Spilled! vs Ignite
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Spilled!
Embark on a relaxing ocean-cleaning adventure. Recycle waste, earn coins, and upgrade your boat to explore new areas and rescue adorable animals. Enjoy a charming experience with a single in-app purchase to unlock the full game.
- Ocean waste cleanup
- Recycle and earn coins
- Boat upgrades
- Animal rescue
- Explore diverse biomes
- Level selector for relaxation
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[TRY BEFORE YOU BUY] Try the first 3 zones for free, then unlock the full game with a single in-app purchase. Clean up ocean waste in this short & relaxing game! Recycle, earn coins, and upgrade your boat. Explore new areas. Find and rescue cute animals. Clean bigger spills and different kinds of waste! Features: - Around 1 hour of playtime. Come back to relax at any time using the level selector. - Clean up, recycle, earn coins, and upgrade your boat to tackle the next area. - 8 areas to move through, each bigger in size, with bigger oil spills and different kinds of waste. - Move through different biomes throughout the game. - Find and rescue 16 different animals throughout the game. About the developer: Hey! My name is Lente. I started working on Spilled! at the end of 2022. It is my first commercial release. I paused school and bought my own small boat to live on, which lowered my cost of living and allowed me to fully focus on Spilled! for a while. Once my savings ran out, I ran a successful Kickstarter, which kept me afloat all the way up until release! I am so happy I have been able to follow my dreams. I hope you like Spilled!
Ignite
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You drag back, the world slows down, and you let go. After that there is nothing to do but watch the curve you just threw and find out whether you judged it right. There is a guide, and it points dead straight, so it tells you almost nothing. No power meter, no numbers to dial in. The camera holds perfectly still the whole way, which means the throw is yours to read and yours alone to get right. LANDING IT IS ONE THING. LANDING IT CLEAN IS ANOTHER. Anything that touches the fire lights it, so you are never stuck. But there is a version of every throw that goes in dead centre, straight out of the air, and both you and the game know the difference. Clip the edge and it still counts. Bounce it off a hill, let it roll the last stretch and catch, and it counts too, and it feels far better than it should. FIVE IN A ROW AND THE GAME CHANGES Light five without missing and the fire takes over. Everything counts double, the trail behind the fireball burns white, and the edges of the screen warm up. It holds for about ten seconds and every hit keeps it alive. Every long run is built in one of these. It also makes the fireball hot enough to set the country alight. Trees catch as you pass them, bushes catch, and they keep burning at your back long after the ten seconds are gone. The smoke behind you is a record of how well the run went. THE ROAD IS THE SAME FOR EVERYONE Forest, farmland, autumn, desert, coast, rainforest, swamp, cemetery, crystal fields, ice, burned forest, and at the far end, the volcano. The order never changes, so distance is never luck. If you got further than someone else, you threw better than they did. Almost nobody sees the volcano. NOTHING IS CHASING YOU No timer, no lives ticking down, no reason to hurry a throw. Take a minute over one if you want to. Play for two minutes waiting for a coffee or for an hour on a train. The land is built fresh every run, so the country you cross is never quite the same twice. WHERE YOU STAND An all time leaderboard, a new one every week so there is always a board you can still place on, and twelve achievements. Two of them are waiting a long way down the road. FREE, AND FAIR Ignite is free and paid for by ads. No shop, no currency, no energy meter, nothing at all to buy. Once per run you can watch a short video for one more try at the run you just lost, and everybody gets exactly the same one. Landscape, iPhone and iPad. Plays offline. Respects Reduce Motion, and haptics and screen shake can both be turned off.
Screenshots
Verdict
The clearest difference is in-app purchases: Ignite at none against Spilled!'s 2. Spilled!'s advantage is ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Spilled! sells 2 one-off in-app purchases. Ignite asks for nothing beyond the download.
| Parameter | Spilled! | Ignite |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (905 ratings) — better | — |
| Positive reviews | 58.4% of reviews | — |
| Number of ratings | 905 — better | — |
| Update frequency | Every 5 days | — |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 18.0 | 17.0 — better |
| Further details — not scored | ||
| Size | 611 MB | 8 MB |
| Age rating | 4+ | 4+ |
| Developer | Sound Games | IPLODEV TECH INC |
In-app purchases
Spilled!
- Unlock Full Game$2.99
- Unlock Full Game$5.99
Ignite
No in-app purchases









