Comparison

Unpossible vs Grid Ranger

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Unpossible

This challenging game tests your reflexes, memory, and skills with relentless obstacles. Master different gameplay levels, from a simple introduction to hardcore challenges, or relax in a no-death mode. It's designed for intuitive control across touch, tilt, and external controllers.

Highlights
  • Skill and reflex testing
  • Multiple difficulty levels (Simplicity, Futile, Ultra)
  • Daily gameplay levels
  • Zen 'Cruise' mode
  • Intuitive touch, tilt, and controller support
Features
Currently charting
Read full description

Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstacles…they already know how to fight you. Relentless. Thrilling. Unpossible! "Best New Games" - Apple "App Pick of the Week...An unpossibly entertaining twitch game" - Starbucks "Editors Choice - Unpossible is a wonderful example of its genre and is a must-buy." - 148 Apps "Game of the Week" - TouchArcade "Unpossible will be your next twitch game obsession...Playing Unpossible is a total rush." - TouchArcade "Whoa. Whhoooooaaaaa!" - Jared Nelson, TouchArcade "A menacingly tough twitch runner, Unpossible is a highly polished, highly enjoyable addition to the genre" - Pocket Gamer "Super Highly Recommended! - 5 stars" - The Chatroom "Unpossible is unpossibly brilliant" - Sirloin Apple "Wenn man anfängt zu überlegen, hat man schon längst verloren" - AppGefahren.de "Sin duda este juego es excelente, mostrando buenos gráficos, buena jugabilidad y una excelente dificultad." - Apple5x1.es Unpossible is played with easy to learn controls with options for touch, tilt and external controllers. Each control scheme is designed so the controls get out of your way. You'll feel at one with the game. Gameplay levels: Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile. Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weakness and make you conquer it. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra. Ultra: It's Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra. Daily gameplay levels: Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels - beat them every day to find out! Special mode: Cruise: This is the zen level. You can’t die. Practice your turns if you’d like or hang your device on a wall to make a live-action art piece. It’s chill. The Unpossible hand-picked, award-winning development team: Game design & programming: Bryan Duke, Acceleroto CFO: Tanya Duke, Acceleroto Art director: Michael Heald, Fully Illustrated Artist: Mike Berg, We Heart Games Composer/musician: Mark Cook Sound effects: Matt Piersall, Gl33k

About

Grid Ranger

Experience a high-speed synthwave shooter with a unique blend of racing, arcade, and bullet hell gameplay. Master increasingly challenging levels and modes, enhanced by an 80s vector display aesthetic and original soundtrack.

Highlights
  • Synthwave shmuplike gameplay
  • Vector-scan display emulation
  • Racing, arcade, and bullet hell zones
  • Multiple difficulty modes
  • Infinite mode
  • Original synthwave soundtrack
Features
Read full description

A heart-pounding laser-powered synthwave shmuplike. Level up your finger dexterity and see what lies beyond the grid... Each level starts with a high-speed racing zone, followed by a slower arcade zone, and ends with a powerful bullet hell boss. - Uses the V99 vector engine that emulates classic vector-scan displays of the early 80's - 3 levels total, each increasing in difficulty, to reach insane levels of intensity by the very end - 2 modes of difficulty: Normal and Hardcore - Infinite mode: a never ending level that gets increasingly fast and difficult, unlocked after level 1 is completed - 8 original tracks by Miles Tilmann, composer for NOVA DRIFT Created by Pixeljam and Datassette. https://www.pixeljam.com https://discord.gg/pixeljam

Screenshots

Unpossible4 screens
Grid Ranger4 screens

Verdict

The call

The clearest difference is rating: Unpossible at 4.6 against Grid Ranger's 3.5. Unpossible also leads on ratings volume (906 vs 2) and review sentiment (81% vs 67%). Grid Ranger's advantage is update cadence (weekly vs every 41 months) and iOS requirement (14.0 vs 16.1). On ads, in-app purchases, monetization model and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Unpossible costs $1.99 and Grid Ranger $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Unpossible holds the better App Store score, 4.6 against 3.5. That said, the two scores are not equally well evidenced: Unpossible has 906 ratings behind it against 2, so its average is the more settled of the two. Written reviews point the same way: 81% of Unpossible's written reviews are positive against 67% of Grid Ranger's.

UpkeepUpdate frequency

Unpossible ships an update every 41 months, Grid Ranger weekly. The most recent releases landed on October 20, 2026 and October 11, 2026 respectively.

Scorecard7 real differences · 4 level
Unpossible versus Grid Ranger: the parameters behind the verdict, then further details
ParameterUnpossibleGrid Ranger
Price$1.99 — better$2.99
Rating4.6 (906 ratings) — better3.5 (2 ratings)
Positive reviews80.8% of reviews — better66.7% of reviews
Number of ratings906 — better2
Update frequencyEvery 41 monthsWeekly — better
AdsNoNo
In-app purchasesNoNo
MonetizationPaidPaid
Best chart rank#86 — better—
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS16.114.0 — better
Further details — not scored
Size133 MB49 MB
Age rating4+4+
DeveloperAccelerotoAkupara Games, LLC

Customer experience

Unpossible

All ratings906 ratings
Positive88.7%
Neutral5.8%
Negative5.4%
Written reviews291 reviews
Positive80.8%
Neutral7.6%
Negative11.7%

Grid Ranger

All ratings2 ratings
Positive50.0%
Neutral0.0%
Negative50.0%
Written reviews3 reviews
Positive66.7%
Neutral0.0%
Negative33.3%

Bugs and requests

Unpossible

Reported bugs

3 issues
  • Music/sound effects not working
  • Compatibility issues with certain devices or iOS versions
  • Occasional crashes or performance problems

Requested features

4 requests
  • Add pause button or resume functionality
  • Introduce new levels, tracks, or gameplay modes
  • Allow users to customize colors or background
  • Improve compatibility with newer devices/iOS versions

Grid Ranger

Not enough reviews yet to summarise bugs or requests.

In-app purchases

None

Unpossible

No in-app purchases

None

Grid Ranger

No in-app purchases

Questions

Is Unpossible free?
Unpossible costs $1.99, with no in-app purchases.
Is Grid Ranger free?
Grid Ranger costs $2.99, with no in-app purchases.
Which has better reviews, Unpossible or Grid Ranger?
Unpossible is rated higher. Unpossible averages 4.6 out of 5 from 906 ratings, while Grid Ranger averages 3.5 from 2 ratings.
Do Unpossible or Grid Ranger have ads?
Neither Unpossible nor Grid Ranger shows ads.
Which is updated more often, Unpossible or Grid Ranger?
Unpossible ships an update every 41 months, and Grid Ranger weekly. Most recently, Unpossible was updated on October 20, 2026 and Grid Ranger on October 11, 2026.

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