Glory Frontline vs Dungeon Scoundrel
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Glory Frontline
Engage in futuristic warfare with advanced command dashboards and holographic combat simulations. Battle through challenging deep-sea invasions and treacherous fortresses, collecting divine relics and competing for glory. Recruit allies and earn rewards in this evolving battlefield.
- Holographic combat sandtables
- Deep-sea invasion battles
- Cataclysm Fortress survival mode
- Divine Relics treasure hunting
- Ally recruitment system
- First recharge diamond reset
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Glory Frontline 2.0 biggest ever transformation is here — Future Battlefield opens, your move first! Command Nexus: Dimensional Leap "Not a tweak — a dimensional leap!" General MacArthur's virtual command echoes; Glory Frontline enters a new visual era. Deep-sea smoke rises, holographic sandbox activated, battlefield rebuilt — future warfare redefined! This time, not just fighting — dominating; This time, not just upgrading — evolving! Ready for Battle New visuals, disruptive systems, revolutionary command — all set. Steel legions await your order! Rule the future battlefield! 【FarewelltoRoughSketches—WelcometotheFutureWarRoom】 Military-gradeprecisiondashboards—everydatapointdecidesvictory. Floatingholographiccombatsandtables—real-timesimulations,fullbattlefield control. Reconstructedinformationhierarchy—criticalintelcapturedataglance,eveninthe heatofbattle. Youarenolongerjustasoldier.Youarethetheatercommanderwhodecidesthe war. 【WrathoftheSeaAnnihilation—TheDeepIsYourTrialGround】 Time:Daily11:00–23:00(UTC+8),invasionsonthehour.Warstartsontime. “High-riskbossesoccupysunkenwarships.Top-priorityorderissued:Eliminatethem all.” ClearLoneHero–Stage4toinstantlyunlock30minutesofextremeteamcombat. Fivebossdifficultytiersrotaterandomly—nobattleeverrepeats. Bosskillsgrantrewardsautomatically—nodistractions,nodelays. Upto5rewardopportunitiesperday—howfarcanyoursquadgo? Thenewfollowsystemislive:assemble,deploy,crush. Atrueteamdoesn’twait. 【CataclysmFortress—OneSoldier,OneGun,FacetheAbyss】 “Outsidethewallslieslight.Inside…humanity’slasthope.” Noretries.Noretreat. Everystepisunknown.Everyfloorislifeordeath. FromReapers,toAnnihilators,totheelusiveExecutioners—eachenemydemands tacticaldestruction. Andmorethanthat—The“FirstAscenderProgram”IsLiveAcrossAllServers Thefirstplayertobreakthroughdesignatedfloorswillnotonlyunlockglobalrewards, buthavetheirnameeternallyengravedinthehistorymonumentofGloryFrontline. Thisisyourchancetobecomethelegenditself. 【DivineRelics—InsaneDropRates,EndlessRewards】 Abrand-newtreasurehuntingsystemarriveswithexplosiveimpact. Rareitemsareeverywhere. Ultra-highdropratedesign—youmayevenclearanentirefloor’srewardsinasingle draw. UseRelicTicketsorDiamondstopulltreasures—everyfloorhidespricelessloot. Limited-timeGoldexchangeforRelicTickets—fairaccessforeverywarrior. Sprinttherankings.Claimyourmedals. Top50playersearnmassivemedalrewards. Samefloor?Firsttoreachwins. Speedispower. 【Multi-DimensionalEventsErupt—RewardsFloodtheBattlefield Commander’sSecretOrder:MedalSeizure】 IndividuallydefeatbossesinWrathoftheSeaAnnihilationtoearnraremedals. Onlyskillmattershere—notbackground. RallyAllies,ReclaimGlory Shareyourinvitelink. Successfullyrecruitalliesandreceivetieredrarerewards. Theeraoffightingsidebysidehasreturned. 【MajorBenefits—FirstRechargeDoubleDiamondsRESET】 Whetheryou’veclaimedfirst-rechargebonusesbeforeornot— alltiersarefullyreset.Onemorechance. Thisopportunitycomesonlyonce. Loadyourammo.Thewarhasbegun. 【ChristmasSurvivalAssault—FireworksLighttheNight】 Duringtheevent,participateinSquadAssaultandSurvivalEliminationmodes. DefeatnormalenemiesforachancetodropWelcomeGift. DefeatbossesforachancetoobtaintheLuckyStartPack. Forfulleventdetails,pleasecheckin-gameannouncements. 【FinalUltimatum—TheWarHasChanged.WhatAreYouWaitingFor?】 Whenenemymarkersfirstflashacrosstheholographicsandtable, whendeep-seabeastsroarandshakethedeck, whendarknessintheCataclysmFortressdevoursthelastlight— Youwillrealizethistruth:Theoldbattlefieldisdead.Aneweraisbeingborninyour hands. Everyinterfaceflicker.Everyoceansurge.Everyheartbeatinthedepthsofthe fortress—Allscreamthesamecommand:Login.Command.Conquer. Thescreenfades.Hologramsrecalibrate.MacArthur’svoicethundersoncemore: “Allunits—gearup,formranks,advanceintoGloryFrontline!” Areyoureadytofacethefuture? Clicktologinandentertheneweraofwarnow. GloryFrontline—Therearenodrillshere.Onlyvictory.
Dungeon Scoundrel
A tactical card-based dungeon crawler played in portrait mode. Explore a fixed deck, battle monsters, manage resources, and escape alive. Features multiple heroes with unique playstyles and strategic depth for quick, offline sessions.
- Tactical card-based dungeon crawling
- One-handed play
- Seven unlockable hero classes
- Strategic resource management
- Offline play
- Detailed stats and achievements
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A whole dungeon fits in one deck of cards. Every room deals four cards. Monsters, weapons, shields and potions land on the table, and you decide what happens next. Take the sword or leave it. Block the troll or take the hit. Drink now, or save the bottle for the fight you cannot see yet. Clear the room, leave one card behind, and the dungeon deals again. No grid. No timer. No filler. Just a table, a deck, and the next hard choice. THE JOURNEY Twelve dungeons run from the flooded sewers under the city to the dragon horde at the end of the world. Each one has its own monsters, its own story and a boss that ends it. Between runs you return to the Fallen Castle City: spend mana crystals in the Wizard Tower, take bounties from the Job Board, and read what you have killed in the Bestiary. EIGHT HEROES The Scoundrel fights dirty. The Barbarian rages. The Cleric heals what the dungeon takes. The Soundweaver plays by ear alone. Every hero brings a spell that changes how a room can be solved, and you unlock them by surviving. BUILT FOR SHORT SESSIONS Quick Play is a single run of classic rules, about ten minutes. Hero Journey is the full twelve dungeon campaign, saved between sessions. PLAYS WITHOUT SIGHT Full VoiceOver support. Every card, slot, attack and result is announced, so the whole game is playable by ear. NO STRINGS No account, no ads, no internet, no data collection. Buy it once and it runs offline.
Screenshots
Verdict
The clearest difference is price: Glory Frontline at Free against Dungeon Scoundrel's $1.99. Dungeon Scoundrel's advantage is update cadence (weekly vs every 3 months) and rating (4.2 vs 3.8). On review sentiment, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Glory Frontline is free to download; Dungeon Scoundrel costs $1.99 up front. Glory Frontline sells 8 one-off in-app purchases and Dungeon Scoundrel sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Dungeon Scoundrel holds the better App Store score, 4.2 against 3.8. Both are backed by a comparable volume of ratings — 48 and 21 respectively. Written reviews point the same way: 66% of Glory Frontline's written reviews are positive against 71% of Dungeon Scoundrel's.
Glory Frontline ships an update every 3 months, Dungeon Scoundrel weekly. The most recent releases landed on October 24, 2026 and October 28, 2026 respectively.
| Parameter | Glory Frontline | Dungeon Scoundrel |
|---|---|---|
| Price | Free — better | $1.99 |
| Rating | 3.8 (48 ratings) | 4.2 (21 ratings) — better |
| Positive reviews | 66.2% of reviews | 70.8% of reviews — better |
| Number of ratings | 48 — better | 21 |
| Update frequency | Every 3 months | Weekly — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases — better | Paid |
| Best chart rank | — | #74 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 443 MB | 50 MB |
| Age rating | 4+ | 9+ |
| Developer | 北京心智互动科技有限公司 | MM&F Software LLC |
Customer experience
Glory Frontline
Dungeon Scoundrel
Bugs and requests
Glory Frontline
Reported bugs
3 issues- Issues with monthly/weekly pass activation and rewards
- Weapon switching problems and inability to progress past certain levels
- Login and account creation problems
Requested features
3 requests- External keyboard or controller support
- Separate language channels or real-time translation for global chat
- Adjustable difficulty levels
Dungeon Scoundrel
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Glory Frontline
- 60 Diamonds.$0.99
- Weekly Card$0.99
- 300 Diamonds$3.99
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- Monthly Card$3.99
- 680 Diamonds$9.99
- 1280 Diamonds$19.99
- 3280 Diamonds$49.99
- 6480 Diamonds$99.99
Dungeon Scoundrel
- Small Coffee$0.99
- Medium Coffee$2.99
- Large Coffee$4.99
Questions
Is Glory Frontline free?
Is Dungeon Scoundrel free?
Which has better reviews, Glory Frontline or Dungeon Scoundrel?
Do Glory Frontline or Dungeon Scoundrel have ads?
Which is updated more often, Glory Frontline or Dungeon Scoundrel?
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