Notebook Artillery vs Daykeep Climb
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Notebook Artillery
Engage in strategic cannon combat with this arcade-simulation-action game. Adjust firing angle and powder to hit targets or opponents, accounting for wind and random stage layouts. Features hand-drawn art and multiple game modes.
- Adjust firing angle and powder
- Account for wind and stage layouts
- Solo target practice mode
- CPU opponent
- Local multiplayer vs mode
- Hand-drawn game art
- Unlockable stickers
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Apple called it "sketchy — in a good way." Multiple-time Game of the Day in 80+ countries. Nintendo Force gave it 8.5/10. And it started as a doodle. Once upon a time in a middle school computer lab, a student ignored every assignment for an entire semester to fire cannons at a friend. That student grew up, spent 20 years making games professionally, and eventually decided the world needed a proper love letter to that wasted time. This is it. Notebook Artillery is a hand-drawn artillery game inspired by the classic Mac game that got confiscated off school computers everywhere. Set your angle. Load your powder. Fire. Account for the wind. Try not to hit your own tower. Play your way: Solo target practice — break floating targets across randomly generated stages VS CPU — take on a computer opponent Local multiplayer — challenge someone in the same room What makes it feel different: Every frame hand-drawn in Procreate — ruled lines, coil binding, pencil textures, the whole notebook aesthetic Trees splinter. Towers explode. Cannonballs collide mid-air. Wind changes everything. Read the flag. Use your shot trails. Unlock stickers by pulling off feats — first-shot eliminations, mid-air collisions, and yes, accidentally destroying your own tower Randomly generated stages mean no two games play the same Made by one person, with audio by Kevin Samuels and Switch/console ports by PolyCrunch Games. No AI tools were used in making this game. All art hand-drawn. Developed in GameMaker Studio.
Daykeep Climb
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Everyone climbs the same tower today. Same ledges, same gaps, same creeps standing exactly where they are standing for you. Tomorrow it is torn down and a new one goes up, so nobody gets to grind the same tower for a week. There is today's tower, and how high you got on it. Daykeep Climb is a daily pixel platformer. Your climber walks by himself, which means the only decisions are the ones that matter: when to jump, which way to face, and when to throw yourself at something. Tap for a quick hop of about a floor. Hold to charge a jump that clears two. Swipe to turn him around, swipe again the way he is facing and he dashes, straight through anything in the way. Swipe down to drop through the floor you are standing on, which is either a clever shortcut or the start of a long fall. That is the whole control set: a platformer you can play one handed, on a tower nobody has had the chance to practise on. You will still be getting better at it in a month. CLIMB OR RACE - Endless: no summit, no finish line. Just how high can you get before ten hearts run out. - Timed: race to the door at level 100. The clock is part of your score, so hesitation costs you. THE TOWER FIGHTS BACK - Stomp a creep from above and it pops. Walk into one and it costs you a heart, so a crowded ledge is a puzzle, not a wall. - Dash straight through the ones you cannot be bothered to land on. - Fall five floors or more and you feel it. Fall further and you are just losing height you already earned. - Ledges move. Elevators drift. The shaft narrows into a chimney and opens into a hall, and the higher you go the further apart everything gets. STUFF THAT FLOATS IN THE SHAFT Powerups hang in the tower and fire the second you touch them. No shop, no buttons, no saving them for later. - Jetpack: fly straight up, popping every creep you pass. - Shield: three hits swallowed whole. - Double jump, feather fall, coin magnet, gold rush, and a freeze that stops every creep near you dead. EVERYONE IS ON YOUR TOWER - Daily leaderboards for both modes, plus weekly and monthly tables for the regulars. - Beat someone and send them the run. Your link drops them onto that exact tower with your score to chase. - 35 achievements, fresh quests every day, and a streak that pays better the longer you keep it going. - A creep atlas that fills in as you meet them, and you will keep meeting new ones. DRESS THE CLIMB - 18 worlds to reskin the whole tower: candy, neon, pirate, cosmic, haunted and more. Each one comes with its own climber. - Pick a world, pick a character, or set either to random and let the day decide. - Screen filters too, from crisp and vivid to full retro CRT. Pixel art and chiptune, remixed for the day, so no two towers look or sound quite the same. One account follows you between platforms, linked via optional email. Gems come from climbing well. Buy some if you want to, though the leaderboard has never once asked how you got them. Most platformers reward the player with the most hours. This is a platformer where everyone walks in cold. Come back tomorrow: new tower, new creeps, everybody back at floor one.
Screenshots
Verdict
The clearest difference is price: Daykeep Climb at Free against Notebook Artillery's $0.99. Daykeep Climb also leads on update cadence (every 4 days vs every 2 weeks). Notebook Artillery's advantage is in-app purchases (none vs 3) and chart position (#126 vs unranked). On ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Daykeep Climb is free to download; Notebook Artillery costs $0.99 up front. Daykeep Climb sells 3 one-off in-app purchases. Notebook Artillery asks for nothing beyond the download.
Notebook Artillery ships an update every 2 weeks, Daykeep Climb every 4 days. The most recent releases landed on October 17, 2026 and October 12, 2026 respectively.
| Parameter | Notebook Artillery | Daykeep Climb |
|---|---|---|
| Price | $0.99 | Free — better |
| Rating | 4.5 (148 ratings) — better | — |
| Positive reviews | 81.6% of reviews | — |
| Number of ratings | 148 — better | — |
| Update frequency | Every 2 weeks | Every 4 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free with in-app purchases | — |
| Best chart rank | #126 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 115 MB | 96 MB |
| Age rating | 4+ | 12+ |
| Developer | Austin Ivansmith | Stefanus Jacobus Scheepers |
Bugs and requests
Notebook Artillery
Reported bugs
2 issues- Crashes on iOS 12 and 13 on iPad Pro
- Inconsistent animation speeds
Requested features
7 requests- Online multiplayer
- Campaign mode with objectives
- Weapon/tower upgrades
- Customization options
- Special game modes (speed run, boss battles, etc.)
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- Ability to save and continue games
- Detailed badge/achievement system
Daykeep Climb
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Notebook Artillery
No in-app purchases
Daykeep Climb
- Pouch of Gems$0.99
- Bag of Gems$2.99
- Chest of Gems$7.99
Questions
Is Notebook Artillery free?
Is Daykeep Climb free?
Do Notebook Artillery or Daykeep Climb have ads?
Which is updated more often, Notebook Artillery or Daykeep Climb?
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