Rollo Rush vs Daykeep Climb
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rollo Rush
Navigate a vibrant world with colorful characters in this fast-paced endless runner. Dodge obstacles, collect power-ups, and unlock new characters and environments to achieve the highest score.
- Unlockable characters
- Global leaderboard
- Power-ups
- Daily minigame
- Unlockable biomes
- Customizable trails
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Get ready to roll in Rollo Rush, the ultimate fast-paced endless runner! Test your reflexes as you steer your quirky and colorful "Rollos" through a vibrant world, dodging obstacles and pushing your limits to go as far as you can! Features: • Over 90 Unlockable Characters: Unlock an incredible lineup of Rollos, including their variants to customize your gameplay! • Global Leaderboard: Show off your skills and compete with players worldwide! • Power-ups: Pick up exciting power-ups that give you the edge to beat your best score! • Lucky Drop Minigame: Win exciting prizes every day, including rare special variants you won’t find anywhere else! • Biomes: Unlock a variety of biomes from frosty fields to fiery volcanic valleys! • Custom Trails: Add some flair to your Rollo with customizable trails! Roll and rush to endless fun in Rollo Rush! Download now and join the action!
Daykeep Climb
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Everyone climbs the same tower today. Same ledges, same gaps, same creeps standing exactly where they are standing for you. Tomorrow it is torn down and a new one goes up, so nobody gets to grind the same tower for a week. There is today's tower, and how high you got on it. Daykeep Climb is a daily pixel platformer. Your climber walks by himself, which means the only decisions are the ones that matter: when to jump, which way to face, and when to throw yourself at something. Tap for a quick hop of about a floor. Hold to charge a jump that clears two. Swipe to turn him around, swipe again the way he is facing and he dashes, straight through anything in the way. Swipe down to drop through the floor you are standing on, which is either a clever shortcut or the start of a long fall. That is the whole control set: a platformer you can play one handed, on a tower nobody has had the chance to practise on. You will still be getting better at it in a month. CLIMB OR RACE - Endless: no summit, no finish line. Just how high can you get before ten hearts run out. - Timed: race to the door at level 100. The clock is part of your score, so hesitation costs you. THE TOWER FIGHTS BACK - Stomp a creep from above and it pops. Walk into one and it costs you a heart, so a crowded ledge is a puzzle, not a wall. - Dash straight through the ones you cannot be bothered to land on. - Fall five floors or more and you feel it. Fall further and you are just losing height you already earned. - Ledges move. Elevators drift. The shaft narrows into a chimney and opens into a hall, and the higher you go the further apart everything gets. STUFF THAT FLOATS IN THE SHAFT Powerups hang in the tower and fire the second you touch them. No shop, no buttons, no saving them for later. - Jetpack: fly straight up, popping every creep you pass. - Shield: three hits swallowed whole. - Double jump, feather fall, coin magnet, gold rush, and a freeze that stops every creep near you dead. EVERYONE IS ON YOUR TOWER - Daily leaderboards for both modes, plus weekly and monthly tables for the regulars. - Beat someone and send them the run. Your link drops them onto that exact tower with your score to chase. - 35 achievements, fresh quests every day, and a streak that pays better the longer you keep it going. - A creep atlas that fills in as you meet them, and you will keep meeting new ones. DRESS THE CLIMB - 18 worlds to reskin the whole tower: candy, neon, pirate, cosmic, haunted and more. Each one comes with its own climber. - Pick a world, pick a character, or set either to random and let the day decide. - Screen filters too, from crisp and vivid to full retro CRT. Pixel art and chiptune, remixed for the day, so no two towers look or sound quite the same. One account follows you between platforms, linked via optional email. Gems come from climbing well. Buy some if you want to, though the leaderboard has never once asked how you got them. Most platformers reward the player with the most hours. This is a platformer where everyone walks in cold. Come back tomorrow: new tower, new creeps, everybody back at floor one.
Screenshots
Verdict
The clearest difference is in-app purchases: Rollo Rush at none against Daykeep Climb's 3. Rollo Rush also leads on iOS requirement (13.0 vs 17.0). Daykeep Climb's advantage is update cadence (every 4 days vs every 5 weeks). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Daykeep Climb sells 3 one-off in-app purchases. Rollo Rush asks for nothing beyond the download.
Rollo Rush ships an update every 5 weeks, Daykeep Climb every 4 days. The most recent releases landed on October 24, 2026 and October 25, 2026 respectively.
| Parameter | Rollo Rush | Daykeep Climb |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (108 ratings) — better | — |
| Positive reviews | 90.6% of reviews | — |
| Number of ratings | 108 — better | — |
| Update frequency | Every 5 weeks | Every 4 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 13.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 153 MB | 96 MB |
| Age rating | 4+ | 12+ |
| Developer | Mathias Christiansen | Stefanus Jacobus Scheepers |
Bugs and requests
Rollo Rush
Reported bugs
3 issues- Collision detection issues
- Tilt mode causes power-up bugs
- Inconsistent performance on older devices
Requested features
4 requests- Add more biomes and environments
- Implement a jump or wall-running mechanic
- Introduce multiplayer or leaderboard features
- Improve the Lucky Drop system for better rewards
Daykeep Climb
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Rollo Rush
No in-app purchases
Daykeep Climb
- Pouch of Gems$0.99
- Bag of Gems$2.99
- Chest of Gems$7.99









