Comparison

Processing & p5.js iCompiler vs Shaderly

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Processing & p5.js iCompiler

Develop and compile Processing and p5.js code directly on your mobile device. Export your creations as standalone apps for offline use. Ideal for students and educators learning creative coding.

Highlights
  • Compose and compile code on mobile
  • Export projects as home screen apps
  • Offline app usage
  • Code highlighting and formatting
  • 3D sketches and games support
  • Error highlighting (Pro feature)
Features
Read full description

Compose and compile your Processing & p5.js projects right on your phone or iPad, wherever your are! Export your Processing projects as App on your home screen: 1. Select an App icon for your Processing project. 2. Add it to your home screen. You can now use the app offline, just like any other app! This app is already being used in high schools and universities to teach and learn Processing & p5.js. Your code is highlighted and formatted for excellent reading-comfort. Processing Pro allows you to see which parts of your code are causing problems. 3D sketches and games are supported. This is not an official app by processing.org or p5.js Available subscription: Processing Pro, offers additional functionalities, such as exporting your sketches as apps. Trailer Music: Circle of Alchemists Privacy and Terms: http://processing-app.org/terms/

About

Shaderly

Edit OpenGL ES 2.0 shaders in real-time for generative art and game development. Shaders created can be directly used in SpriteKit projects. Features include code highlighting, live previews, and sharing options.

Highlights
  • Real-time shader editing
  • SpriteKit SKShader compatibility
  • Code highlighting
  • Live preview (resizable, fullscreen, picture-in-picture)
  • Save and share shader videos/snapshots
  • Shader thumbnails and previews
Features
Read full description

Shaderly is real-time OpenGL ES 2.0 shader editor. It runs on SpriteKit SKShader, so all shaders you made with Shaderly can be used later in your SpriteKit projects. Great tool for prototyping effects and for making generative art. I hope this app is useful to you. The app was born as a result of the desire to continue working on my game while sitting in a bomb shelter without my computer. And now I'm creating it for you. Features: • Code highlighting • Live preview (resizable, fullscreen, picture-in-picture) • Save and share shader video or snapshot • Shader Thumbnails • Shader Previews

Screenshots

Processing & p5.js iCompiler4 screens
Shaderly4 screens

Verdict

The call

The clearest difference is rating: Shaderly at 4.4 against Processing & p5.js iCompiler's 3.5. Shaderly also leads on review sentiment (80% vs 58%). Processing & p5.js iCompiler's advantage is update cadence (every 2 months vs every 13 months) and ratings volume (80 vs 8). On price, ads, in-app purchases and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Processing & p5.js iCompiler sells 5 in-app purchases, starting at $3.49 per month and Shaderly sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

ReceptionRating · Positive reviews · Number of ratings

Shaderly holds the better App Store score, 4.4 against 3.5. That said, the two scores are not equally well evidenced: Processing & p5.js iCompiler has 80 ratings behind it against 8, so its average is the more settled of the two. Written reviews point the same way: 58% of Processing & p5.js iCompiler's written reviews are positive against 80% of Shaderly's.

UpkeepUpdate frequency

Processing & p5.js iCompiler ships an update every 2 months, Shaderly every 13 months. The most recent releases landed on October 16, 2026 and October 8, 2026 respectively.

Scorecard4 real differences · 6 level
Processing & p5.js iCompiler versus Shaderly: the parameters behind the verdict, then further details
ParameterProcessing & p5.js iCompilerShaderly
PriceFreeFree
Rating3.5 (80 ratings)4.4 (8 ratings) — better
Positive reviews58.0% of reviews80.0% of reviews — better
Number of ratings80 — better8
Update frequencyEvery 2 months — betterEvery 13 months
AdsNoNo
In-app purchasesYesYes
MonetizationFreemiumFree with in-app purchases
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS15.0 — better16.0
Further details — not scored
Size10 MB7 MB
Age rating4+4+
Developerriedel.wtf apps S.L.Dmytro Denys

Customer experience

Processing & p5.js iCompiler

All ratings80 ratings
Positive58.8%
Neutral8.8%
Negative32.5%
Written reviews162 reviews
Positive58.0%
Neutral12.3%
Negative29.6%

Shaderly

All ratings8 ratings
Positive87.5%
Neutral0.0%
Negative12.5%
Written reviews5 reviews
Positive80.0%
Neutral0.0%
Negative20.0%

Bugs and requests

Processing & p5.js iCompiler

Reported bugs

20 issues
  • Code reverts to earlier versions after app sleep
  • Changes lost when phone falls asleep
  • Functions with parameters cause black screen
  • StringList data type not recognized
  • Boolean highlighting shows 'bool' instead of full word
Show 15 more
  • Else statements break code formatting
  • Try/catch blocks don't work properly
  • Cursor position jumps unexpectedly while typing
  • Screen scrolls to bottom when typing mid-file
  • Swipe-to-go-back gesture interferes with drawing
  • mouseClicked() event fires multiple times per click
  • Import folder feature doesn't work
  • Cannot use numbers/underscores in project names
  • blendMode() and other complex functions fail
  • Silent failures with blank screen output
  • Inconsistent error highlighting
  • Typing lag with large projects (700+ lines)
  • Example project code disappeared after updates
  • Dialog boxes appear in German
  • About and new project buttons invisible in light mode

Requested features

20 requests
  • Free basic error messages for all users
  • Undo/redo functionality
  • Project renaming capability
  • Project duplication feature
  • Robust auto-save and backup system
Show 15 more
  • GIF animation support for sprites
  • Library import and management system
  • Landscape mode support
  • Find and replace functionality
  • Console output for debugging
  • Settings/preferences menu
  • File organization with folders
  • Project thumbnails
  • Built-in documentation/reference
  • Processing to p5.js conversion tool
  • Ability to import entire project folders
  • Font size customization
  • Fullscreen mode for screenshots
  • PVector class support
  • Pixel density optimization for Retina displays

Shaderly

Not enough reviews yet to summarise bugs or requests.

In-app purchases

5 purchases

Processing & p5.js iCompiler

Subscriptions2
  • Processing Pro (Monthly)$3.491 Month
  • Processing Pro (Annual)$9.991 Year
One-time3
  • Processing for iOS Tip$4.99
  • Processing Pro Lifetime Unlock$25.99
  • Processing for iOS Tip$99.99
3 purchases

Shaderly

One-time3
  • Donate Coffee$1.99
  • Donate Three Coffees$4.99
  • Donate Five Coffees$9.99

Questions

Is Processing & p5.js iCompiler free?
Processing & p5.js iCompiler is free to download, with in-app purchases available.
Is Shaderly free?
Shaderly is free to download, with in-app purchases available.
Which has better reviews, Processing & p5.js iCompiler or Shaderly?
Shaderly is rated higher. Processing & p5.js iCompiler averages 3.5 out of 5 from 80 ratings, while Shaderly averages 4.4 from 8 ratings.
Do Processing & p5.js iCompiler or Shaderly have ads?
Neither Processing & p5.js iCompiler nor Shaderly shows ads.
Which is updated more often, Processing & p5.js iCompiler or Shaderly?
Processing & p5.js iCompiler ships an update every 2 months, and Shaderly every 13 months. Most recently, Processing & p5.js iCompiler was updated on October 16, 2026 and Shaderly on October 8, 2026.

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