MindShot vs Pegfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
MindShot
An audio-first, first-person combat strategy game designed for visually impaired gamers. It offers immersive 3D audio, gesture controls, and progressive training levels to master various weapons and tactical scenarios.
- Binaural 3D audio immersion
- VoiceOver compatible menus
- Gesture-based controls
- Progressive training levels
- 11 training modules
- 5 live action scenarios
- Advanced weapon mechanics
Read full descriptionHide full description
The Mind Shot Project, (MSP), developed by MentalVision Games. A real groundbreaking, audio combat, strategy, Accessibility Action, 1st Person, semi-Open World game on iOS. We designed exclusively for Very Important Gamers, we coined…(V. I. Gs) who have been excluded,… dare I say,… Denied!… from the high-intensity 1st person shooters. The un-inclusive lame stream game markets promote! The non-accessible, open world combat games, your sighted friends enjoy and brag about. Not realizing, they’re Rubbing it in, how blind consumers are viewed by most entertainment markets. Niche? Pennyless, dumb, less than human, and less intuitive than a sighted consumer? We say,… Nope! We are just getting our 1st chance to be invited to be included. Don’t sweat it guys! MentalVision’s got your back! We bring you The Mind Shot Project - MainStream BootCamp for Visually Impaired Gamers (V I G’s)! Finally included in tactical combat with immersive 3D audio. Grenades? sniper rifle? rocket launcher? Wait… What? How, you ask? We used our Mental Vision and figured out a way to hook you gamers up! Brandon Cole would be proud. Atleast… We hope he would applaud our efforts. Yes!… Equality begins here and right friggin’ now! Built with Unity 3D for iOS, MSP delivers full accessibility through binaural 3D audio, VoiceOver-compatible menus, and intuitive gesture controls. The only visuals needed are all Mental! Headphones are recommended for the immersive soundscapes. Start at the Gun Club Entrance, mastering navigation and basic interactions. Progress through 11 training levels (A1 to I) building skills in pistol target practice, rifle shooting, shotgun mastery, grenade accuracy, barbed wire crawling, rope climbing, rocket launcher use, sniper precision with amplified cues, super KO punch timing, and plastic explosive placement. Experience advanced weapons and tactics never before accessible in mobile gaming, including sniper nests with “Super Ear” amplification, rocket launchers on heat-signature targets, timed remote detonations, and more surprises tailored for the VIG community. When training is complete, unlock 5 intense Live Action scenario courses that escalate challenges: barrier advances, area clearing, intricate maze navigation with landmarks and crawling, building climbs, rooftop sniper defense, stealth objectives, and a surprise montage transition with immersive ending. Mental Vision Games prioritizes inclusivity—two of our developers are completely blind, including the founder. MSP pioneers mainstream access to the action-packed combat shooter genre through sound alone, empowering VIGs to finally play the games their sighted friends rave about, with independence, adrenaline, tactical strategy, and true competitive thrill. Features: • Full VoiceOver support with patched menu focus • 3D audio immersion • Gesture-based controls (swipes, taps, tilts) and optional gyroscope/accelerometer aiming • Progressive training and mission structure • Distinct weapon audio signatures, environmental cues, proximity alerts, and instructional prompts Happy hunting! Good luck! Haahaahaa… Haa!
Pegfall
A roguelite deckbuilder where you bounce orbs on a peg board to defeat a colossal beast. Features skill-based gameplay with trajectory previews, diverse orb abilities, and permanent upgrades. Offers daily challenges and a mobile-native portrait mode.
- Roguelite deckbuilding gameplay
- Orb physics and bounce mechanics
- Trajectory preview for precise shots
- Multiple regions with unique bosses
- Orb deck customization and upgrades
- Permanent player upgrades
- Daily and weekly challenges
Read full descriptionHide full description
Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield. Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.
Screenshots
Verdict
The clearest difference is review sentiment: Pegfall at 100% against MindShot's 11%. Pegfall also leads on price (Free vs $4.99) and rating (4.8 vs 2.3). MindShot's advantage is in-app purchases (none vs 2) and ads (none vs shown). On ratings volume, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Pegfall is free to download; MindShot costs $4.99 up front. Pegfall sells 2 one-off in-app purchases. MindShot asks for nothing beyond the download.
Pegfall holds the better App Store score, 4.8 against 2.3. Both are backed by a comparable volume of ratings — 7 and 19 respectively. Written reviews point the same way: 11% of MindShot's written reviews are positive against 100% of Pegfall's.
MindShot ships an update every 4 months, Pegfall every 4 days. The most recent releases landed on October 8, 2026 and October 13, 2026 respectively.
| Parameter | MindShot | Pegfall |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 2.3 (7 ratings) | 4.8 (19 ratings) — better |
| Positive reviews | 11.1% of reviews | 100.0% of reviews — better |
| Number of ratings | 7 | 19 — better |
| Update frequency | Every 4 months | Every 4 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 97 MB | 90 MB |
| Age rating | 17+ | 9+ |
| Developer | Mental Vision Games LLC | suleyman gokhan birkin |
Customer experience
MindShot
Pegfall
In-app purchases
MindShot
No in-app purchases
Pegfall
- Aurora Skin$1.99
- Remove Ads$2.99








