Daykeep Climb vs Shredball
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Daykeep Climb
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Everyone climbs the same tower today. Same ledges, same gaps, same creeps standing exactly where they are standing for you. Tomorrow it is torn down and a new one goes up, so nobody gets to grind the same tower for a week. There is today's tower, and how high you got on it. Daykeep Climb is a daily pixel platformer. Your climber walks by himself, which means the only decisions are the ones that matter: when to jump, which way to face, and when to throw yourself at something. Tap for a quick hop of about a floor. Hold to charge a jump that clears two. Swipe to turn him around, swipe again the way he is facing and he dashes, straight through anything in the way. Swipe down to drop through the floor you are standing on, which is either a clever shortcut or the start of a long fall. That is the whole control set: a platformer you can play one handed, on a tower nobody has had the chance to practise on. You will still be getting better at it in a month. CLIMB OR RACE - Endless: no summit, no finish line. Just how high can you get before ten hearts run out. - Timed: race to the door at level 100. The clock is part of your score, so hesitation costs you. THE TOWER FIGHTS BACK - Stomp a creep from above and it pops. Walk into one and it costs you a heart, so a crowded ledge is a puzzle, not a wall. - Dash straight through the ones you cannot be bothered to land on. - Fall five floors or more and you feel it. Fall further and you are just losing height you already earned. - Ledges move. Elevators drift. The shaft narrows into a chimney and opens into a hall, and the higher you go the further apart everything gets. STUFF THAT FLOATS IN THE SHAFT Powerups hang in the tower and fire the second you touch them. No shop, no buttons, no saving them for later. - Jetpack: fly straight up, popping every creep you pass. - Shield: three hits swallowed whole. - Double jump, feather fall, coin magnet, gold rush, and a freeze that stops every creep near you dead. EVERYONE IS ON YOUR TOWER - Daily leaderboards for both modes, plus weekly and monthly tables for the regulars. - Beat someone and send them the run. Your link drops them onto that exact tower with your score to chase. - 35 achievements, fresh quests every day, and a streak that pays better the longer you keep it going. - A creep atlas that fills in as you meet them, and you will keep meeting new ones. DRESS THE CLIMB - 18 worlds to reskin the whole tower: candy, neon, pirate, cosmic, haunted and more. Each one comes with its own climber. - Pick a world, pick a character, or set either to random and let the day decide. - Screen filters too, from crisp and vivid to full retro CRT. Pixel art and chiptune, remixed for the day, so no two towers look or sound quite the same. One account follows you between platforms, linked via optional email. Gems come from climbing well. Buy some if you want to, though the leaderboard has never once asked how you got them. Most platformers reward the player with the most hours. This is a platformer where everyone walks in cold. Come back tomorrow: new tower, new creeps, everybody back at floor one.
Shredball
Engage in intense guitar battles with a chrome ball. Master paddle control, unleash Fury mode with Multiball, and break through levels by smashing guitar picks. Experience a full audio-visual shredding performance.
- Guitar paddle battles
- Multiball Fury mode
- Guitar Breakout levels
- Local multiplayer
- AI challenges
- Game Center leaderboards
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Two guitars. One chrome ball. Pure Shredball. Turn every rally into a guitar battle. Slide your Flying V paddle, send the chrome ball screaming across the arena, and fight for the next point. Keep the rally alive long enough and Fury ignites, unleashing a Multiball showdown. CHALLENGE A FRIEND - Share one iPhone or iPad for a face-to-face, two-thumb battle. First to five takes the win. Ready for a rematch? TAKE ON THE AI - Find your rhythm in WARMUP, turn up the pressure on HARD, or face INSANE. Put your timing to the test. UNLEASH FURY - A burning fuse turns a heated rally into Multiball mayhem. Keep your cool, defend your end, and claim the point. SMASH THROUGH GUITAR BREAKOUT - Shatter colorful guitar picks, chase combos, and catch power-ups as you push through rising levels. Beat your personal best and compete on the Game Center leaderboard. PLAY IT LOUD Flying V paddles. A chrome metal ball. An amp-inspired arena. Guitar-powered sound effects and a full original shred music playlist bring the stage to your screen. One purchase. No ads. Just one more match. Tap to shred.
Screenshots
Verdict
The clearest difference is price: Daykeep Climb at Free against Shredball's $0.99. Shredball's advantage is in-app purchases (none vs 3) and ads (none vs shown). On device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Daykeep Climb is free to download; Shredball costs $0.99 up front. Daykeep Climb sells 3 one-off in-app purchases. Shredball asks for nothing beyond the download.
Daykeep Climb ships an update every 4 days, Shredball daily. Both last shipped on October 25, 2026.
| Parameter | Daykeep Climb | Shredball |
|---|---|---|
| Price | Free — better | $0.99 |
| Rating | — | 5.0 (6 ratings) — better |
| Number of ratings | — | 6 — better |
| Update frequency | Every 4 days | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | — | Paid |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 96 MB | 50 MB |
| Age rating | 12+ | 4+ |
| Developer | Stefanus Jacobus Scheepers | Timothy Shaw Jr. |
In-app purchases
Daykeep Climb
- Pouch of Gems$0.99
- Bag of Gems$2.99
- Chest of Gems$7.99
Shredball
No in-app purchases









