Temporal War vs Dunil's Hold
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Temporal War
Engage in fast-paced, strategic warfare on a parallel Earth where a technological blockade sparks conflict. Deploy over 50 unique units and utilize advanced technology to resist an invading army. Collect nearly 400 cards to enhance your forces in this sci-fi-inspired battle for freedom.
- Sci-fi storyline
- Fast-paced strategic gameplay
- Deploy over 50 unit types
- Advanced technology and abilities
- Collect nearly 400 cards
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In 2027, on parallel Earth 103. The Red Army implemented a full blockade on the Tech Island to obtain control of chip technology and global dominance. To counter the Red Army, the Tech Island allies formed the Blue Army, sparking intense warfare on the island and its surrounding waters... Features - A sci-fi storyline adapted from global affairs. - Fast-paced and highly strategic gameplay. - Deploy over 50 types of blue army units. - Resist the Red Army with advanced technology and superhuman abilities. - Collect nearly 400 cards.
Dunil's Hold
Explore a procedurally generated text-based dungeon with a hybrid interface. This roguelike RPG offers deep replayability, gear-based progression, and offline play. Experience a premium, ad-free adventure with a single purchase.
- Procedurally generated dungeons
- Text-based gameplay
- Gear-based progression
- Hybrid text/graphical interface
- 100% Offline & Private
- Deep replayability
- Autosave with one slot
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Descend into Dunil’s Hold, a sprawling, text-based procedurally generated dungeon where shadows hold secrets and every decision could be your last. A fusion of classic gaming lineages: text-based games and roguelikes, with gear-based progression, and the unforgiving brutality of Old School Renaissance (OSR) RPGs. FEATURES: * DunilsHold Engine: a custom game engine. * On-device LLM used for narration of certain non-critical aspects of the game. * Hybrid Text/Graphical Interface tailored for immersion. * Autosaves with one save slot. * 100% Offline & Private: Powered by on-device Apple MLX technology. No internet required, no data collection. * Deep Replayability: A massive, ever-changing dungeon filled with traps, secrets, monsters, and treasure. * Premium Experience: One price. No ads. No in-app purchases. No nonsense. * In active development.
Screenshots
Verdict
The clearest difference is update cadence: Dunil's Hold at every 9 days against Temporal War's every 6 months. Dunil's Hold also leads on review sentiment (100% vs 71%). Temporal War's advantage is price ($2.99 vs $4.99) and iOS requirement (12.0 vs 26.0). On ads, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Temporal War costs $2.99 and Dunil's Hold $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Temporal War ships an update every 6 months, Dunil's Hold every 9 days. The most recent releases landed on November 3, 2026 and October 30, 2026 respectively.
| Parameter | Temporal War | Dunil's Hold |
|---|---|---|
| Price | $2.99 — better | $4.99 |
| Rating | 4.3 (19 ratings) — better | — |
| Positive reviews | 71.4% of reviews | 100.0% of reviews — better |
| Number of ratings | 19 — better | — |
| Update frequency | Every 6 months | Every 9 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 26.0 |
| Further details — not scored | ||
| Size | 331 MB | 802 MB |
| Age rating | 4+ | 12+ |
| Developer | Game Stew | Keith Mason Duke |
Customer experience
Temporal War
Dunil's Hold
In-app purchases
Temporal War
No in-app purchases
Dunil's Hold
No in-app purchases
Questions
Is Temporal War free?
Is Dunil's Hold free?
Do Temporal War or Dunil's Hold have ads?
Which is updated more often, Temporal War or Dunil's Hold?
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