Zero Hour Assault vs Pegfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Zero Hour Assault
An audio-only first-person shooter designed for blind and visually impaired players. Experience intense online combat, diverse game modes, and tactical gameplay entirely through sound. Features include a persistent open-world PvP map, base building, and an extensive arsenal of weapons and gadgets.
- Audio-only gameplay
- Diverse game modes (Battle Royale, Zombie Survival, Knife Fight)
- Persistent open-world PvP
- Base building and defense
- Tactical combat mechanics
- Extensive arsenal and gadgets
- Integrated voice chat
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IMPORTANT: THIS IS AN AUDIOGAME Zero Hour Assault is played entirely by sound and is designed for the blind and visually impaired community. Everything is spoken by the game's own voice or through VoiceOver, so you never need to look at the screen. It works with VoiceOver on or off; with VoiceOver on, your gestures go straight to the game. The screen shows menus and messages in large text, and during play the gestures that work at that moment as a map of the screen, your map, your hands and the last spoken message. Please put on headphones for the best experience. Dive into intense, non-stop combat in Zero Hour Assault, an online first-person shooter where strategy, skill and teamwork are the keys to survival, whether you hunt alone or with your team. Fight on your terms: drop into a battle royale where the safe zone keeps shrinking, plant or defuse the spike in Search and Destroy, survive zombie hordes with your team, or prove yourself in duels with only snipers, swords or your bare fists. Key Features: 22 Match Modes: Nine new modes (Battle Royale, Search and Destroy, Team Deathmatch, Kill Confirmed, Hardpoint, Gun Game, Infected, Blackout and Squad Rounds), where everyone gets the same equipment, plus thirteen classic modes such as Capture the Flag, Zombie Survival and Knife Fight. Bots can fill empty seats in most modes. Freedom Fight in Brackenford: Parachute into Brackenford, an open city where the fight never stops. Enter about 60 buildings, climb stairs to the roofs, shatter windows, loot chests, and race for airdrops, control points and helicopter extractions while red zones push you around the map. Build and Defend Your Base: Form a group with friends, get a walled base on the freedom fight map, store loot in its chests, and defend your turf from rival players. If all the bases of your group are destroyed, your group is gone forever! Deep Tactical Gameplay: Aim up and down, land headshots and leg shots, carry a weapon in each hand, fit a silencer, and use a weapon melee attack to disarm and down your foes. Walls stop every bullet. In freedom fight and several modes a fallen fighter is knocked down instead of killed, and friends or teammates can lift them back up before they bleed out. Extensive Arsenal & Gadgets: Rifles, shotguns, pistols, sniper rifles, knives, swords and explosives, plus motors and bikes. Become invisible with the Invisibility Shield, lay traps with TM62 mines, create cover with deployable Barricades, or track your enemies with the Spatial Amplifier. Fair Progression & Rewards: Earn zero tokens by playing and spend them in the store. Every character has the same health, speed and damage; your character is your voice and identity. Climb the rankings and the season pass, unlock titles and cosmetics, complete missions and daily events, and spend event points in the event store. Free to Play: Optional in-app purchases offer zero token packs, a paid account, character voices, cosmetics and other extras. A paid account adds comfort and cosmetics, never combat power. All purchases are made inside the app. Integrated Voice Chat: Coordinate with your team using positional audio to hear nearby allies, or use community voice chat to talk with your whole community across the game, regardless of distance. Your Language: Play in English, Arabic, Spanish, Portuguese or Turkish, with more languages translated by players. Chat has 27 language channels and can translate messages. Made for Touch: On iPhone and iPad you play with touch gestures, and "View touch screen gestures" in the main menu explains every one. iPhone and iPad use the mobile server, built for touch play. Windows players have a separate server on purpose, to keep the game fair for touch players; choose it with "choose server" in the main menu if you want to face them. The battlefield is calling. Gear up, pick your character, and prove your worth. Are you ready for Zero Hour Assault?
Pegfall
A roguelite deckbuilder where you bounce orbs on a peg board to defeat a colossal beast. Features skill-based gameplay with trajectory previews, diverse orb abilities, and permanent upgrades. Offers daily challenges and a mobile-native portrait mode.
- Roguelite deckbuilding gameplay
- Orb physics and bounce mechanics
- Trajectory preview for precise shots
- Multiple regions with unique bosses
- Orb deck customization and upgrades
- Permanent player upgrades
- Daily and weekly challenges
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Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield. Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.
Screenshots
Verdict
The clearest difference is rating: Pegfall at 4.8 against Zero Hour Assault's 4.0. Pegfall also leads on update cadence (every 4 days vs every 3 weeks) and review sentiment (100% vs 86%). Zero Hour Assault's advantage is ads (none vs shown) and monetization model (free vs free with in-app purchases). On price, ratings volume, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Zero Hour Assault sells 10 one-off in-app purchases and Pegfall sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Pegfall holds the better App Store score, 4.8 against 4.0. Both are backed by a comparable volume of ratings — 10 and 19 respectively. Written reviews point the same way: 86% of Zero Hour Assault's written reviews are positive against 100% of Pegfall's.
Zero Hour Assault ships an update every 3 weeks, Pegfall every 4 days. Both last shipped on October 20, 2026.
| Parameter | Zero Hour Assault | Pegfall |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (10 ratings) | 4.8 (19 ratings) — better |
| Positive reviews | 85.7% of reviews | 100.0% of reviews — better |
| Number of ratings | 10 | 19 — better |
| Update frequency | Every 3 weeks | Every 4 days — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 220 MB | 90 MB |
| Age rating | 17+ | 9+ |
| Developer | NBM DIGITAL LTD | suleyman gokhan birkin |
Customer experience
Zero Hour Assault
Pegfall
In-app purchases
Zero Hour Assault
- backpacks level3$3.99
- KelTecP318$6.99
- platinum token pack$12.99
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- paid account 1 month$14.99
- hex$24.99
- supreme$24.99
- paid account 3 month$44.95
- lord$59.99
- paid account 6 month$89.90
- paid account 12 month$179.00
Pegfall
- Aurora Skin$1.99
- Remove Ads$2.99
Questions
Is Zero Hour Assault free?
Is Pegfall free?
Which has better reviews, Zero Hour Assault or Pegfall?
Do Zero Hour Assault or Pegfall have ads?
Which is updated more often, Zero Hour Assault or Pegfall?
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