On\Off vs Which Costs More
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
On\Off
This minimalist game challenges your reflexes and quick thinking. Tap to switch between on and off states, navigating through increasingly difficult levels with precision timing. It offers a pure, stripped-down gameplay experience focused on player interaction.
- Minimalist design
- Intuitive tap controls
- Precision timing challenges
- Endless replay value
- Experimental gameplay
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"Yeah, I don't think it's a game." - Jason Rohrer Welcome to On Off, where simplicity meets challenge in a minimalist masterpiece crafted by the creative genius Joe Noh. Dive into a world where every decision matters. In this experimental iOS game, simplicity reigns supreme. No flashy graphics or complex mechanics here. Just you, your device, and your wit and reflexes. Tap to switch between on and off states, navigating through a series with precision timing. Each new challenge demanding quick thinking and strategic planning. Features: Minimalist design: Experience the beauty of simplicity with sleek, clean visuals that put the focus squarely on the gameplay. Intuitive controls: Tap to switch between on and off states with ease, making every move feel natural and responsive. Endless replay value: On Off offers endless hours of addictive gameplay. Are you ready to take on the challenge? Download On Off now and see if you have what it takes to master this minimalist marvel from Joe Noh. From The Creator: I was trying to create what I believed to be the most minimalist video game I could think of. Taking cues from structuralist experimentation in film, I determined that the most important and unique aspect of video games as an artistic medium is the direct manipulation of the medium by the player. No other art form, whether it be film, painting, literature, etc has this aspect. Strip away essentially everything you possibly can from a video game, and I believe the end result would be on/off, or something similar. Another goal I had in mind with on/off was to have people question what a video game is. There is no discernible goal to on/off, but if a score were to be added for every click, would than then make it a video game? This is the kind of discussion l'd like to create. Looking at the history of film, I found that experimentation led to a breaking down of the core elements of the medium, which in turn led a better understanding or re-examination of those elements.
Which Costs More
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A Rolex or a Tesla? A private island or a Super Bowl ad? A corgi puppy or a camel? Which Costs More is a fast price-guessing game: two things, one tap — pick the more expensive one. Get it right and your streak grows. Get it wrong and the run is over. • 750+ REAL-WORLD PRICES Cars, watches, tech, fashion, food, animals, travel, music, sports, vehicles, home, games — and an "Absurd" category for things like a Formula 1 car, the Mona Lisa or the International Space Station. • 13 CATEGORIES + MIXED Stick to what you know, or mix everything together. • DAILY CHALLENGE The same puzzle for everyone, every day. • STREAKS & LEADERBOARD Beat your own best in every category, then see how you rank against players around the world. Pick a nickname — no account needed. • QUICK TO PLAY A round takes seconds. No timers, no lives, no sign-up. Prices are approximate US dollar values for entertainment only.
Screenshots
Verdict
The clearest difference is update cadence: On\Off at daily against Which Costs More's every 2 months. On\Off also leads on iOS requirement (14.0 vs 16.4). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On\Off ships an update daily, Which Costs More every 2 months. The most recent releases landed on October 30, 2026 and October 31, 2026 respectively.
| Parameter | On\Off | Which Costs More |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (8 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 8 — better | — |
| Update frequency | Daily — better | Every 2 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 14.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 1 MB | 46 MB |
| Age rating | 4+ | 4+ |
| Developer | The Zachary Stuart White Institute For Applied Philosophy | Selcuk KORKUSUZ |
In-app purchases
On\Off
No in-app purchases
Which Costs More
No in-app purchases









