Comparison

Aeon's End vs Dungeon Scoundrel

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Aeon's End

Engage in a cooperative deck-building game where mages defend the last city against a relentless onslaught. Utilize unique mechanics like randomized turn order and no deck shuffling to strategize your way to victory. Protect Gravehold from the Nameless and ensure humanity's survival.

Highlights
  • Cooperative deck-building
  • Randomized turn order
  • No deck shuffling
  • Multiple win/loss conditions
  • Unique breach mages
  • Varied Nemesis opponents
Features
Read full description

Randomized turn order, no shuffling, and multiple win and loss conditions make this a deck-building experience like no other! “This is not the end of the world. That already happened. This is what is left: us, Gravehold, and the Nameless. For generations we have taken refuge in an ancient and haunted place. It has taken our mages an aeon to hone their craft, but they are ready... and they are lethal. The breaches, the very conduits through which the Nameless travel, have become our weapon.” - Yaleesa Rhykk, Gravehold survivor The situation is bleak. The final city - Gravehold - needs the power of the breach mages to hold back the Nameless. Join the fight, and maybe… just maybe, Gravehold will live to see another dawn. Aeon’s End is a deck-building game where 1-4 mages fight cooperatively to defeat a Nameless nemesis. You begin with a starting deck of 10 cards. Each turn you play gems to gain aether, buy new gems and relics, learn new spells, and increase your casting potential by opening breaches. You can also play relics to give yourself or your allies a boost. Then prep spells to your breaches to be ready to cast them on your next turn. What makes Aeon’s End unique is how it uses randomness. Unlike other deck-building games, you do not shuffle your deck when it runs out. The order in which you discard is preserved, so plan your discards carefully to set yourself up for later. At the start of each round, the turn order deck is shuffled to determine the order of play. Will the nemesis go twice in a row, pushing back the mages’ defense? Will the mages get 4 turns in a row to set up for the coming onslaught? It can be hard to know what’s coming next when you are deep in the melee! The breach mages of Aeon’s End are not just fighting for their own survival, but the survival of all of humanity. If the city of Gravehold is ever reduced to 0 life, the mages have lost and humanity is but a memory. Protect the city at all costs! * What is included * 8 Breach Mages: • Adelheim • Brama • Jian • Kadir • Lash • Mist • Phaedraxa • Xaxos Each Mage has a unique starting card and an ability that can be charged to use in the fight. For example, Kadir has a gem that heals any mage, and an ability to let any mage prep a lot of spells. Xaxos has a spell that reveals the top card of the turn order deck and an ability that helps allies charge their abilities. You build your deck with player cards from the market. 3 gems, 2 relics, and 4 spells allow you to grow your powers to hold back the nemesis. The market is constructed from 27 unique gems, relics, and spells. Either take a randomly generated market, or build the perfect one yourself during setup. 4 Nameless Nemeses: • Carapace Queen • Crooked Mask • Prince of Gluttons • Rageborne Each Nemesis plays differently with unique mechanics to keep even the most powerful breach mages on their toes. Rageborne lays on the damage in a frontal assault using its Strike Deck, whereas the Prince of Gluttons fights more of a war of attrition, devouring player cards from the market. Aside from their unique mechanics, the Nemesis deck is created before each game from a combination of basic and nemesis-specific cards. You may encounter the same Nemesis many times, but it will never attack you in exactly the same way twice. Expand your gameplay options with In App Purchase: • Promo Pack 1 includes mage Xae from One Deck Dungeon, along with 3 digital exclusive player cards and 3 basic nemesis cards. • The Nameless includes 2 nemeses, 1 mage, and 7 player cards. • The Depths includes 1 nemesis, 3 mages, and 8 player cards. • The New Age more than doubles the content in the core game, and introduces the Expedition system! The last of humanity need your protection! Pick up the mantle, focus your breaches, and beat back the Nameless - We’re all counting on you! Aeon's End is an officially licensed product of “Aeon's End” from Indie Boards and Cards and Action Phase Games.

About

Dungeon Scoundrel

A tactical card-based dungeon crawler played in portrait mode. Explore a fixed deck, battle monsters, manage resources, and escape alive. Features multiple heroes with unique playstyles and strategic depth for quick, offline sessions.

Highlights
  • Tactical card-based dungeon crawling
  • One-handed play
  • Seven unlockable hero classes
  • Strategic resource management
  • Offline play
  • Detailed stats and achievements
Features
Currently charting
Read full description

A whole dungeon fits in one deck of cards. Every room deals four cards. Monsters, weapons, shields and potions land on the table, and you decide what happens next. Take the sword or leave it. Block the troll or take the hit. Drink now, or save the bottle for the fight you cannot see yet. Clear the room, leave one card behind, and the dungeon deals again. No grid. No timer. No filler. Just a table, a deck, and the next hard choice. THE JOURNEY Twelve dungeons run from the flooded sewers under the city to the dragon horde at the end of the world. Each one has its own monsters, its own story and a boss that ends it. Between runs you return to the Fallen Castle City: spend mana crystals in the Wizard Tower, take bounties from the Job Board, and read what you have killed in the Bestiary. EIGHT HEROES The Scoundrel fights dirty. The Barbarian rages. The Cleric heals what the dungeon takes. The Soundweaver plays by ear alone. Every hero brings a spell that changes how a room can be solved, and you unlock them by surviving. BUILT FOR SHORT SESSIONS Quick Play is a single run of classic rules, about ten minutes. Hero Journey is the full twelve dungeon campaign, saved between sessions. PLAYS WITHOUT SIGHT Full VoiceOver support. Every card, slot, attack and result is announced, so the whole game is playable by ear. NO STRINGS No account, no ads, no internet, no data collection. Buy it once and it runs offline.

Screenshots

Aeon's End4 screens
Dungeon Scoundrel4 screens

Verdict

The call

The clearest difference is price: Dungeon Scoundrel at $1.99 against Aeon's End's $12.99. Dungeon Scoundrel also leads on update cadence (weekly vs every 2 months). Aeon's End's advantage is iOS requirement (13.7 vs 15.0). On rating, review sentiment, ratings volume and ads there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Aeon's End costs $12.99 and Dungeon Scoundrel $1.99 up front. Aeon's End sells 4 one-off in-app purchases and Dungeon Scoundrel sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

ReceptionRating · Positive reviews · Number of ratings

On the App Store both sit at effectively the same score — 4.2 for Aeon's End against 4.2 for Dungeon Scoundrel. Both are backed by a comparable volume of ratings — 44 and 21 respectively. Written reviews split almost evenly too, at 70% and 71% positive.

UpkeepUpdate frequency

Aeon's End ships an update every 2 months, Dungeon Scoundrel weekly. The most recent releases landed on October 26, 2026 and October 25, 2026 respectively.

Scorecard4 real differences · 7 level
Aeon's End versus Dungeon Scoundrel: the parameters behind the verdict, then further details
ParameterAeon's EndDungeon Scoundrel
Price$12.99$1.99 — better
Rating4.2 (44 ratings)4.2 (21 ratings) — better
Positive reviews70.0% of reviews70.8% of reviews — better
Number of ratings44 — better21
Update frequencyEvery 2 monthsWeekly — better
AdsNoNo
In-app purchasesYesYes
MonetizationFree with in-app purchases — betterPaid
Best chart rank#111#96 — better
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS13.7 — better15.0
Further details — not scored
Size413 MB50 MB
Age rating9+9+
DeveloperHandelabra Studio LLCMM&F Software LLC

Customer experience

Aeon's End

All ratings44 ratings
Positive81.8%
Neutral0.0%
Negative18.2%
Written reviews40 reviews
Positive70.0%
Neutral2.5%
Negative27.5%

Dungeon Scoundrel

All ratings18 ratings
Positive72.2%
Neutral11.1%
Negative16.7%
Written reviews24 reviews
Positive70.8%
Neutral12.5%
Negative16.7%

In-app purchases

4 purchases

Aeon's End

One-time4
  • Promo Pack 1$0.99
  • The Nameless$4.99
  • The Depths$4.99
Show 1 more
  • The New Age$14.99
3 purchases

Dungeon Scoundrel

One-time3
  • Small Coffee$0.99
  • Medium Coffee$2.99
  • Large Coffee$4.99

Questions

Is Aeon's End free?
Aeon's End costs $12.99, and also offers in-app purchases.
Is Dungeon Scoundrel free?
Dungeon Scoundrel costs $1.99, and also offers in-app purchases.
Which has better reviews, Aeon's End or Dungeon Scoundrel?
Dungeon Scoundrel is rated higher. Aeon's End averages 4.2 out of 5 from 44 ratings, while Dungeon Scoundrel averages 4.2 from 21 ratings.
Do Aeon's End or Dungeon Scoundrel have ads?
Neither Aeon's End nor Dungeon Scoundrel shows ads.
Which is updated more often, Aeon's End or Dungeon Scoundrel?
Aeon's End ships an update every 2 months, and Dungeon Scoundrel weekly. Most recently, Aeon's End was updated on October 26, 2026 and Dungeon Scoundrel on October 25, 2026.
Which is more popular, Aeon's End or Dungeon Scoundrel?
Aeon's End currently peaks at #111 in the App Store charts, and Dungeon Scoundrel at #96. Chart position reflects recent download velocity rather than total install base.

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