Comparison

Crab Panic vs Retro

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Crab Panic

Features
Read full description

The Player can move along platforms and climb the ladders between them. The goal is to dig holes in the platforms and lure crabs into it. When a crab has fallen into a hole, fill it up before the crab creeps out of it. In later levels, two or more holes must be lined up vertically in order to dispose of green and white crabs. Green and white crabs do not die unless it is dropped by more than 2~3 floors. - Red Crab : Killed by dropped more than 1 floor - Green Crab : Killed by dropped more than 2 floors - White Crab : Killed by dropped more than 3 floors You can click the help button on home screen, it shows all the methods to kill different crabs. The Player can move quickly down to a lower floor through the hole he has dug. When the Player has been hit by a crab or when all oxygen has been reduced to zero, one life is lost. When all lives are lost, the game is over. The Player gain one extra life every 10,000 scores. Hope you enjoy it. Dig holes and wait for a crab to fall into it.

About

Retro

Navigate a treacherous pyramid maze, collecting treasures and avoiding deadly creatures. Use your gun to defend yourself against ghosts, mummies, vampires, and skeletons. Discover helpful cheats to aid your escape.

Highlights
  • Pyramid maze navigation
  • Treasure collection
  • Enemy avoidance and combat
  • Multiple enemy types
  • In-game cheats (POKEs)
  • 6 levels of increasing difficulty
Features
Read full description

Escape from the pyramid and discover its treasures. Find the exit at the top level of the maze while avoiding deadly creatures and collecting objects. You can shoot your gun to scare ghosts away, make mummies disappear and kill vampires and skeletons. Press back to access the in-game menu and enable helpful cheats (POKEs). Fred was originally developed for the Sinclair ZX Spectrum in 1983 by Fernando Rada, Paco Menéndez and Carlos Granados and distributed by Indescomp. It was licensed, together with Bugaboo (The Flea) by Quicksilva near the end of 1983. It was initially published in the United Kingdom, and shortly after in Spain by Investrónica. Retro-Fred is a modern port of Fred. It aims to replicate the original game as closely as possible. A version developed in Scratch is also available. Retro-Fred is free software, distributed under the GNU General Public License. It is available for free. It does not store any user data and it does not need any usage permissions. Visit https://www.8bitfred.com and https://github.com/8bitfred/retro-fred for more information. The game The objective of the game is to reach the exit of the pyramid, located in the top level. The game has 6 levels of increasing difficulty. Each level has more and more difficult enemies: * Ghosts: they can go through the maze walls. They cannot be killed, but when they are shot they change the direction of movement. * Rats: they move laterally. Fred must jump vertically to avoid them. They cannot be killed. * Acid drops: run quickly to avoid getting hit by them. * Mummies: they walk slowly on the horizontal passages and fall quicky down the vertical corridors. They disappear when they get hit by a bullet, and reappear in a different location. * Chameleons: they walk on the side of the vertical corridors and jump from one side to the other. * Vampires: they fly in the maze and change directions randomly. They can be killed by shooting them. * Skeletons: they walk on the horizontal corridors and climb up and down the ropes, trying to follow Fred. They die when hit by a bullet. Objects There are different types of objects that Fred can collect inside the maze: * Treasures: they are worth 500 to 1500 points, plus extra bonuses when you reach the exit. * Power-up: increases the power level. * Ammo-up: recharges the number of bullets to the maximum level. * Map: shows a map of the section of the map near Fred. The corridors are shown in white and the walls in blue. After finishing a level you will get 5000 points, and 1000 bonus point for each treasure collected during the game.

Screenshots

Crab Panic4 screens
Retro3 screens

Verdict

The call

The clearest difference is ads: Retro at none against Crab Panic's shown. Crab Panic's advantage is iOS requirement (12.0 vs 15.6). On price, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard2 real differences · 7 level
Crab Panic versus Retro: the parameters behind the verdict, then further details
ParameterCrab PanicRetro
PriceFreeFree
Rating—5.0 (2 ratings) — better
Number of ratings—2 — better
Update frequency—Every 3 days
AdsYesNo — better
In-app purchasesNoNo
Monetization—Free
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS12.0 — better15.6
Further details — not scored
Size58 MB7 MB
Age rating4+9+
DeveloperZIROTEK Corp.Miguel Catalina

In-app purchases

None

Crab Panic

No in-app purchases

None

Retro

No in-app purchases

Questions

Is Crab Panic free?
Crab Panic is free to download, with no in-app purchases.
Is Retro free?
Retro is free to download, with no in-app purchases.
Do Crab Panic or Retro have ads?
Crab Panic shows ads; Retro does not.

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