Grid Games vs Eldermyth
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Grid Games
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The Grid Games app contains five puzzle games: Sudoku, Leaf Sweeper, Squares, Pairs, and Where's WCAG? The app explores how traditional puzzle apps can provide an accessible experience as possible for all players. Particular attention has been paid to the screen reader experience when playing the games, and the source code for the app is publicly available for all software developers to review at https://github.com/gbarkerz/GridGames. Details for developers on how the game was built are at https://www.linkedin.com/pulse/considerations-around-building-accessible-app-guy-barker, and a video showing the Microsoft .NET MAUI team discussing some of the accessibility-related code in the app is at https://www.youtube.com/watch?v=pbxE2p9o1fI. Details on how to play the Sudoku and Leaf Sweeper games are available in the app's help content. The Pairs Game is based on a traditional card matching game, where face-down cards are turned over in order to find pairs of cards. When the game is run, a 4 by 4 grid of blank squares appears, each square representing a card. When a card is tapped, an image is shown on the card. When another card is clicked, an image is also shown on that second card. If the two images are the same, then the cards are considered to be matched, and will not change again for the rest of the game. If the images do not match, then the cards are considered to be unmatched, and cards must be turned back over by tapping on any card. These steps are to be repeated until all matching images have been found, and a "Congratulations" window appears. The Squares Game is based on a square sliding puzzle, where squares in a grid of squares are rearranged by the player to form an ordered sequence in the grid. When the game is run, a 4 by 4 grid of squares appears, with fifteen of those squares occupied with a movable element, and one square being empty. When a square is tapped, if it is adjacent to the empty square, the tapped square moves into the empty square. The space where the tapped square was then becomes the empty square. The aim is to arrange all the squares in a sorted order, leaving the empty square in the bottom right corner of the grid. Once all the squares are ordered, a "Congratulations" window appears. When the game first runs, the setting to have numbers shown on squares is on, and the settings to have pictures shown on the squares is off. This means a number is shown in the top left corner of the squares. When the squares are sorted, the square showing number 1 is at the top left of the grid, and the numbers increase from left to right then top to bottom. When the game setting to have a picture shown on the squares is on, then a single picture is shown across all the squares. The sections of the picture will appear jumbled until the squares are arranged in their sorted order. The Where's WCAG? game help players remember the grouping of some of the Web Content Accessibility Standards (WCAG).
Eldermyth
Guide mythical beasts to defend indigenous villagers and their land from foreign invaders. Utilize unique powers, land types, and weather cycles in this turn-based roguelike to achieve high scores. Discover hidden mechanics or use the in-built guide for immediate knowledge.
- Turn-based roguelike gameplay
- Play as 6 unique beasts or custom Amalgam
- Strategic risk/reward decisions
- Interact with 5 land types
- Procedurally generated game boards
- Dynamic weather cycles
- Voiceover accessibility
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A once hidden land, inhabited by indigenous villagers and mythical beasts, is under threat from foreign invaders. Play as one of the beasts, using the weather, your unique powers and your synergy with the different land types, to save villagers, drive off invaders and prevent them from mining and colonising the land. All in the name of chasing a high score! Key features: - Turn-based roguelike (broughlike) inspired by mechanics from games of Michael Brough (868-HACK, Cinco Paus and Imbroglio) - Play as 1 of 6 beasts, each with unique rules and powers. Or, play the new Amalgam mode to create a custom beast - Risk/Reward strategic decisions on how you manage the board - Game grid is made up of 5 different land types which beasts engage with differently - Procedural generated game board (land tile placement) means a different game every time - 6 dynamic weather cycles each with a different impact on invader and/or beast behaviour - 4 different invader types, each with their own behaviour and purpose/actions - Local and Game Center high score leaderboards - Voiceover accessibility - Full dark mode theme The gameplay mechanics and rules are hidden and the intention is for them to be discovered through multiple runs. However, for those that want to jump straight in with full knowledge of the game, an in-built guide is included.
Screenshots
Verdict
The clearest difference is price: Grid Games at Free against Eldermyth's $2.99. Grid Games also leads on in-app purchases (none vs 3). Eldermyth's advantage is chart position (#199 vs unranked). On update cadence, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Grid Games is free to download; Eldermyth costs $2.99 up front. Eldermyth sells 3 one-off in-app purchases. Grid Games asks for nothing beyond the download.
Grid Games ships an update weekly, Eldermyth every 6 days. The most recent releases landed on September 19, 2026 and September 21, 2026 respectively.
| Parameter | Grid Games | Eldermyth |
|---|---|---|
| Price | Free — better | $2.99 |
| Rating | — | 4.4 (20 ratings) — better |
| Positive reviews | — | 88.9% of reviews |
| Number of ratings | — | 20 — better |
| Update frequency | Weekly | Every 6 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | — | Paid |
| Best chart rank | — | #199 — better |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.7 — better | 16.6 |
| Further details — not scored | ||
| Size | 60 MB | 85 MB |
| Age rating | 4+ | 9+ |
| Developer | Guy Barker | KIERAN HARTNETT |
In-app purchases
Grid Games
No in-app purchases
Eldermyth
- Small Tip$1.99
- Medium Tip$4.99
- Large Tip$9.99









