Gugong vs Deckfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gugong
Engage in a strategic board game set in 1570s China. Players represent powerful families vying for influence by exchanging gifts with officials, making strategic choices to outmaneuver opponents. Explore historical China, build the Great Wall, and seek an audience with the emperor.
- Historical setting in Ming Dynasty China
- Strategic gift-exchange mechanics
- Solo play against AI
- Multiple difficulty levels
- In-game tutorial
- Full rulebook included
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China, 1570. China is under the reign of the Longqing Emperor, of the Ming Dynasty. He inherited a country in disarray after years of mismanagement and corruption. He resided in the Forbidden city, which was the seat of many emperors under the Ming Dynasty. Constructed from 1406 to 1420, the complex consists of 980 buildings and covers 72 ha (over 180 acres). It is also under the Ming Dynasty that the Great Wall of China was rebuilt, fortified, and expanded. Around this period, China was under heavy attack from the Mongols, so maintaining the Great Wall was essential. Most of what we now have left of the Great Wall, we owe to the Ming dynasty. The country was already famous for its very intricate bureaucracy, but this also led to a lot of corruption. Even though the penalties for corruption were very high, the highest Officials of the Forbidden City would pretend to uphold the ban on corruption, by accepting gifts of petitioners, and returning one of seemingly lower value. Gugong uses this extraordinary custom as its basis. Players take on the role of powerful Chinese families trying to gain influence and power by exchanging gifts with Officials. The gift cards you offer as a player have to be of a higher value than the one you receive, forcing you to make strategic choices regarding which actions you want to take each turn. You will travel around China, sail down the Grand Canal, purchase precious jade, help construct the Great Wall, secure advantages through decrees, influence the game through intrigue, and ultimately, receive an audience with the emperor. In this App version of the board game you will play vs. Meng, the solo automata, with three different level of difficulty. The App includes a short tutorial which explain the basic concepts of the game to help the player dive in immediately, and a full set of written rules.
Deckfall
A fast-paced, tactical solitaire roguelite where each card draw presents a risk/reward decision. Engage in quick runs that challenge your strategy and resource management, offering satisfying streaks and tense moments. Master the deck and climb the ranks in various game modes.
- Tactical card-based gameplay
- Fast-paced roguelite runs
- Multiple game modes (Seeded, Blitz, Endless)
- Deep strategic decision-making
- Clean and intuitive UI
- Quick pick-up-and-play design
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Deckfall is a fast, tactical solitaire roguelite. Every draw is a decision: risk a hit, clash with the monsters, do your thing before your luck runs dry. Runs take just a few minutes, but smart play is rewarded with satisfying streaks and tense, last-card saves. One-time purchase: $1.99 (USD). Why you’ll love it Pick-up-and-play: Learn in a minute, master with smart risk/reward. Three ways to play: Seeded Runs for fairness and competition, Blitz for 2-minute sprints, Endless for marathon strategists. Deep choices, clean UI: Read the board, chain effects, and manage resources without clutter. Perfect session length: Designed for quick breaks or late-night “one more run.” Sharpen your instincts, outplay the deck, and see how far you can fall, then rise again. How to Play (quick rules) The deck: A streamlined 52-card variant (minus red Aces and red face cards). Clubs / Spades Monsters: Deal damage equal to their rank when resolved. Diamonds Weapons: Gain attack equal to rank; spend it to defeat monsters you tap next. Hearts Potions: Heal you by their rank. Turn flow: Each board shows 4 cards. Tap to resolve cards one by one; plan the order to survive. Clear the row to draw the next. Win/Lose: Reach the end of the deck with HP > 0 to win the run. If HP hits 0, the run ends. Modes: Seeded Runs for fairness and competition, Blitz for 2-minute sprints, Endless for marathon strategists. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://thedeckfall.com/privacy Support: https://thedeckfall.com/contact
Screenshots
Verdict
The clearest difference is review sentiment: Deckfall at 100% against Gugong's 0%. Deckfall also leads on rating (4.0 vs 1.8) and device support. Gugong's advantage is ratings volume (4 vs 1) and iOS requirement (13.0 vs 15.1). On in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Gugong costs $2.99 and Deckfall $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Deckfall holds the better App Store score, 4.0 against 1.8. Both are backed by a comparable volume of ratings — 4 and 1 respectively. Written reviews point the same way: 0% of Gugong's written reviews are positive against 100% of Deckfall's.
| Parameter | Gugong | Deckfall |
|---|---|---|
| Price | $2.99 | $1.99 — better |
| Rating | 1.8 (4 ratings) | 4.0 (1 ratings) — better |
| Positive reviews | 0.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 4 — better | 1 |
| Update frequency | — | Every 5 days |
| Ads | — | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | — | iPhone, iPad, iPod — better |
| Requires iOS | 13.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 124 MB | 40 MB |
| Age rating | 4+ | 4+ |
| Developer | ycyclop games | Berkem Peker |
Customer experience
Gugong
Deckfall
In-app purchases
Gugong
No in-app purchases
Deckfall
No in-app purchases









