Dink Smallwood HD vs TaleBlazer
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dink Smallwood HD
Embark on an epic journey as a humble pig farmer tasked with saving the world from dragons and evil. This classic RPG adventure features a unique sense of humor, a remastered soundtrack, and extensive support for user-created quests.
- Full DMOD support for 300+ user-made quests
- iOS controller and keyboard support
- Remastered original CD soundtrack
- Speed up button for dialog and cutscenes
- Automatic full state save/restore
- Auto save and Quick save/load
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"Dink Smallwood is a perfect example of the refined basics of classic RPG and adventure games…enjoy the hearty dose of something simple, silly, and special." - Jordan Thomas, Avault.com "The main hook in this game has to be the sense of humor that permeates it... the difference is that this game is beautiful, gory, and has a wonderful (and twisted) sense of humor.” - T. Byrl Baker, Computer Gaming World It all began in a world where dragons roamed the land and knights fought with valor and honor. And then there was Dink. Can a simple pig farmer thrust into an epic journey of magic and adventure save the world? Dink Smallwood HD is the revamped version of the classic RPG brought to you by the original creators featuring: • Full in-game DMOD support! 300+ user made quests/stories available • Supports iOS controllers and keyboards in addition to touch controls! • Includes the complete re-mastered original CD soundtrack • Speed up" button to fly through dialog and cutscenes at your own pace • Automatic full state save/restore whenever you quit/restart the game • Auto save and Quick save/load feature • Upgraded and optimized engine, Dink never looked or sounded better
TaleBlazer
Create and play location-based augmented reality games in the real world. Interact with virtual elements as you explore your surroundings, with offline play available once games are downloaded. Ideal for educational institutions and visitor engagement.
- Create location-based AR games
- Play AR games in real-world locations
- Offline game play
- Blocks-based scripting editor
- Engage visitors with interactive experiences
- Supports GPS and beacon positioning
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What is TaleBlazer? Developed by the MIT Scheller Teacher Education Program (STEP) lab, TaleBlazer is an augmented reality (AR) game platform which allows users to play and make their own location-based mobile games. Want to make your own TaleBlazer game? Visit us at taleblazer.org. TaleBlazer games take place in the real world. Players interact with virtual characters, objects, and data as they move around their real location. TaleBlazer games can be played on most smartphones. Once a game is downloaded to your smartphone, you don't need an internet connection to play your games. Organizations such as zoos, nature centers, historic locations, living history museums, schools, universities, and many others can use augmented reality games to engage visitors deeply with their real-world environment. TaleBlazer games usually take place outside using GPS for positioning. But TaleBlazer games can also take place inside using beacons or other game mechanics. Why use TaleBlazer? TaleBlazer games can be compelling tools to engage players in thoughtful role-playing, exploration or investigation activities. Users can play AR games designed around nearly any subject. In addition to playing games, users can make their own games. The process of making an AR game can also be educational and fun. The web-based TaleBlazer editor, which uses a blocks-based scripting language, makes it easy for anyone – including students - to make their own AR games. The ‘Support’ section of the website contains other resources and tutorials to get users started. Acknowledgements: This material is based upon work supported by the National Science Foundation under Grant No. AYS #0639638, ITEST #0833663 and AISL #1223407 awarded to the Missouri Botanical Garden and MIT. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. TaleBlazer is also funded in part through the generous support of the Columbus Zoo and Aquarium. Special thanks to colleagues at Old Sturbridge Village, Drumlin Farm, the Columbus Zoo and Aquarium, Red Butte Botanical Garden, and San Diego Zoo for helping us with development and testing.
Screenshots
Verdict
The clearest difference is rating: Dink Smallwood HD at 4.7 against TaleBlazer's 2.6. Dink Smallwood HD also leads on review sentiment (83% vs 50%) and update cadence (every 3 weeks vs every 3 months). TaleBlazer's advantage is monetization model (free vs paid). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Dink Smallwood HD holds the better App Store score, 4.7 against 2.6. That said, the two scores are not equally well evidenced: Dink Smallwood HD has 60 ratings behind it against 7, so its average is the more settled of the two. Written reviews point the same way: 83% of Dink Smallwood HD's written reviews are positive against 50% of TaleBlazer's.
Dink Smallwood HD ships an update every 3 weeks, TaleBlazer every 3 months. The most recent releases landed on October 23, 2026 and October 21, 2026 respectively.
| Parameter | Dink Smallwood HD | TaleBlazer |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (60 ratings) — better | 2.6 (7 ratings) |
| Positive reviews | 83.3% of reviews — better | 50.0% of reviews |
| Number of ratings | 60 — better | 7 |
| Update frequency | Every 3 weeks — better | Every 3 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 12.0 |
| Further details — not scored | ||
| Size | 160 MB | 22 MB |
| Age rating | 12+ | 4+ |
| Developer | www.rtsoft.com | MIT STEP Lab |
Customer experience
Dink Smallwood HD
TaleBlazer
Bugs and requests
Dink Smallwood HD
Reported bugs
14 issues- White bar obstructs coin display on iPhone 15 Pro
- Pilgrim's Quest mod has typing issues on mobile
- Game crashes on startup on current iOS
- Mysterious Guy in bar not spawning (story progression issue)
- Paste buffer empty error when trying to install D-mods
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- D-mods frequently crash and cause data loss
- Gamevice controller compatibility issues
- Dink gets stuck 'in between screens'
- Save function not working as expected (quick save)
- Furball D-mod is buggy
- Graphics glitch in Kersin, cannot progress
- Controls make interaction buttons too close
- Cannot leave Robot in Pilgrim's Quest due to F key issue
- Gamevice app claims support but iCade function fails
Requested features
10 requests- Add MFi controller support
- Improve iPhone/iPad controls
- Add more D-mods to the app
- Make D-mod installation easier
- Add a tutorial for D-mod installation
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- Allow saving anywhere
- Add a tactical retreat option in combat
- Improve readability of text on smaller screens
- Consider a Nintendo Switch version
- Add dark mode
TaleBlazer
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Dink Smallwood HD
No in-app purchases
TaleBlazer
No in-app purchases
Questions
Is Dink Smallwood HD free?
Is TaleBlazer free?
Which has better reviews, Dink Smallwood HD or TaleBlazer?
Do Dink Smallwood HD or TaleBlazer have ads?
Which is updated more often, Dink Smallwood HD or TaleBlazer?
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