Temporal War vs Dungeon Scoundrel
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Temporal War
Engage in fast-paced, strategic warfare on a parallel Earth where a technological blockade sparks conflict. Deploy over 50 unique units and utilize advanced technology to resist an invading army. Collect nearly 400 cards to enhance your forces in this sci-fi-inspired battle for freedom.
- Sci-fi storyline
- Fast-paced strategic gameplay
- Deploy over 50 unit types
- Advanced technology and abilities
- Collect nearly 400 cards
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In 2027, on parallel Earth 103. The Red Army implemented a full blockade on the Tech Island to obtain control of chip technology and global dominance. To counter the Red Army, the Tech Island allies formed the Blue Army, sparking intense warfare on the island and its surrounding waters... Features - A sci-fi storyline adapted from global affairs. - Fast-paced and highly strategic gameplay. - Deploy over 50 types of blue army units. - Resist the Red Army with advanced technology and superhuman abilities. - Collect nearly 400 cards.
Dungeon Scoundrel
A tactical card-based dungeon crawler played in portrait mode. Explore a fixed deck, battle monsters, manage resources, and escape alive. Features multiple heroes with unique playstyles and strategic depth for quick, offline sessions.
- Tactical card-based dungeon crawling
- One-handed play
- Seven unlockable hero classes
- Strategic resource management
- Offline play
- Detailed stats and achievements
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A whole dungeon fits in one deck of cards. Every room deals four cards. Monsters, weapons, shields and potions land on the table, and you decide what happens next. Take the sword or leave it. Block the troll or take the hit. Drink now, or save the bottle for the fight you cannot see yet. Clear the room, leave one card behind, and the dungeon deals again. No grid. No timer. No filler. Just a table, a deck, and the next hard choice. THE JOURNEY Twelve dungeons run from the flooded sewers under the city to the dragon horde at the end of the world. Each one has its own monsters, its own story and a boss that ends it. Between runs you return to the Fallen Castle City: spend mana crystals in the Wizard Tower, take bounties from the Job Board, and read what you have killed in the Bestiary. EIGHT HEROES The Scoundrel fights dirty. The Barbarian rages. The Cleric heals what the dungeon takes. The Soundweaver plays by ear alone. Every hero brings a spell that changes how a room can be solved, and you unlock them by surviving. BUILT FOR SHORT SESSIONS Quick Play is a single run of classic rules, about ten minutes. Hero Journey is the full twelve dungeon campaign, saved between sessions. PLAYS WITHOUT SIGHT Full VoiceOver support. Every card, slot, attack and result is announced, so the whole game is playable by ear. NO STRINGS No account, no ads, no internet, no data collection. Buy it once and it runs offline.
Screenshots
Verdict
The clearest difference is in-app purchases: Temporal War at none against Dungeon Scoundrel's 3. Temporal War also leads on iOS requirement (12.0 vs 15.0). Dungeon Scoundrel's advantage is update cadence (weekly vs every 6 months) and price ($1.99 vs $2.99). On rating, review sentiment, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Temporal War costs $2.99 and Dungeon Scoundrel $1.99 up front. Dungeon Scoundrel sells 3 one-off in-app purchases. Temporal War asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.3 for Temporal War against 4.2 for Dungeon Scoundrel. Both are backed by a comparable volume of ratings — 19 and 21 respectively. Written reviews split almost evenly too, at 71% and 71% positive.
Temporal War ships an update every 6 months, Dungeon Scoundrel weekly. The most recent releases landed on October 24, 2026 and October 25, 2026 respectively.
| Parameter | Temporal War | Dungeon Scoundrel |
|---|---|---|
| Price | $2.99 | $1.99 — better |
| Rating | 4.3 (19 ratings) — better | 4.2 (21 ratings) |
| Positive reviews | 71.4% of reviews — better | 70.8% of reviews |
| Number of ratings | 19 | 21 — better |
| Update frequency | Every 6 months | Weekly — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 331 MB | 50 MB |
| Age rating | 4+ | 9+ |
| Developer | Game Stew | MM&F Software LLC |
Customer experience
Temporal War
Dungeon Scoundrel
In-app purchases
Temporal War
No in-app purchases
Dungeon Scoundrel
- Small Coffee$0.99
- Medium Coffee$2.99
- Large Coffee$4.99
Questions
Is Temporal War free?
Is Dungeon Scoundrel free?
Which has better reviews, Temporal War or Dungeon Scoundrel?
Do Temporal War or Dungeon Scoundrel have ads?
Which is updated more often, Temporal War or Dungeon Scoundrel?
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