Nowhere Prophet vs Tessance
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Nowhere Prophet
Embark on a tactical card game pilgrimage across procedurally generated wastelands. Lead your followers, build your deck with over 300 cards, and engage in turn-based combat against enemies. The beginning is free, with a one-time purchase unlocking the full experience.
- Card-based tactical combat
- Procedurally generated maps
- Deck building with over 300 cards
- Recruit followers
- Unlock new content
- Single-player experience
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*NOTICE* Play the beginning for free. A one-time in-app purchase unlocks the full game. No ads. Prepare your decks and go on a pilgrimage through the wasteland! Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this strange, broken world. Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents. You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt? - Card-based tactical combat system - New procedurally generated maps each game - Find loot and recruit followers to build your deck - Unlock new content across multiple playthroughs - More than 300 cards for you to discover - Indian infused electronica soundtrack
Tessance
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Tessance is not a collection of levels. It is a course of study. The subject is light: fields of hexagonal glass lenses, each holding a measure of it. The work is bringing a disturbed field back to order. Every board is generated to be solvable and verified before it ever reaches you, so the only question is never "can this be done" but "can I see it yet." THREE DISCIPLINES, THREE WAYS OF THINKING Orbit. Tap a lens and the ring around it turns. Nothing is created and nothing is lost; positions simply travel. Orbit teaches you to think in arrangements. Pressure. Press a lens and it spends its own light outward to its neighbours; draw, and it gathers light back in. Full lenses refuse and empty lenses cannot give. Pressure teaches you to think in budgets. Tide. One swipe slides the entire field one seat along a chosen axis. Nothing can be fixed without moving everything else. Tide teaches you to think about the whole board at once. Each discipline walks the same five concepts, from Single Influence through Multiple Influence, Gradients, Reflection, and Regions, five studies per concept, seventy-five studies in all. Master a concept and it enters your Journal; return to any mastered concept for review studies whenever you wish. HELP THAT RESPECTS THE PUZZLE You hold up to three hints. Each one shows exactly the next move, never the whole answer, and a spent hint returns on its own every thirty minutes. Undo freely, restart freely, peek at the goal where one exists. When you struggle, the course quietly offers gentler practice before asking again. A QUIET PLACE No timers. No streaks. No lives, ads, accounts, or notifications. An original soundtrack accompanies each discipline, playable from its own player in Settings, and the whole game respects the silent switch. Your progress follows you between iPhone and iPad through iCloud. Tessance is honestly difficult. The boards ask for real thought, and understanding arrives the way it always does: slowly, then all at once. If you want a game that respects your intelligence enough to challenge it, this is the course. FREE AND FULL ENROLLMENT The first three concepts of Orbit, fifteen studies, are free with everything the game offers: hints, reviews, the Journal, the soundtrack player. One purchase, Full Enrollment, opens the rest of Orbit and the entire Pressure and Tide courses, including every discipline added in the future. No subscriptions, no consumables. ACCESSIBILITY Designed for VoiceOver, with per-lens values and actions. Full keyboard play. Reduce Motion replaces travel with crossfades. Increased Contrast, color-independent notch markings, and a numbers-only mode keep every state readable without color. Begin your study of ordered influence.
Screenshots
Verdict
The clearest difference is update cadence: Tessance at every 2 days against Nowhere Prophet's every 8 days. Nowhere Prophet's advantage is iOS requirement (15.0 vs 18.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Nowhere Prophet sells 1 one-off in-app purchase and Tessance sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Nowhere Prophet ships an update every 8 days, Tessance every 2 days. The most recent releases landed on September 26, 2026 and September 19, 2026 respectively.
| Parameter | Nowhere Prophet | Tessance |
|---|---|---|
| Price | Free | Free |
| Rating | 4.1 (38 ratings) — better | — |
| Positive reviews | 77.4% of reviews | — |
| Number of ratings | 38 — better | — |
| Update frequency | Every 8 days | Every 2 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 641 MB | 156 MB |
| Age rating | 12+ | 4+ |
| Developer | No More Robots | Ed Caspersen |
In-app purchases
Nowhere Prophet
- Full Game$4.99
Tessance
- Full Enrollment$2.99







