update monthly, Magnet Hunter every 3 weeks. The most recent releases landed on October 29, 2026 and October 24, 2026 respectively.

Scorecard3 real differences · 7 level
Robbery Madness 2 versus Magnet Hunter: the parameters behind the verdict, then further details
ParameterRobbery Madness 2Magnet Hunter
PriceFreeFree
Rating4.8 (1.5K ratings) — better—
Positive reviews93.5% of reviews—
Number of ratings1.5K — better—
Update frequencyMonthlyEvery 3 weeks — better
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationFree with in-app purchases—
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS13.0 — better17.0
Further details — not scored
Size282 MB59 MB
Age rating17+4+
DeveloperMarek KlvanaMJK APPS SRL

In-app purchases

13 purchases

Robbery Madness 2

One-time13
  • Very small money pack$0.99
  • Small money pack$1.99
  • Very Small Gem Pack$1.99
Show 10 more
  • Double Money$3.99
  • Small Gem Pack$5.99
  • Medium money pack$9.99
  • Medium Gem Pack$9.99
  • Large money pack$19.99
  • Large Gem Pack$24.99
  • Very large money pack$49.99
  • Very Large Gem Pack$49.99
  • Mega money pack$99.99
  • Mega Gem Pack$99.99
None

Magnet Hunter

No in-app purchases

Questions

Is Robbery Madness 2 free?
Robbery Madness 2 is free to download, with in-app purchases available.
Is Magnet Hunter free?
Magnet Hunter is free to download, with no in-app purchases.
Do Robbery Madness 2 or Magnet Hunter have ads?
Robbery Madness 2 shows ads; Magnet Hunter does not.
Which is updated more often, Robbery Madness 2 or Magnet Hunter?
Robbery Madness 2 ships an update monthly, and Magnet Hunter every 3 weeks. Most recently, Robbery Madness 2 was updated on October 29, 2026 and Magnet Hunter on October 24, 2026.

Other comparisons