Pixel Odyssey vs Doomfields
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pixel Odyssey
This portrait-mode MMORPG offers a fair play experience with no ads or pay-to-win mechanics. Engage in turn-based combat, explore a pixel-art world, trade with players, and compete in PvP arenas. Customize your character and play at your own pace, anytime, anywhere.
- Portrait mode, one-handed play
- Turn-based combat
- Real player economy
- PvP Coliseum
- Endless Tower challenges
- Customizable character skins
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What if a mobile MMORPG actually respected your time and wallet? I'm a solo developer who built Pixel Odyssey because I was tired of predatory mobile games. No ads, no pay-to-win — just a portrait-mode MMORPG you can play anywhere with one thumb. Jump in for a 2-minute coffee break or dive deep for hours. Your choice, your pace. EXPLORE A LIVING WORLD Travel across pixel-art locations step by step. Fight monsters in turn-based combat, discover rare loot, and take on powerful bosses. REAL PLAYER ECONOMY Trade gear and items with real players worldwide. Prices set by supply and demand, not algorithms. CLIMB THE ENDLESS TOWER Test your build against increasingly brutal floors. How far can you go? COMPETE IN THE COLISEUM PvP arena where your gear and strategy are put to the test against other players. 500+ ITEMS & CUSTOM SKINS Collect, craft, and customize. Upload your own pixel art character skins. BUILT FOR YOUR LIFE Portrait mode. One-handed play. No forced waiting. Pick up where you left off instantly. FAIR BY DESIGN Optional subscription for extra convenience — never required, never pay-to-win. Built by one person who actually plays mobile games. Join a small but passionate community of players who care about fair, fun mobile gaming. Your feedback directly shapes the game's future. EULA: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Doomfields
Embark on a roguelike auto battler adventure. Lead a team of heroes through procedurally generated dungeons, facing enemies and collecting treasures. Strategize your way through tactical combat with randomized items.
- Roguelite auto battler gameplay
- Procedurally generated dungeons
- Tactical combat
- Randomized items
- Hero team management
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Get ready for an epic adventure in an auto battler roguelike game! In this game, you'll lead a team of heroes on a journey through procedurally generated dungeons filled with dangerous enemies and valuable treasures. With a unique combination of tactical combat and randomized items, you'll need to strategize your way through each encounter
Screenshots
Verdict
The clearest difference is update cadence: Doomfields at every 6 days against Pixel Odyssey's every 3 weeks. Doomfields also leads on review sentiment (79% vs 69%). On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Pixel Odyssey sells 7 in-app purchases, starting at $4.99 per month and Doomfields sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 4.4 for Pixel Odyssey against 4.3 for Doomfields. Both are backed by a comparable volume of ratings — 155 and 208 respectively. Written reviews are what separate them: 69% of Pixel Odyssey's written reviews are positive against 79% of Doomfields's.
Pixel Odyssey ships an update every 3 weeks, Doomfields every 6 days. The most recent releases landed on October 13, 2026 and October 15, 2026 respectively.
| Parameter | Pixel Odyssey | Doomfields |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (155 ratings) — better | 4.3 (208 ratings) |
| Positive reviews | 69.4% of reviews | 78.6% of reviews — better |
| Number of ratings | 155 | 208 — better |
| Update frequency | Every 3 weeks | Every 6 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 16.4 | 15.0 — better |
| Further details — not scored | ||
| Size | 94 MB | 163 MB |
| Age rating | 12+ | 12+ |
| Developer | Lino Iten | Kacper Jankowski |
Customer experience
Pixel Odyssey
Doomfields
User reviews
Pixel Odyssey
From 155 App Store ratingsWhat we love
- 👍 Non-pay-to-win
- 👍 Play at your own pace
- 👍 Active development and responsive dev
- 👍 Cool small community
- 👍 Good time killer
Room to improve
- 🐛 Buggy game
- 🐛 Limited energy/steps
- 🐛 Slow step regeneration
- 🐛 End game content lacking
- 🐛 Annoying account setup
Doomfields
From 208 App Store ratingsWhat we love
- 👍 Great gameplay and depth
- 🚀 Fantastic mobile rogue-like experience
- 💡 Innovative design and mechanics
- 👍 Responsive and communicative developer
- 👍 Minimal ads, fair monetization
Room to improve
- 🐛 Bugs causing lost progress
- 🔍 Unclear mechanics and systems
- 🔍 Disruptive ad placement
- 🔍 Expensive ad removal option
Bugs and requests
Pixel Odyssey
Reported bugs
79 issues- Items and steps disappear
- Crafting not working
- Tower/PVP infinite enemy health
- Spells become closed
- Crafting bugs out
Show 74 moreShow fewer
- Notification something wrong with crafting
- Enemies health bars disappear
- Spells delete themselves
- Player market bugs out
- User interface menus are wonky
- Critical features not functioning consistently
- Daily reward glitchy
- Daily mine task gives error
- Player market unresponsive
- Cheaters and hackers
- Food consumed but steps didn't register
- Market list button covered by keyboard on iOS
- Game crashing on startup
- Item names don't fit on top of the screen
- Mass crafting not working
- Materials gone after mass crafting attempt
- Cannot touch inventory after selling item
- Skills perk points reset
- UI bugs where cannot click things or numbers don't match up
- Items collected not going to inventory
- Losing steps when items not going to inventory
- Error window appears when updating inventory or re-entering game
- Cannot gain or use anything from inventory
- Lost steps and items due to inventory bug
- Progress halted due to inventory bug
- Items picked up not registering
- Frequent infinite loading spinners
- Cannot open chests or buy from merchants due to connection issues
- Unlocking purchased skin didn't work and it's gone
- Nerfed tower XP
- Confusing obol window shapes
- Daily reward not received
- Cannot click or close daily reward easily
- When trying to buy something on player market nothing happens
- Market page becomes unresponsive
- Steps didn’t register after consuming food
- Cheaters and hackers are everywhere
- Keyboard covers list button on iOS market
- Game keeps crashing on start up
- Item names don't fit on top of the screen on iPhone SE
- Mass crafting 30 iron ingots resulted in nothing
- Materials gone and none made after mass crafting attempt
- Cannot touch inventory after selling item
- Perk points reset for skills
- UI bugs where cannot click things or numbers don't match up
- All collected items disappeared
- Bags become empty after each game restart
- Crafting button greyed out
- Steps not registering after consuming food
- Steps lost when items not going to inventory
- Error window appears when updating inventory or re-entering game
- Cannot gain or use anything from inventory
- Lost steps and items due to inventory bug
- Progress halted due to inventory bug
- Items picked up not registering
- Frequent infinite loading spinners
- Cannot open chests or buy from merchants due to connection issues
- Unlocking purchased skin didn't work and it's gone
- Nerfed tower XP
- Confusing obol window shapes
- Daily reward not received
- Cannot click or close daily reward easily
- When trying to buy something on player market nothing happens
- Market page becomes unresponsive
- Steps didn’t register after consuming food
- Cheaters and hackers are everywhere
- Keyboard covers list button on iOS market
- Game keeps crashing on start up
- Item names don't fit on top of the screen on iPhone SE
- Mass crafting 30 iron ingots resulted in nothing
- Materials gone and none made after mass crafting attempt
- Cannot touch inventory after selling item
- Perk points reset for skills
- UI bugs where cannot click things or numbers don't match up
Requested features
16 requests- Russian language support
- More things to do
- More challenges
- Smithing addition
- More content in the future
Show 11 moreShow fewer
- Dark mode option
- Chat as a main button
- Show item source on click
- Show zone drops on click
- Add Chinese language support
- Make the game more idle
- Fix keyboard covering market list button on iOS
- Add ability to remove or replace obols without replacing them with others
- More guides on where things are and how they work
- Make step regeneration faster
- Make it known that you can craft more than one item at a time
Doomfields
Reported bugs
3 issues- Inability to close ads after they finish
- Purchases not going through correctly
- Continue button not working after returning to the game
Requested features
4 requests- Add auto-save or resume functionality
- Improve map readability and navigation
- Provide more feedback and information during combat
- Allow upgrading of shields with armor scrolls
In-app purchases
Pixel Odyssey
- Noble Knight$4.991 Month
- Handful of Diamonds$0.99
- Pouch of Diamonds$2.99
- Pouches of Diamonds$9.99
Show 3 moreShow fewer
- Chest of Diamonds$24.99
- Overloaded Chest of Diamonds$49.99
- Barrel of Diamonds$99.99
Doomfields
- 100 Doom coins$0.99
- 600 Doom coins$5.99
- 1400 Doom coins$9.99
Show 2 moreShow fewer
- 3200 Doom coins$17.99
- 7500 Doom coins$34.99








