Megapolis vs Getting Home
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Megapolis
Design and manage your own city, constructing various buildings and zones to keep residents happy and profitable. Engage in a comprehensive campaign or create custom scenarios to achieve goals within limited resources and time.
- Construct functional city zones
- Build houses, structures, and buildings
- Win trophies in campaign scenarios
- Create custom scenarios
- Achieve up to 22 achievements
- Time management simulation
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Build your own city and make heaps of money in this casual simulation game. Construct beautiful and functional city zones with plenty of modern blocks and keep your residents happy by providing all services they need, and they will reward you with a tidy profit. It’s up to you how to play - you can work your way to the top in the comprehensive campaign mode or you can create and play your own custom scenarios. Build dozens of houses, structures and other buildings. Trophies and awards available for the meticulous gamer! * Construct beautiful and functional city zones. * Build dozens of houses, structures and other buildings. * Win trophies and awards in 24 unique campaign scenarios. * Play your own custom scenarios. * Reach up to 22 achievements. Enjoy this classic and simple time management simulation game from the popular Townopolis-Romopolis-Megapolis series. Achieve various goals by building functional city zones on a limited area with limited resources and in a limited time. But don't worry - you can pause the game at any time, or play casually without the time limit if you prefer.
Getting Home
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Getting Home is a heartfelt space adventure about love and perseverance. You’re an astronaut working in deep space, soaring past stars, planets, and other stellar marvels, with one true mission: to return home. Guide your spaceship with simple one-touch controls and land safely on the pad. Conserve fuel while navigating deadly asteroid fields and cosmic hazards. Slow and steady is the key to success. With 54 handcrafted levels, challenge stages, and cinematic story moments, Getting Home combines precision gameplay with an emotional journey about what really matters: finding your way back home.
Screenshots
Verdict
The clearest difference is price: Megapolis at $3.99 against Getting Home's $6.99. Megapolis also leads on iOS requirement (13.0 vs 15.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Megapolis costs $3.99 and Getting Home $6.99 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Megapolis | Getting Home |
|---|---|---|
| Price | $3.99 — better | $6.99 |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | — | Every 4 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod, Mac | iPhone, iPad, iPod, Mac, Apple TV — better |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 197 MB | 989 MB |
| Age rating | 4+ | 4+ |
| Developer | Lonely Troops | Arctic Meadow |
In-app purchases
Megapolis
No in-app purchases
Getting Home
No in-app purchases









