Lost For Swords vs Dicefolk
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Lost For Swords
Explore rooms shaped by your deck in this roguelike deckbuilder. Equip gear, cast spells, and engage in tactical turn-based combat. Plan your resource management carefully as equipment can only be used once, and adapt your strategy with shuffled dungeon and equipment cards for a unique challenge each run.
- Deck-shaped room exploration
- Tactical turn-based combat
- Single-use equipment system
- Card synergy building
- Dungeon floor upgrades
- Procedurally generated challenges
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Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring. Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and defeat monsters in tactical turn-based combat. The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next floor? Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time! Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards? Lost For Swords is a... * Card Game * Roguelike Dungeon Crawler * Turn Based Strategy Game ...all in one!
Dicefolk
Assemble a team of mythical beasts and lead them to victory using a unique dice-based combat system. Recruit and evolve your creatures to create the ultimate Chimera Summoner.
- Recruit mythical beasts
- Create custom teams
- Unique dice mechanics
- Command creatures to victory
- Evolve your team
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As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.
Screenshots
Verdict
The clearest difference is rating: Lost For Swords at 4.7 against Dicefolk's 4.2. Lost For Swords also leads on review sentiment (91% vs 77%) and ratings volume (322 vs 53). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Lost For Swords sells 1 one-off in-app purchase and Dicefolk sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Lost For Swords holds the better App Store score, 4.7 against 4.2. That said, the two scores are not equally well evidenced: Lost For Swords has 322 ratings behind it against 53, so its average is the more settled of the two. Written reviews point the same way: 91% of Lost For Swords's written reviews are positive against 77% of Dicefolk's.
Lost For Swords ships an update every 3 weeks, Dicefolk fortnightly. Both last shipped on October 23, 2026.
| Parameter | Lost For Swords | Dicefolk |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (322 ratings) — better | 4.2 (53 ratings) |
| Positive reviews | 90.5% of reviews — better | 77.1% of reviews |
| Number of ratings | 322 — better | 53 |
| Update frequency | Every 3 weeks | Fortnightly — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 12.0 |
| Further details — not scored | ||
| Size | 214 MB | 400 MB |
| Age rating | 4+ | 9+ |
| Developer | Maximilian Csuk | Good Shepherd Entertainment |
Customer experience
Lost For Swords
Dicefolk
User reviews
Lost For Swords
From 322 App Store ratingsWhat we love
- 🎮 Engaging and unique gameplay
- 🕹️ Addictive and challenging
- 🎨 Great visuals and art style
- 💰 Generous free content
- 🤝 Supportive community
Room to improve
- 🔒 Difficulty unlocking full version
- 🔁 Repetitive boss fights
- ❓ Unclear progression and mechanics
Dicefolk
From 53 App Store ratingsWhat we love
- 🚀 Improves on the pick up and play aspect
- 👍 Lots of depth and the right amount of meta progression
- 👍 Reasonably priced
- 👍 Intuitive gameplay
- 👍 Strategic and fun
Room to improve
- 🐛 Crashes on launch after update
- 👎 Not the full game, must purchase separately
Bugs and requests
Lost For Swords
Reported bugs
2 issues- Backtracking bug in rooms
- Purchasing issues on some devices
Requested features
3 requests- More unlockable classes and cards
- Improved in-game explanations
- Ability to reset progress
Dicefolk
Reported bugs
1 issue- Crashes on launch after update
Requested features
1 request- Dark mode option
In-app purchases
Lost For Swords
- Full Game$4.99
Dicefolk
- Full Game Unlock$4.99
- Full Game$4.99








