Shaderly vs SwiftQuantum
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Shaderly
Edit OpenGL ES 2.0 shaders in real-time for generative art and game development. Shaders created can be directly used in SpriteKit projects. Features include code highlighting, live previews, and sharing options.
- Real-time shader editing
- SpriteKit SKShader compatibility
- Code highlighting
- Live preview (resizable, fullscreen, picture-in-picture)
- Save and share shader videos/snapshots
- Shader thumbnails and previews
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Shaderly is real-time OpenGL ES 2.0 shader editor. It runs on SpriteKit SKShader, so all shaders you made with Shaderly can be used later in your SpriteKit projects. Great tool for prototyping effects and for making generative art. I hope this app is useful to you. The app was born as a result of the desire to continue working on my game while sitting in a bomb shelter without my computer. And now I'm creating it for you. Features: • Code highlighting • Live preview (resizable, fullscreen, picture-in-picture) • Save and share shader video or snapshot • Shader Thumbnails • Shader Previews
SwiftQuantum
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The quantum IDE that runs on your device — no cloud required. SwiftQuantum is a native quantum development environment for iPhone, iPad, and Mac. Design, simulate, and ship real quantum circuits from anywhere — even in airplane mode. DESCRIBE IT, AND IT BUILDS • Write what you want in plain language, and SwiftQuantum builds a real, runnable quantum circuit for you • Edit, run, and inspect the results without ever leaving the app SIMULATE ON YOUR DEVICE — EVEN OFFLINE • Clifford (stabilizer) circuits up to 127 qubits, running entirely on-device — verified on a real iPhone in airplane mode • General circuits up to 25 qubits on-device • Your circuits never have to leave your device TOOLS FOR REAL WORK • An on-device AI coding assistant that helps you build circuits and fix them fast • A QEC (quantum error correction) decoder simulator with Monte Carlo analysis • A circuit linter that catches mistakes before you run • Export to industry-standard OpenQASM and other frameworks, including PennyLane and CUDA-Q — so your work moves with you AI THAT LIVES ON YOUR DEVICE • Optional: download a compact AI model that turns plain language into circuits entirely on your device — no network at all while it generates • Your prompts stay on your device, always • Every accepted result is sealed into a local, tamper-evident record you can inspect and verify in Settings — and records you sealed before keep verifying • Off by default; turn it on when you want it, delete the download any time KEEP A RECORD OF WHAT YOU ACTUALLY RAN • Q-Footprints seals each simulation you run on your device into a practice ledger you can verify later • Off by default and entirely optional — and even when it is on, your circuit itself is never sent • Your activity, the gates you have exercised, and your highest qubit counts, shown honestly and separately • Publish a profile others can open, or embed a verified badge on your own site (paid plans) • A seal attests that a run happened — it is not a skill score and not a certification PROTOTYPE QUANTUM-SAFE CRYPTOGRAPHY • Learn and experiment with post-quantum cryptography, hands-on • Includes a pure-Swift implementation of ML-KEM-768, the NIST-standardized key-encapsulation mechanism (FIPS 203) • Plus a reference implementation of ML-DSA-65 (FIPS 204) for exploring quantum-safe signatures • And an automated migration generator to help you scaffold quantum-safe code BUILT FOR THE WAY YOU WORK • Native on iPhone, iPad, and Mac • Fully localized in 7 languages • Free to start Who it's for: quantum students learning by doing, educators teaching with real circuits, and developers building for the quantum-safe future. — SwiftQuantum is free to download with optional auto-renewable subscriptions. Payment is charged to your Apple ID at confirmation of purchase and renews automatically unless cancelled at least 24 hours before the end of the current period. Manage or cancel anytime in your App Store account settings. Prices are shown in-app. SwiftQuantum is an independent tool for education and research and is not affiliated with or endorsed by any quantum hardware vendor. Terms of Use: https://legal.swiftquantum.tech/en/terms/ · Privacy Policy: https://legal.swiftquantum.tech/en/privacy/
Screenshots
Verdict
The clearest difference is update cadence: SwiftQuantum at every 9 days against Shaderly's every 13 months. Shaderly's advantage is iOS requirement (16.0 vs 18.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Shaderly sells 3 one-off in-app purchases and SwiftQuantum sells 4 in-app purchases, starting at $14.99 per month. Whichever you choose, the download price is not the number that matters.
Shaderly ships an update every 13 months, SwiftQuantum every 9 days. The most recent releases landed on September 7, 2026 and August 30, 2026 respectively.
| Parameter | Shaderly | SwiftQuantum |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (8 ratings) — better | — |
| Positive reviews | 80.0% of reviews | — |
| Number of ratings | 8 — better | — |
| Update frequency | Every 13 months | Every 9 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPad, Mac — better |
| Requires iOS | 16.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 7 MB | 35 MB |
| Age rating | 4+ | 4+ |
| Developer | Dmytro Denys | EUNMIN PARK |
In-app purchases
Shaderly
- Donate Coffee$1.99
- Donate Three Coffees$4.99
- Donate Five Coffees$9.99
SwiftQuantum
- Scholar Monthly$14.991 Month
- Master Monthly$39.991 Month
- Scholar Yearly$99.991 Year
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- Master Yearly$299.991 Year
Questions
Is Shaderly free?
Is SwiftQuantum free?
Do Shaderly or SwiftQuantum have ads?
Which is updated more often, Shaderly or SwiftQuantum?
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