Afterplace vs Dungeon Crawl 94
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Afterplace
Embark on an open-world adventure on your mobile device, exploring a vast landscape filled with hidden secrets, treasures, and quirky characters. Engage in combat, uncover mysteries, and forge your own path through a world without waypoints.
- Open world exploration
- Hidden secrets and treasures
- Combat with monsters
- Interactive characters
- No virtual buttons
- Dynamic control adaptation
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An open world adventure game filled with silly characters and terrible secrets. Afterplace is an adventurous indie game for mobile devices. It's a huge open world, full of hidden secrets, treasures, and creatures. You'll run around the woods, fight monsters, and talk to ostensibly shady characters! All from your pocket! Be warned though - you never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path. Afterplace has been designed from the ground up to be a fast, fluid, beautiful experience for mobile. There are no virtual buttons. You can move and attack by touching anywhere. You can tap objects directly to interact or attack, use two thumbs like a traditional controller, or control the game with a physical gamepad. The game will adapt dynamically to your play style. Pick up and set down the game at your own pace, it will always save your progress. Afterplace is made to feel like a full-fledged indie adventure game that fits in your pocket. About the Author: Afterplace is made by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released in December of 2022, but Evan plans on continuing to support and polish the game when he can!
Dungeon Crawl 94
Embark on a pixel-art adventure RPG focused on exploration, character growth, and survival. Venture into dangerous lands, battle creatures, and uncover secrets to discover what was taken.
- Pixel-art RPG adventure
- Character classes and attribute progression
- Melee, ranged, and magic combat
- Procedurally generated areas
- Quests and unique characters
- Resource management and crafting
- Animal companions
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DC94: What Was Taken is a pixel-art adventure RPG built around exploration, character progression, survival, and discovery. Your journey begins with a simple question: What was taken? Leave the safety of town and venture onto dangerous roads, through goblin-infested caves, ancient forests, forgotten hideouts, and dark places where something far more dangerous awaits. Create your character, choose how you want to play, and grow stronger as you explore. Develop attributes such as Strength, Dexterity, Intelligence, Wisdom, Constitution, Speed, and Luck. Find weapons, armor, shields, spells, potions, supplies, and rare equipment that can change how you approach the journey. EXPLORE Adventure through a world filled with dungeons, hidden areas, treasure, merchants, quests, secrets, hazards, and unexpected encounters. Not every journey will unfold exactly the same way. BUILD YOUR CHARACTER Choose a starting class and develop your character as you level up. Focus on physical strength, speed and ranged combat, magic, survivability, or create a build of your own. FIGHT YOUR WAY FORWARD Battle enemies using melee weapons, ranged attacks, magic, bombs, and other tools you discover along the way. Face increasingly dangerous creatures and powerful bosses as you travel deeper into the world. PREPARE FOR THE JOURNEY Resources matter. Gather supplies, build campfires, rest, craft useful items, manage your equipment, and prepare before pushing farther into dangerous territory. DISCOVER MORE THAN TREASURE Meet travelers and merchants, complete quests, discover unusual locations, uncover secrets, and encounter animals that can become companions on your adventure. FEATURES • Pixel-art RPG adventure • Character classes and attribute progression • Melee, ranged, and magic combat • Weapons, armor, shields, spells, potions, bombs, and rare loot • Procedurally generated areas and encounters • Quests and unique characters • Merchants and trading • Animal companions • Campfires, resting, crafting, and resource management • Hidden areas, treasure rooms, hazards, and secrets • Multiple environments and challenging bosses • Touch controls designed for mobile • Controller support Explore the unknown. Prepare for what lies ahead. Survive long enough to discover what was taken.
Screenshots
Verdict
The clearest difference is ratings volume: Afterplace at 632 against Dungeon Crawl 94's 4. Afterplace also leads on chart position (#51 vs unranked) and device support (5 vs 3). Dungeon Crawl 94's advantage is price ($4.99 vs $6.99). On rating, review sentiment, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Afterplace costs $6.99 and Dungeon Crawl 94 $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.9 for Afterplace against 5.0 for Dungeon Crawl 94. That said, the two scores are not equally well evidenced: Afterplace has 632 ratings behind it against 4, so its average is the more settled of the two. Written reviews are what separate them: 94% of Afterplace's written reviews are positive against 100% of Dungeon Crawl 94's.
Afterplace ships an update monthly, Dungeon Crawl 94 every 2 weeks. The most recent releases landed on November 7, 2026 and November 6, 2026 respectively.
| Parameter | Afterplace | Dungeon Crawl 94 |
|---|---|---|
| Price | $6.99 | $4.99 — better |
| Rating | 4.9 (632 ratings) | 5.0 (4 ratings) — better |
| Positive reviews | 94.1% of reviews | 100.0% of reviews — better |
| Number of ratings | 632 — better | 4 |
| Update frequency | Monthly | Every 2 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #51 — better | — |
| Devices | iPhone, iPad, iPod, Mac, Apple TV — better | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 249 MB | 468 MB |
| Age rating | 12+ | 9+ |
| Developer | Evan Kice | DEVON BRYCE UNDERWOOD |
Customer experience
Afterplace
Dungeon Crawl 94
Bugs and requests
Afterplace
Reported bugs
2 issues- Crashes on certain devices
- Saves not loading properly
Requested features
3 requests- Landscape mode support
- Ability to restart or replay the game
- More in-depth combat and progression systems
Dungeon Crawl 94
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Afterplace
No in-app purchases
Dungeon Crawl 94
No in-app purchases
Questions
Is Afterplace free?
Is Dungeon Crawl 94 free?
Which has better reviews, Afterplace or Dungeon Crawl 94?
Do Afterplace or Dungeon Crawl 94 have ads?
Which is updated more often, Afterplace or Dungeon Crawl 94?
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