Armor Stride vs Tower Pinball
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Armor Stride
Embark on an endless adventure through a cursed forest, battling monsters and avoiding traps with simple tap or swipe controls. Collect treasures to sell and upgrade your gear as a dark curse relentlessly pursues you. Enjoy a chiptune soundtrack and controller support for an immersive experience.
- Endless procedural levels
- Monster combat
- Trap avoidance
- Treasure collection and selling
- Simple tap/swipe controls
- Controller support
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Sir Stepsalot finds himself trapped in the Cursed Forest! Luckily, he has his trusty sword and bomb pouch to fend off dangerous monsters. He will have to travel deeper into the forest fighting monsters and avoiding traps. He may find treasure along the way to sell to the shopkeeper. Our knight can't stay in place for too long though. There's a dark curse following him! It's probably best to stay away. Features: • Endless, hand-crafted procedural levels • Fight dangerous enemies • Chiptune by RyanAvx • Simple Controls - Use tap/swipe controls or a d-pad to control Sir Stepsalot! • Controller Support
Tower Pinball
Experience pinball with a unique vertical twist. Each table is a multi-story tower where the ball ascends through skillful play, with different floors offering distinct challenges and mechanics. Enjoy a realistic arcade feel with haptic feedback and a classic dot-matrix display.
- Multi-story tower pinball tables
- Unique ball climbing mechanic
- Three distinct table personalities
- Two-thumbed control scheme
- Realistic arcade machine features
- Game Center leaderboards
- Offline play
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Pinball where the table is a tower. Every table in Tower Pinball is three floors stacked on top of each other, and the ball climbs them. Play well on the ground floor and a lift carries the ball up; play well again and it goes higher. Drain, and it falls back down the tower to wherever the floor below can catch it. ROCKET RANGE, the first table, is a launch site at sunrise. The pad is fire and steel, the upper atmosphere is thin cold air, and the top floor is orbit — and gravity thins as you climb. The same flipper that barely clears a ramp on the pad will fling the ball across the sky in orbit. Learn the three floors and you learn a machine with three personalities. CLOCKWORK TOWER, the second table, is a clock seen from the inside. The workshop floor is oak boards and a brass movement you wind by hand, the gear train turns a great wheel that carries the ball across the floor, and at the top the dial collects the hours and a bell strikes them. The whole floor leans with the clock's beat and the escapements open on the tick, so the table has a tempo you can learn: many of its shots score double when they land on the tick. DEEP TRENCH, the third table, is a climb out of the sea. It starts in the black water of the abyss, with an octopus and a yellow submarine, rises through a reef where a shark comes up to be fed, and breaks out at a lighthouse at sunset. The water is thick at the bottom and thins as you rise, so the ball drags in the deep and flies at the surface. MADE FOR TWO THUMBS. There are no tiny buttons. The left half of the screen is the left flipper and the right half is the right one, edge to edge, so you play it the way you hold your phone. Nudge the table with a lean or a two-finger tap. A short tour shows you the tower the first time you open it, and a coach shows you where your hands go. A REAL MACHINE. A dot-matrix display calls the shots, bonuses count down at the end of every ball, modes stack, multiball lands on the top floor, and the neon over the flame trench flickers the way a tired tube does. Skill shots, kickbacks, a lock, a wizard mode — the machinery of a cabinet, on a phone, with haptics you can feel and music you can turn off. Every shot is named on the deck, so the display and the table speak the same words. CLIMB THE BOARD. Every finished game posts to Game Center: an all-time board for each table, and a weekly board that starts again every Monday. There are achievements on every table to earn, and your best score sits on the menu. Rocket Range is complete and free. Clockwork Tower and Deep Trench are one-time purchases in the menu, and you can play one game of each free before you decide. They are shareable with your family, with no subscription and no currency, and every table after them will be the same. More tables are coming to the tower. No ads. Plays offline. Made for iPhone and iPad, held in two hands.
Screenshots
Verdict
The clearest difference is monetization model: Armor Stride at free against Tower Pinball's freemium. Armor Stride also leads on ratings volume (6 vs 1) and iOS requirement (12.0 vs 17.0). Tower Pinball's advantage is update cadence (every 4 days vs fortnightly). On price, rating, review sentiment and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Armor Stride sells 1 one-off in-app purchase and Tower Pinball sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 5.0 for Armor Stride against 5.0 for Tower Pinball. That said, the two scores are not equally well evidenced: Armor Stride has 6 ratings behind it against 1, so its average is the more settled of the two. Written reviews split almost evenly too, at 100% and 100% positive.
Armor Stride ships an update fortnightly, Tower Pinball every 4 days. The most recent releases landed on November 3, 2026 and November 7, 2026 respectively.
| Parameter | Armor Stride | Tower Pinball |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (6 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 6 — better | 1 |
| Update frequency | Fortnightly | Every 4 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free — better | Freemium |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 55 MB | 88 MB |
| Age rating | 9+ | 4+ |
| Developer | Alberto Navarro | Tim Mueller |
Customer experience
Armor Stride
Tower Pinball
In-app purchases
Armor Stride
- Remove Ads$4.99
Tower Pinball
- Deep Trench$0.99
- Clockwork Tower$0.99
Questions
Is Armor Stride free?
Is Tower Pinball free?
Which has better reviews, Armor Stride or Tower Pinball?
Do Armor Stride or Tower Pinball have ads?
Which is updated more often, Armor Stride or Tower Pinball?
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