Comparison

MOCHI vs Daykeep Climb

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

MOCHI

Train a cute hamster weapon to defend your homeland from invading enemies. Aim, attack, and collect seeds dropped by defeated foes to gain skills and strengthen your defense. Unlock new weapons and increase your hamster's trust to protect the defense line.

Highlights
  • Handheld annihilation weapons
  • Defeat invading enemies
  • Gain skills from random choices
  • Strengthen MOCHI-O in battle
  • Unlock new weapons
  • Increase MOCHI-O's trust level
Features
Read full description

Nurture the cutest weapon of mass destruction at the end of the world. MOCHI-O is an addictive, action-packed doomsday land defense adventure where you raise a suspiciously adorable furball to protect your nation from foreign invaders. Brought to you by zxima.LLC, the creator of the acclaimed "cozy apocalyptic" pixel-art titles like "Catastrophe Restaurant" and "Parasite Days." ◆ GAME FEATURES 【COMBAT】Grab Mochi-O and Blast Invaders! Experience fast-paced, satisfying roguelite action. Wipe out waves of enemies to collect seeds, level up, and choose from random skill upgrades mid-battle. Maximize your fire rate, critical chance, and attack range. Unleash a chaotic arsenal—ranging from standard bullets and homing missiles to devastating orbital lasers! 【NURTURE】Flick Seeds & Bond with Your Weapon Spend your hard-earned cash from battles to upgrade Mochi-O. Use a playful, coin-toss mechanic to flick pink sunflower seeds right into Mochi-O's mouth. Pet him, feed him, and decorate his room. As his trust and love for you grow, his battle stats reach terrifying, god-like levels! 【STORY】Charming Yet Unhinged Dialogue You report to the Director, a captivating, eyepatch-wearing young girl who commands you from a remote monitor. Fail her, and you might end up sliced in half like the previous keeper! Enjoy a perfect balance of heartwarming banter, a dark-comedy apocalypse, and a deeply challenging endless mode. ◆ RECOMMENDED FOR FANS OF: ・Roguelite bullet-heaven games (like Vampire Survivors) ・Charming retro pixel art and indie games with a quirky twist ・Pet-raising simulations with high-stakes action gameplay ・Deeply replayable progression systems and over-the-top destruction Become Mochi-O’s keeper today, brace the defense line, and save the world with your fluffy annihilation companion!

About

Daykeep Climb

Features
Read full description

Everyone climbs the same tower today. Same ledges, same gaps, same creeps standing exactly where they are standing for you. Tomorrow it is torn down and a new one goes up, so nobody gets to grind the same tower for a week. There is today's tower, and how high you got on it. Daykeep Climb is a daily pixel platformer. Your climber walks by himself, which means the only decisions are the ones that matter: when to jump, which way to face, and when to throw yourself at something. Tap for a quick hop of about a floor. Hold to charge a jump that clears two. Swipe to turn him around, swipe again the way he is facing and he dashes, straight through anything in the way. Swipe down to drop through the floor you are standing on, which is either a clever shortcut or the start of a long fall. That is the whole control set: a platformer you can play one handed, on a tower nobody has had the chance to practise on. You will still be getting better at it in a month. CLIMB OR RACE - Endless: no summit, no finish line. Just how high can you get before ten hearts run out. - Timed: race to the door at level 100. The clock is part of your score, so hesitation costs you. THE TOWER FIGHTS BACK - Stomp a creep from above and it pops. Walk into one and it costs you a heart, so a crowded ledge is a puzzle, not a wall. - Dash straight through the ones you cannot be bothered to land on. - Fall five floors or more and you feel it. Fall further and you are just losing height you already earned. - Ledges move. Elevators drift. The shaft narrows into a chimney and opens into a hall, and the higher you go the further apart everything gets. STUFF THAT FLOATS IN THE SHAFT Powerups hang in the tower and fire the second you touch them. No shop, no buttons, no saving them for later. - Jetpack: fly straight up, popping every creep you pass. - Shield: three hits swallowed whole. - Double jump, feather fall, coin magnet, gold rush, and a freeze that stops every creep near you dead. EVERYONE IS ON YOUR TOWER - Daily leaderboards for both modes, plus weekly and monthly tables for the regulars. - Beat someone and send them the run. Your link drops them onto that exact tower with your score to chase. - 35 achievements, fresh quests every day, and a streak that pays better the longer you keep it going. - A creep atlas that fills in as you meet them, and you will keep meeting new ones. DRESS THE CLIMB - 18 worlds to reskin the whole tower: candy, neon, pirate, cosmic, haunted and more. Each one comes with its own climber. - Pick a world, pick a character, or set either to random and let the day decide. - Screen filters too, from crisp and vivid to full retro CRT. Pixel art and chiptune, remixed for the day, so no two towers look or sound quite the same. One account follows you between platforms, linked via optional email. Gems come from climbing well. Buy some if you want to, though the leaderboard has never once asked how you got them. Most platformers reward the player with the most hours. This is a platformer where everyone walks in cold. Come back tomorrow: new tower, new creeps, everybody back at floor one.

Screenshots

MOCHI4 screens
Daykeep Climb4 screens

Verdict

The call

The clearest difference is iOS requirement: MOCHI at 15.0 against Daykeep Climb's 17.0. On price, update cadence, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. MOCHI sells 4 one-off in-app purchases and Daykeep Climb sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

UpkeepUpdate frequency

MOCHI ships an update every 3 days, Daykeep Climb every 4 days. The most recent releases landed on October 30, 2026 and October 25, 2026 respectively.

Scorecard1 real difference · 9 level
MOCHI versus Daykeep Climb: the parameters behind the verdict, then further details
ParameterMOCHIDaykeep Climb
PriceFreeFree
Rating4.9 (596 ratings) — better—
Positive reviews97.3% of reviews—
Number of ratings596 — better—
Update frequencyEvery 3 days — betterEvery 4 days
AdsYesYes
In-app purchasesYesYes
MonetizationFree with in-app purchases—
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS15.0 — better17.0
Further details — not scored
Size175 MB96 MB
Age rating9+12+
Developerzxima.LLCStefanus Jacobus Scheepers

In-app purchases

4 purchases

MOCHI

One-time4
  • VIP ham pack$3.99
  • Donation(S)$5.99
  • Donation(M)$11.99
Show 1 more
  • Donation(L)$29.99
3 purchases

Daykeep Climb

One-time3
  • Pouch of Gems$0.99
  • Bag of Gems$2.99
  • Chest of Gems$7.99

Questions

Is MOCHI free?
MOCHI is free to download, with in-app purchases available.
Is Daykeep Climb free?
Daykeep Climb is free to download, with in-app purchases available.
Do MOCHI or Daykeep Climb have ads?
Both MOCHI and Daykeep Climb show ads.
Which is updated more often, MOCHI or Daykeep Climb?
MOCHI ships an update every 3 days, and Daykeep Climb every 4 days. Most recently, MOCHI was updated on October 30, 2026 and Daykeep Climb on October 25, 2026.

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