Temporal War vs Dungeon Scoundrel
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Temporal War
Engage in fast-paced, strategic warfare on a parallel Earth where a technological blockade sparks conflict. Deploy over 50 unique units and utilize advanced technology to resist an invading army. Collect nearly 400 cards to enhance your forces in this sci-fi-inspired battle for freedom.
- Sci-fi storyline
- Fast-paced strategic gameplay
- Deploy over 50 unit types
- Advanced technology and abilities
- Collect nearly 400 cards
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In 2027, on parallel Earth 103. The Red Army implemented a full blockade on the Tech Island to obtain control of chip technology and global dominance. To counter the Red Army, the Tech Island allies formed the Blue Army, sparking intense warfare on the island and its surrounding waters... Features - A sci-fi storyline adapted from global affairs. - Fast-paced and highly strategic gameplay. - Deploy over 50 types of blue army units. - Resist the Red Army with advanced technology and superhuman abilities. - Collect nearly 400 cards.
Dungeon Scoundrel
A tactical card-based dungeon crawler played in portrait mode. Explore a fixed deck, battle monsters, manage resources, and escape alive. Features multiple heroes with unique playstyles and strategic depth for quick, offline sessions.
- Tactical card-based dungeon crawling
- One-handed play
- Seven unlockable hero classes
- Strategic resource management
- Offline play
- Detailed stats and achievements
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DESCRIPTION Enter the dungeon. Survive the deck. Become a legend. Dungeon Scoundrel is a tactical card based dungeon crawler where every decision matters. Explore a fixed 55 card dungeon deck in portrait orientation, battling monsters, collecting loot, and managing scarce resources to escape alive. Built for one handed play and focused sessions, Dungeon Scoundrel is easy to learn, cleanly presented, and deeply strategic, rewarding smart planning over luck. SIMPLE TO LEARN, DEEP TO MASTER Drag and drop cards to fight, equip, and heal using an intuitive, clutter free interface. Each room presents four cards. Defeat the monsters, grab the gear, and leave exactly one card behind to advance. Every choice has consequences. One bad decision can end a run, but a smart one can make you unstoppable. Track your progress with detailed stats, including monsters slain, runs completed, and more. Your greatest feats are now immortalized through quests and achievements that recognize mastery, risk taking, and clever play. SEVEN HEROES, SEVEN PLAYSTYLES Unlock powerful classes as you conquer the dungeon, each with a unique spell and class specific weapon style: • Scoundrel, whose dirty tricks weaken all monsters and favors daggers • Rogue, who can vanish and flee without harm • Barbarian, whose rage empowers devastating axe attacks • Paladin, whose protection strengthens shields • Cleric, whose blessing amplifies healing potions • Sorcerer, whose fireball scorches entire rooms • Wizard, who can transmute any card into a weapon Each victory unlocks the next class. Master their abilities and adapt your strategy to survive. STRATEGIC DEPTH • Equip weapons and shields across two hand slots • Save a critical card in your pocket for emergencies • Time your class spell for maximum impact • Manage the escalating cost of fleeing rooms • Balance offense, defense, and healing Hard Mode has been reworked and intensified, offering a brutal challenge for veteran players. A revamped scoring system now rewards difficulty, remaining items, and leftover health, so efficiency and mastery matter as much as survival. DUNGEON DECK COMPOSITION • 26 Monsters, from lowly rats to legendary dragons • 9 Weapons, from simple daggers to mythic artifacts • 9 Shields, from bucklers to divine bastions • 9 Potions, from basic salves to sacred ambrosia • 1 Class Spell • 1 Legendary Artifact The dungeon deck is fixed, ensuring every run is fair, learnable, and deeply strategic. PERFECT FOR QUICK SESSIONS Each run lasts 5 to 15 minutes and plays entirely offline. No ads. No timers. No energy systems. No in app purchases. Compete against yourself or others using Game Center leaderboards to track your best runs and compare scores with friends. ACCESSIBILITY AND OPTIONS • Easy, Medium, and Hard difficulty modes • 100 percent VoiceOver support, fully playable for vision impaired players • High contrast, readable visuals • New main screen and refined UI for clarity and flow FEATURES • Intuitive drag and drop controls • Portrait first, one handed gameplay • Clean, focused interface • Atmospheric visuals and sound • Stats, achievements, and leaderboards • Universal app for iPhone and iPad The dungeon awaits. Will you escape, or become another skeleton on the floor?
Screenshots
Verdict
The clearest difference is in-app purchases: Temporal War at none against Dungeon Scoundrel's 3. Temporal War also leads on rating (4.3 vs 4.1) and iOS requirement (12.0 vs 18.6). Dungeon Scoundrel's advantage is update cadence (weekly vs every 6 months) and chart position (#75 vs unranked). On review sentiment, ratings volume, ads and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Temporal War costs $2.99 and Dungeon Scoundrel $1.99 up front. Dungeon Scoundrel sells 3 one-off in-app purchases. Temporal War asks for nothing beyond the download.
Temporal War holds the better App Store score, 4.3 against 4.1. Both are backed by a comparable volume of ratings — 19 and 17 respectively. Written reviews split almost evenly too, at 71% and 71% positive.
Temporal War ships an update every 6 months, Dungeon Scoundrel weekly. The most recent releases landed on September 17, 2026 and September 23, 2026 respectively.
| Parameter | Temporal War | Dungeon Scoundrel |
|---|---|---|
| Price | $2.99 | $1.99 — better |
| Rating | 4.3 (19 ratings) — better | 4.1 (17 ratings) |
| Positive reviews | 71.4% of reviews — better | 70.8% of reviews |
| Number of ratings | 19 — better | 17 |
| Update frequency | Every 6 months | Weekly — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Paid |
| Best chart rank | — | #75 — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 18.6 |
| Further details — not scored | ||
| Size | 331 MB | 210 MB |
| Age rating | 4+ | 9+ |
| Developer | GUAN LING WU | MM&F Software LLC |
Customer experience
Temporal War
Dungeon Scoundrel
In-app purchases
Temporal War
No in-app purchases
Dungeon Scoundrel
- Small Coffee$0.99
- Medium Coffee$2.99
- Large Coffee$4.99





