Comparison

Orbit Tap vs Magnet Hunter

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Orbit Tap

Features
Read full description

Prepare for a minimalist cosmic challenge like no other. In Orbit Tap: Space Challenge, you control a tiny satellite orbiting mesmerizing planets. Tap at the perfect moment to launch into space and land on the next orbit โ€” or drift into the void. This is a game of precision, timing, and survival. No tutorials. No second chances. Just you, the orbit, and the challenge ahead. Now featuring Adventure Mode โ€” a journey through handcrafted planetary missions, special challenges, and boss levels that push your timing and focus even further. Features: โ€“ One-tap gameplay: easy to learn, hard to master โ€“ Adventure Mode with unique missions and boss levels โ€“ Procedurally generated planets for endless variety โ€“ Global leaderboard: can you outscore the world? โ€“ Hypnotic visuals and clean minimalist design โ€“ Subtle soundscape and responsive haptics โ€“ Optimized for all iPhone and iPad screen sizes Whether you're chasing the perfect run, exploring new missions, or zoning out among the stars, Orbit Tap: Space Challenge delivers a pure, elegant arcade experience.

About

Magnet Hunter

Features
Read full description

One game. One rule. One button. You are a magnetic drone at the bottom of the screen. Everything falls toward you: orbs worth points, hazards worth your life. Your field does not pick sides. In ATTRACT it pulls in the orbs AND the spikes. In REPEL it pushes away the spikes AND the orbs you wanted. So every tap is a real decision, several times a second. Take the orb and eat the spike, or clear the lane and lose the streak. That is the whole game. DRAG TO MOVE. TAP TO FLIP. TWELVE SECTORS, THEN THE ABYSS No level select, no mode menu, no tutorial. Every 25 seconds a new sector brings exactly one new thing: โ€ข DRIFT โ€” just orbs โ€ข STATIC โ€” spikes โ€ข FRACTURE โ€” splitters that break in two โ€ข WOBBLE โ€” weaving zigzags โ€ข HUNT โ€” hunters that steer at you โ€ข BLACKOUT โ€” jammers that kill your field inside their aura โ€ข MASS โ€” heavies that resist your push โ€ข THIEF โ€” thieves that steal your gold โ€ข SWERVE โ€” telegraphed sideways cuts โ€ข SURGE โ€” waves, and vortices that drag everything in โ€ข STORM โ€” all of it at once, plus repulsors that scatter your orbs โ€ข ABYSS โ€” no end The menu says it out loud: REACH THE ABYSS. A twelve-rung ladder shows how deep you have gone, where the bosses stand and where your warp starts. BUILD YOUR RUN Every even sector deals three module cards. Pick one; it is yours until you fall. WIDE FIELD reaches further. HARD PUSH shoves hazards harder. PLATING adds a fourth hit. SCAVENGER makes orbs worth more. GOLD SENSE finds gold. SLOW FIELD slows whatever your field touches. They stack, so no two runs are shaped alike. DEFLECTORS Hexagonal bumpers slide in, stand for two sectors, then crumble. Orbs and hazards bounce off them; you pass straight through. A spike you repel into one comes back from somewhere you did not expect. THREE BOSSES From sector 2, every third sector, a fifteen-second encounter. The SENTINEL sweeps overhead dropping orbs and fans of spikes โ€” collect to hurt it. The REAPER telegraphs columns and dangles gold โ€” take its gold to hurt it. The WARDEN flips its shell between cyan and magenta โ€” match its polarity or get hit. Beat one for a hit back, a burst of gold and points. Fail and it leaves. THREE HITS No health bar, no heat meter, no timer. Three hits and the run is over. Shield orbs heal. Pulse orbs clear the screen. Multiplier orbs raise the stakes, funnel orbs steer every orb into your lane, freeze orbs lock your combo. A missed orb only costs your combo โ€” nothing else can kill you. DAILY COURSE One seed for every player, every day โ€” and the day is a course, not a coin flip. It deals the board: two deflectors standing from frame one. It deals the loadout: three fixed modules, the same for everyone. It adds a twist โ€” HEAVY HAZARDS, FAST FALL, STICKY FIELD, GOLD RUSH, TWO LIVES or NO SHIELDS โ€” and a shared goal: forty orbs, a twenty combo, fifteen hundred points, sector five. Learn the terrain, beat the board, keep the streak. Guests compete too. GOALS, RANK AND CORES Over thirty goals, three active at a time. Reach sector 7. Hold a 50 combo. Clear a sector unhurt. Reach the Abyss. Ten ranks run from DRIFTER to MAGNETAR, and every rank hands you a new core โ€” COBALT to AURORA, ten in all, each its own world in a full-screen gallery. Cosmetic only: the core still burns cyan when you pull and magenta when you push. Progress follows you to any device you sign in on. RANKINGS Four boards: today's course with a week of past days, all-time depth, live streak and best streak. Every board shows the top ten and your own neighbourhood โ€” five above, five below โ€” whether there are ten players or ten thousand. WARP Reach a sector three times and you can start closer to it. BUILT TO FEEL RIGHT Momentum drag, an aurora sky that turns cyan when you pull and magenta when you push, visible field lines, and a fixed-step simulation so the daily is fair on every device.

Screenshots

Orbit Tap4 screens
Magnet Hunter4 screens

Verdict

The call

The clearest difference is ads: Magnet Hunter at none against Orbit Tap's shown. Orbit Tap's advantage is update cadence (every 6 days vs every 3 weeks) and iOS requirement (15.0 vs 17.0). On price, in-app purchases and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Orbit Tap ships an update every 6 days, Magnet Hunter every 3 weeks. The most recent releases landed on October 30, 2026 and October 31, 2026 respectively.

Scorecard3 real differences ยท 3 level
Orbit Tap versus Magnet Hunter: the parameters behind the verdict, then further details
ParameterOrbit TapMagnet Hunter
PriceFreeFree
Update frequencyEvery 6 days โ€” betterEvery 3 weeks
AdsYesNo โ€” better
In-app purchasesNoNo
DevicesiPhone, iPad, iPod โ€” betteriPhone, iPad
Requires iOS15.0 โ€” better17.0
Further details โ€” not scored
Size76 MB59 MB
Age rating4+4+
DeveloperAskar ZhakenovMJK APPS SRL

In-app purchases

None

Orbit Tap

No in-app purchases

None

Magnet Hunter

No in-app purchases

Questions

Is Orbit Tap free?
Orbit Tap is free to download, with no in-app purchases.
Is Magnet Hunter free?
Magnet Hunter is free to download, with no in-app purchases.
Do Orbit Tap or Magnet Hunter have ads?
Orbit Tap shows ads; Magnet Hunter does not.
Which is updated more often, Orbit Tap or Magnet Hunter?
Orbit Tap ships an update every 6 days, and Magnet Hunter every 3 weeks. Most recently, Orbit Tap was updated on October 30, 2026 and Magnet Hunter on October 31, 2026.

Other comparisons