DungeonPlayer2 vs Void
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
DungeonPlayer2
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"Story" One day, the main character Ein Wolence travels to the Farzil Palace to obtain a permit for an expedition. The mission assigned by King Aermi-Jorzt of Fazil is to gather information about Obsidian Stone. Ein Wolence will navigate through various dungeons to track down the Obsidian Stone. What awaits him at the end of this journey...? "Basic System" At your home town, rest at the inn and stop by the weapon shop to equip yourself. Engage in battles with monsters in dungeons to earn experience points, Gold, and items. Progress through the story and work toward completing the game successfully. "Battle System" Battles progress in real time, featuring two types of actions: main actions and instant actions. Main Actions: These advance the battle gauge, and when the gauge reaches its limit, the action is automatically executed. Instant Actions: These accumulate an Instant Gauge, and when it reaches its limit, you can execute the action at your discretion. Set basic actions as main actions and use instant actions strategically depending on the situation. Battle settings can be configured in the Action Command Settings menu. "Command Types" The following types of action commands are available. When setting up battle settings, be sure to consider each carefully: Normal Can only be executed during main actions. Cannot be executed at instant timing. Instant Can be executed as an instant action. Can also be executed during main actions. Sorcery Can be executed as a main action when the Instant Gauge is full. "Other Notes" ※ When launching the game, a new account ID will be created, but the account ID will not affect game progression. The account ID is solely used for storing game data and does not contain any personal information.
Void
A minimalist roguelite RPG focused on loot optimization and character progression. Engage in auto-resolved battles, collect gear, and utilize a deep crafting system. Death is a mechanic for permanent upgrades, allowing for continuous advancement.
- Minimalist roguelite RPG mechanics
- Loot comparison and stat optimization
- Permanent progression through prestige perks
- Auto-resolved battles with replays
- Crafting, upgrading, and transmutation systems
- Designed for short and long play sessions
- Playable offline
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Something stirs beneath the world. Dare to face the Void? The Void, a formless expanse that existed before creation, has begun to bleed into the mortal realm. Few can sense the breach. Fewer still have the strength to stand against it. You are one of them. A ROGUELITE BUILT AROUND LOOT Void is a dark, minimalist roguelite about the thing you actually came for: better gear. Hunt loot, compare stats, and watch your heroes get stronger every run. No open world to cross. No fetch quests to clear. Battles resolve on their own in short, readable replays. The real game happens between them. Read the drops, pick your items, upgrade them, and push deeper. DIE. UPGRADE. REPEAT. Death is part of the journey. Sacrifice a hero for shards, spend them on prestige perks, then start again stronger. Perks stay with you across every hero you make. SHORT SESSIONS, LONG STORY Defeat a few enemies and grab some loot on a coffee break, or settle in and work through the daily timed bonuses. Void is a long game you can play in small pieces. If you like earning your rewards, Void is for you. FEATURES - Offline and fair: Play anywhere. No ads, no paywalls, no pay-to-win. - Story progression: Descend through World Phases of growing darkness and difficulty. - Class synergies: Three classes, each covering what the others cannot. - Loot grind: 9 gear slots, 15 weapon types, 6 tiers of rarity. - Auto-battles: No button mashing. Just loot. - Crafting: Upgrade your gear to push further, faster. - Prestige: Spend hard-earned shards on perks that carry into your next run. - Pixel art: Clean retro visuals and an uncluttered UI. The road toward the Void only turns forward. Download Void: Roguelite loot grind and start the descent.
Screenshots
Verdict
The clearest difference is in-app purchases: DungeonPlayer2 at none against Void's 5. DungeonPlayer2 also leads on device support (3 vs 1) and iOS requirement (15.0 vs 18.6). Void's advantage is update cadence (weekly vs every 3 months). On price and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Void sells 5 one-off in-app purchases. DungeonPlayer2 asks for nothing beyond the download.
DungeonPlayer2 ships an update every 3 months, Void weekly. The most recent releases landed on October 10, 2026 and October 25, 2026 respectively.
| Parameter | DungeonPlayer2 | Void |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.1 (15 ratings) — better |
| Positive reviews | — | 80.0% of reviews |
| Number of ratings | — | 15 — better |
| Update frequency | Every 3 months | Weekly — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | — | Free |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 18.6 |
| Further details — not scored | ||
| Size | 79 MB | 46 MB |
| Age rating | 4+ | 12+ |
| Developer | Pot-au-feu | Jaakko Jaaska |
In-app purchases
DungeonPlayer2
No in-app purchases
Void
- Restful Nights$0.99
- Grace of the Realm$0.99
- Echo of the Forsaken$0.99
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- 50 Grace Tokens$2.49
- 100 Grace Tokens$3.49









