Lunar Lander vs Co
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Lunar Lander
Navigate a spaceship through hazardous alien terrain, collecting diamonds while avoiding exploding gems. Compete with others by posting your scores to an online leaderboard.
- Spaceship navigation
- Diamond collection
- Hazardous terrain
- Exploding gem avoidance
- Game Center enabled
- Online leaderboard
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Fly a borrowed rocket for company wages, buy your own ship, and build a shipping company across four alien worlds. Lunar Lander is a physics lander game about careful flying and big ambitions. Tilt to steer, touch to thrust, and land gently: every job pays when you touch down safely back on the pad. FROM COMPANY PILOT TO SHIPPING MAGNATE Start with a borrowed Tin Can and a courier bag. Save for a deposit or buy your first ship outright, pay it off, and climb the ranks: Independent Pilot, Owner-Operator, Company Owner, Frontier Operator and, at last, Shipping Magnate. The depot always shows your next step, and a career roadmap shows how far you have come. SEVEN SHIPS, EACH WITH WORK ONLY IT CAN DO ⢠Tin Can ā a nimble courier that squeezes through narrow caves ⢠Mule ā a light lifter for slung cargo, water tanks and fragile eggs ⢠Longhaul ā long range for routes other ships cannot finish ⢠Bulwark ā a heavy carrier that clamps big loads under its hull ⢠Starling ā a passenger liner for crews, rescues and a festival choir ⢠Anchor ā harpoons asteroids and tows them home ⢠Leviathan ā a giant recovery carrier for the heaviest rocks of all Pick the right ship for each job on the depot carousel, then upgrade its engines, fuel tank, hull and winch, and paint it your way. FOUR LIVING WORLDS Fly over purple ridges on Littlerock, warm gardens on Hearth, misty marshes on Verdigris and the lava fields of Cinder. Every world has painted plants and creatures, a distant skyline, and caves hiding extra loot for pilots who explore. Plants burn, fire spreads, and animals have minds of their own. DOZENS OF JOBS ⢠Deliver parcels and medicine through tunnels and over passes ⢠Sling cargo under a lifter and set it down upright for a bonus ⢠Ferry passengers, rescue a crashed survey team, and race rising lava to evacuate a mining crew ⢠Burn a firebreak before the wildfire reaches the homes, or drop water on burning reeds ⢠Lead heat-seeking soot hounds away from the mine with your exhaust ⢠Herd wildlife to safety, plant seed pods on scorched ground and carry a nest of eggs to a safe ledge ⢠Plant sensor beacons deep in a cave, haul freight across a wide map, or tow a giant meteorite home ⢠Blast ore seams, drain lava lakes and prospect asteroids in weak gravity PLAN AHEAD Take on ventures and regional projects that pay off over several flights, open operating berths on new worlds, and keep an eye on the rates: fly the same job again and again and the pay drops until you try something else. FUEL IS EVERYTHING Early routes have fuel canisters in the air; later work expects you to land and refuel. Every landing counts. FREE, WITH NO ADS No ads, no in-app purchases and no account. Your career saves on your device. A brand-new Lunar Lander, rebuilt from the 2012 classic with a whole career to fly. Questions or ideas? Email support@honkhonkpunch.com.
Co
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Running a production line is the easy part. Managing an unpredictable workforce... that's the real challenge! You run a contract packaging plant. The lines, the automation, the capital ā all yours to command. But the one input that decides whether you ship or sink is the one you control least: your crew. Co-Pack is a daily-staffing sim about running a real workforce, one shift at a time. Every morning is a decision. At each standup the board wipes clean and you re-staff from whoever actually showed up. A line only produces when Induct, Pack, and Stage are all covered. Fill the slots, hit Start Shift, and watch the cartons roll ā or scramble when half your bench no-shows. The cycle you'll spend the game mastering: ⢠A deep bench covers bad mornings ā but anyone you don't place goes home unpaid and sours ⢠Push output with overtime and morale drops; buy it back with meals and raises and cash drops ⢠Too lean and one absence stalls a line; too fat and you bleed money and goodwill Build something that lasts. ⢠Sign contracts with real deadlines ā beat them or take a reputation hit ⢠Promote leads, convert temps to permanent staff, and upgrade automation ⢠Open new lines for true parallel production ⢠Hire a floor supervisor so shifts keep running while you're away No pressure, no catch. ⢠Free to play ⢠No ads ⢠No in-app purchases ⢠Offline progress ā come back to a "while you were away" report Clock in, boss. The floor is yours.
Screenshots
Verdict
The clearest difference is update cadence: Co at every 5 days against Lunar Lander's monthly. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Lunar Lander ships an update monthly, Co every 5 days. The most recent releases landed on October 16, 2026 and October 24, 2026 respectively.
| Parameter | Lunar Lander | Co |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 60.0% of reviews | ā |
| Update frequency | Monthly | Every 5 days ā better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | ā |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 16.0 ā better | 16.4 |
| Further details ā not scored | ||
| Size | 159 MB | 45 MB |
| Age rating | 4+ | 4+ |
| Developer | Alan Cushway | Cody Hale |
In-app purchases
Lunar Lander
No in-app purchases
Co
No in-app purchases









