Comparison

Magnet Hunter vs Planetary Orbit

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Magnet Hunter

Features
Read full description

One game. One rule. One button. You are a magnetic drone at the bottom of the screen. Everything falls toward you: orbs worth points, hazards worth your life. Your field does not pick sides. In ATTRACT it pulls in the orbs AND the spikes. In REPEL it pushes away the spikes AND the orbs you wanted. So every tap is a real decision, several times a second. Take the orb and eat the spike, or clear the lane and lose the streak. That is the whole game. DRAG TO MOVE. TAP TO FLIP. TWELVE SECTORS, THEN THE ABYSS No level select, no mode menu, no tutorial. Every 25 seconds a new sector brings exactly one new thing: • DRIFT — just orbs • STATIC — spikes • FRACTURE — splitters that break in two • WOBBLE — weaving zigzags • HUNT — hunters that steer at you • BLACKOUT — jammers that kill your field inside their aura • MASS — heavies that resist your push • THIEF — thieves that steal your gold • SWERVE — telegraphed sideways cuts • SURGE — waves, and vortices that drag everything in • STORM — all of it at once, plus repulsors that scatter your orbs • ABYSS — no end The menu says it out loud: REACH THE ABYSS. A twelve-rung ladder shows how deep you have gone, where the bosses stand and where your warp starts. BUILD YOUR RUN Every even sector deals three module cards. Pick one; it is yours until you fall. WIDE FIELD reaches further. HARD PUSH shoves hazards harder. PLATING adds a fourth hit. SCAVENGER makes orbs worth more. GOLD SENSE finds gold. SLOW FIELD slows whatever your field touches. They stack, so no two runs are shaped alike. DEFLECTORS Hexagonal bumpers slide in, stand for two sectors, then crumble. Orbs and hazards bounce off them; you pass straight through. A spike you repel into one comes back from somewhere you did not expect. THREE BOSSES From sector 2, every third sector, a fifteen-second encounter. The SENTINEL sweeps overhead dropping orbs and fans of spikes — collect to hurt it. The REAPER telegraphs columns and dangles gold — take its gold to hurt it. The WARDEN flips its shell between cyan and magenta — match its polarity or get hit. Beat one for a hit back, a burst of gold and points. Fail and it leaves. THREE HITS No health bar, no heat meter, no timer. Three hits and the run is over. Shield orbs heal. Pulse orbs clear the screen. Multiplier orbs raise the stakes, funnel orbs steer every orb into your lane, freeze orbs lock your combo. A missed orb only costs your combo — nothing else can kill you. DAILY COURSE One seed for every player, every day — and the day is a course, not a coin flip. It deals the board: two deflectors standing from frame one. It deals the loadout: three fixed modules, the same for everyone. It adds a twist — HEAVY HAZARDS, FAST FALL, STICKY FIELD, GOLD RUSH, TWO LIVES or NO SHIELDS — and a shared goal: forty orbs, a twenty combo, fifteen hundred points, sector five. Learn the terrain, beat the board, keep the streak. Guests compete too. GOALS, RANK AND CORES Over thirty goals, three active at a time. Reach sector 7. Hold a 50 combo. Clear a sector unhurt. Reach the Abyss. Ten ranks run from DRIFTER to MAGNETAR, and every rank hands you a new core — COBALT to AURORA, ten in all, each its own world in a full-screen gallery. Cosmetic only: the core still burns cyan when you pull and magenta when you push. Progress follows you to any device you sign in on. RANKINGS Four boards: today's course with a week of past days, all-time depth, live streak and best streak. Every board shows the top ten and your own neighbourhood — five above, five below — whether there are ten players or ten thousand. WARP Reach a sector three times and you can start closer to it. BUILT TO FEEL RIGHT Momentum drag, an aurora sky that turns cyan when you pull and magenta when you push, visible field lines, and a fixed-step simulation so the daily is fair on every device.

About

Planetary Orbit

A minimalist one-tap arcade game where you tap to release from orbit and fly to the next planet. Miss a planet and you'll drift into space. The game features evolving visual themes and a generative ambient soundtrack.

Highlights
  • One-tap gameplay
  • Evolving visual themes
  • Generative ambient soundtrack
  • Increasing speed and difficulty
  • Unlockable trail effects
Features
Read full description

Planetary Orbit is a minimalist one-tap arcade game set in a mesmerizing solar system. You orbit a glowing planet. Tap anywhere to release — your dot flies through space. Catch the next planet before you drift into the void. THE GAME • Tap to release from orbit and fly toward the next planet • Land on it to score a point and keep your streak alive • Miss the next planet and you disappear into space • The world scrolls upward continuously — idle too long and you fall off the screen • Speed and difficulty increase as your score climbs VISUAL THEMES As you play, the sky, planets, and trails evolve through stunning visual themes. Seven handcrafted worlds to discover: — Aurora: cool greens and teal in a northern night sky — Volcanic: fiery reds over a molten horizon — Deep Ocean: deep blues beneath a twilight sea — Neon City: electric purples and magentas at midnight — Dusk: warm ambers and gold under a fading sun — Night: crisp whites and deep blues in the quiet dark — Dream: soft purples and indigo in a cosmic dreamscape TRAILS Leave a signature trail as you orbit: — Classic: a clean, elegant arc. Always free. — Comet: a wide luminous tail with a glowing core — Rainbow: a color-shifting spectrum that cycles as you fly MUSIC A generative ambient soundtrack evolves with the game — no two runs sound exactly alike. THE CHALLENGE Orbit speed increases every 5 points. Planet gaps grow wider. One mistimed tap ends everything. Simple to learn. Hard to put down.

Screenshots

Magnet Hunter4 screens
Planetary Orbit4 screens

Verdict

The call

The clearest difference is in-app purchases: Magnet Hunter at none against Planetary Orbit's 7. On price, ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Planetary Orbit sells 7 one-off in-app purchases. Magnet Hunter asks for nothing beyond the download.

Scorecard1 real difference · 8 level
Magnet Hunter versus Planetary Orbit: the parameters behind the verdict, then further details
ParameterMagnet HunterPlanetary Orbit
PriceFreeFree
Rating—5.0 (1 ratings) — better
Number of ratings—1 — better
Update frequencyEvery 2 weeks—
AdsNoNo
In-app purchasesNo — betterYes
Monetization—Free with in-app purchases
DevicesiPhone, iPadiPhone, iPad
Requires iOS17.016.0 — better
Further details — not scored
Size59 MB1 MB
Age rating4+4+
DeveloperMJK APPS SRLTavistock LLC

In-app purchases

None

Magnet Hunter

No in-app purchases

7 purchases

Planetary Orbit

One-time7
  • Aurora Theme$0.99
  • Volcanic Theme$0.99
  • Deep Ocean Theme$0.99
Show 4 more
  • Comet Trail$0.99
  • Neon City Theme$1.99
  • Rainbow Trail$1.99
  • Unlock Everything$4.99

Questions

Is Magnet Hunter free?
Magnet Hunter is free to download, with no in-app purchases.
Is Planetary Orbit free?
Planetary Orbit is free to download, with in-app purchases available.
Do Magnet Hunter or Planetary Orbit have ads?
Neither Magnet Hunter nor Planetary Orbit shows ads.

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