Comparison

FingerBeat vs loopdaloop

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

FingerBeat

Transform any sound into music with this pocket sampler and drum machine. Record audio, slice it into playable hits, and create beats using a step sequencer or keyboard. Mix live, overdub vocals, and share your creations instantly.

Highlights
  • Record and sample any sound
  • Auto-slicing for playable kits
  • Step sequencer and keyboard
  • Live mixer with effects
  • Tape recorder and audio editor
  • Share projects and mixes
Features
Read full description

Turn any sound into a beat. FingerBeat is a pocket sampler, drum machine and tape recorder built for making music on the go, with your fingers and no music theory whatsoever. Record anything with the microphone, drop it on a pad and start playing. Capture a whole instrument phrase and FingerBeat slices it into separate hits automatically, so one recording becomes a playable kit. Draw patterns in the step sequencer, tweak the mix live, sing over the top, and share the result in seconds. FingerBeat is completely free. No ads, no subscriptions, no locked features. MAKE BEATS FROM ANYTHING ● 8 low-latency stereo pads, each with its own channel ● Sample straight from the microphone, the built-in sound library, or any audio file ● Auto-slicing turns one recording into a set of playable hits ● Import music from your library (DRM-free tracks) or from the Files app ● Paste audio from other apps with AudioCopy 3 SEQUENCE WITHOUT THE THEORY ● Step sequencer: tap and draw boxes to build patterns, one color per channel ● 24 pattern blocks with up to 256 steps each ● Keyboard and note editor: what you play appears instantly and can be redrawn with a finger ● Shake to undo, or shake to randomize your sounds for happy accidents TAPE RECORDER AND AUDIO EDITOR ● Record whole sessions, jams, ideas and meetings for later ● Use the reels to set precise in and out points and pull loops ● Scratch over your beats with the tape while the sequencer plays, and overdub the performance ● Cut, paste and drag clips straight into pads PERFORM AND MIX LIVE ● Multi-touch mixer with live effects, designed for hands-on performance ● Live input monitoring so you can sing or rap over your beat in real time ● Audiobus support and Korg WIST wireless sync-start with other music apps ● Everything is saved automatically, so you pick up exactly where you left off SHARE ● Export mixes, loops and samples by AirDrop, Messages, Mail, Files or any app on your device ● Send whole beat projects to friends who use FingerBeat ● Also available through Finder and iTunes file sharing GOOD TO KNOW For the tightest timing, use wired headphones or a wired speaker. Bluetooth playback works but adds delay, which you will feel when playing the pads. FingerBeat is the new retro. No talent required. Just beat it! Privacy policy: https://fingerbeat.com/privacy-policy Questions or feedback: info@oktoid.org

About

loopdaloop

Features
Read full description

loopdaloop is a beat maker that grooves the moment you touch it — and hands you the controls the moment you want them. Tap a pad and a beat, a bass line or a pad starts playing, on the beat, in key, already swinging. Hold an orb and a halo of moves fans out around it: make it busier or calmer, flip the pattern, swap the instrument, shift the octave, draw the beat by hand, grab the tone, ride the faders. Nothing you do can be out of time or out of key. Everything you do lands on the next bar. GROOVING IN ONE TAP • Add sound: a surprise voice lands on the deck and speaks right away — a kit, a bass, a lead, a pad, a texture. • Every pattern swings: a swing groove and light humanization are built in, and a groove readout lets you dial it from straight to deep. • Fill, drop, lift, flip, more hits, fewer hits, half-time, double-time: one tap each, quantized, self-resolving. Mash buttons, get an arrangement. • Whole-deck warps: echo, space, dark, crush, phaser, flanger, a Leslie cabinet, auto-wah, pump — and you can see them. Echo ripples the sky, space hazes it, the Leslie spins around its orb. TAKING CONTROL • Hold an orb for its halo: busier, calmer, half-time, double-time, flip, swap, octave up and down, duplicate, tone, faders, edit, banish. • Draw the beat: a 16-step grid per sound. Drums get a row per voice, melodies a row per note of the key — so anything you draw stays in key by construction, and it sounds the moment you paint it. • Sounds you can shape: a four-band EQ on every sound, drawn as one curve. Drag a node and hear the band sweep. • A fader for every hit: mix the kit live — kick, snare, clap, hats, toms, ride, crash — while it keeps playing. • Paint the chords: a harmony lane with one chord per bar. Bass, lead and pads follow it, voice-led, never clashing. • Melt anything into anything: drag one orb onto another and in one bar they become a single new instrument sharing the timbre and rhythm of both. • A stage you can hear: the band stands in front of a listener, and every sound plays from where its orb stands. Carry an orb left and it moves left; drums and bass hold the centre. Walk the listener through the band and the mix follows. • Two faders on every orb: down for the filter, across for the echo. Hold a fader to swap in a tape delay, filtered echo, ping pong, flanger, phaser, bitcrush, autopan, stereolizer, auto envelope, spring or church reverb. • Loop any move: press an orb or a fader, then drag — it loops. • Infinite undo. Every move on the deck can be walked back to the start of the session. DRUMS THAT RING TRUE • Fourteen drum machines, synthesized on your phone the way the originals work: analog circuits that ring on when you hit them fast, sampling machines with their own clocks, bit depths and chokes, hats and cymbals that shimmer. No samples, ever. Basses, leads and pads with accent, slide, detune and drive. • Seventeen drum styles — house, disco, funk, pop, boom bap, trap, drill, grime, electro, big beat, big room, rolling techno, 2-step, half-time, footwork, gqom, dembow — written to groove, not to fill. Every sound you add is picked for the tempo and the style already playing. • 14 chord journeys and 7 moods. The whole deck follows the harmony; the drums are tuned to the key too. • Take the kits with you: "loopdaloop drums" is an Audio Unit instrument for GarageBand, Logic and any AU host — seventy presets over MIDI, tune and decay per voice. SONGS AND SCENES • Capture the deck as a scene, tap scenes in any order, keep songs. Every new song rolls a fresh tempo, key, mood and groove, and every song remembers its own. • Line scenes up in the sequencer lane: tap a step and the song plays itself from there. • Everything is on your phone, fully offline. No account, no samples to download, no subscription to play. There is no manual because there is no wrong move. Tap. Hold. Drag. It's already grooving — you're in control.

Screenshots

FingerBeat4 screens
loopdaloop4 screens

Verdict

The call

The clearest difference is in-app purchases: loopdaloop at none against FingerBeat's 1. loopdaloop also leads on update cadence (every 3 weeks vs every 2 months). FingerBeat's advantage is device support (3 vs 1) and iOS requirement (13.0 vs 17.0). On price and ads there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. FingerBeat sells 1 in-app purchase, starting at $0.49 per month. loopdaloop asks for nothing beyond the download.

UpkeepUpdate frequency

FingerBeat ships an update every 2 months, loopdaloop every 3 weeks. Both last shipped on October 31, 2026.

Scorecard4 real differences · 6 level
FingerBeat versus loopdaloop: the parameters behind the verdict, then further details
ParameterFingerBeatloopdaloop
PriceFreeFree
Rating4.7 (66 ratings) — better—
Positive reviews90.0% of reviews—
Number of ratings66 — better—
Update frequencyEvery 2 monthsEvery 3 weeks — better
AdsNoNo
In-app purchasesYesNo — better
MonetizationFree—
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS13.0 — better17.0
Further details — not scored
Size137 MB4 MB
Age rating4+4+
DeveloperOktoidChristophe Carvenius

In-app purchases

1 purchases

FingerBeat

Subscriptions1
  • Pay monthly, cancel anytime$0.491 Month
None

loopdaloop

No in-app purchases

Questions

Is FingerBeat free?
FingerBeat is free to download, with in-app purchases available.
Is loopdaloop free?
loopdaloop is free to download, with no in-app purchases.
Do FingerBeat or loopdaloop have ads?
Neither FingerBeat nor loopdaloop shows ads.
Which is updated more often, FingerBeat or loopdaloop?
FingerBeat ships an update every 2 months, and loopdaloop every 3 weeks. Most recently, FingerBeat was updated on October 31, 2026 and loopdaloop on October 31, 2026.

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