Space Climb vs Voidle
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Space Climb
Ascend a towering structure in space, aiming to surpass rivals and reach the ultimate destination. Test your climbing skills and see if you can conquer the final frontier.
- Climb the Space Tower
- Surpass other climbers
- Reach the final frontier
- Challenging gameplay
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You climb a tower that has no top. Two things want you dead, and they want opposite things. A wall of fire rises from below, so you can't stop moving. But every move burns oxygen, and the air only gets thinner the higher you go, so you can't just sprint either. The whole game lives in the narrow band between too slow and too fast. One thumb runs all of it. Tap left, tap right, and you climb. Grab oxygen tanks as you pass them. They ride on your back as cargo. Bleed one to breathe, or carry a full load to an airlock and sell it for credits. Hoarding pays more. It also kills more. Higher up, the tower stops being polite: - Meteor showers you hold through and wait out. - Dust clouds roll across Elysia and take your sight. Everything goes black except the circle under your lamp. - The air thins until one wasted second is the whole difference. Spend what you earn down in the shop. A reserve tank for the moment your lungs hit zero. A thruster to leap past a bad stretch. Plating that eats one hit before it burns off. Or buy a camp and start your next run partway up, past the ground you already know cold. You don't climb alone. Your best run climbs beside you as a ghost. Tap a name on the leaderboard and race that one instead, their real run, chop for chop. And the dead are up here too. Every climber who fell left a body drifting in the dark with the cargo still on their back. Reach one and it's yours. There is no summit. Nothing to unlock at the top, no credits to roll. There is only how high you got, the wall that finally caught you, and the next run. Buy air. Sell air. Don't run out of air.
Voidle
A dark idle RPG where you gather equipment, customize your character's skills, and battle through challenging depths. Explore a bestiary, enchant items, and compete in weekly leagues for a unique progression experience.
- Automatic combat
- Deep skill customization
- Bestiary collection
- Equipment enchanting and brewing
- Prestige and Ascension progression
- Weekly challenge leagues
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Descend into the void. Gather strange equipment, shape your build, and see how far it can carry you. Voidle is a dark idle RPG built around automatic combat and the decisions you make between battles. Choose a Warden, Stalker, Occultist or Revenant, then follow your own path through the Skill Graph. Combine skills, passive bonuses and Mutations as you push toward the next Milestone Boss. Fill the Bestiary. Every creature in the depths is inked and animated, from the smallest blob to the eleven Milestone Bosses. Meet a creature to add its plate to your Bestiary, and defeat enough of them to fill in its page. Make your equipment part of the strategy. Enchant useful finds, salvage the rest, experiment with corruption, and brew potions for your descent. Artifacts and Ascension Relics open more ways to build. Prestige to earn Skill Points from new depths, then pursue Ascension for another layer of progression. Explore the Compendium whenever a rule needs explaining. Press and hold any dotted term for a quick explanation, then follow it to the full entry. For a different challenge, start a Weekly League save. Each week brings shared generated classes, skills and a Skill Graph, with its own depth leaderboard. Return after time away to claim Away Rewards based on your build. Adjust your equipment, try another route, and descend again.
Screenshots
Verdict
The clearest difference is rating: Space Climb at 5.0 against Voidle's 4.1. Space Climb also leads on in-app purchases (none vs 2) and update cadence (every 2 days vs every 6 days). Voidle's advantage is ratings volume (18 vs 3). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Voidle sells 2 one-off in-app purchases. Space Climb asks for nothing beyond the download.
Space Climb holds the better App Store score, 5.0 against 4.1. That said, the two scores are not equally well evidenced: Voidle has 18 ratings behind it against 3, so its average is the more settled of the two.
Space Climb ships an update every 2 days, Voidle every 6 days. The most recent releases landed on November 5, 2026 and November 9, 2026 respectively.
| Parameter | Space Climb | Voidle |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | 4.1 (18 ratings) |
| Positive reviews | — | 63.6% of reviews |
| Number of ratings | 3 | 18 — better |
| Update frequency | Every 2 days — better | Every 6 days |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.1 | 15.0 — better |
| Further details — not scored | ||
| Size | 36 MB | 136 MB |
| Age rating | 4+ | 12+ |
| Developer | IMISSHTML LLC | Cyan Penguin Studio Ltd. |
Customer experience
Space Climb
Voidle
In-app purchases
Space Climb
No in-app purchases
Voidle
- Stained Glass$0.99
- Remove Ads$1.99









