Dungeon Scoundrel vs DungeonSolitaire
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dungeon Scoundrel
A tactical card-based dungeon crawler played in portrait mode. Explore a fixed deck, battle monsters, manage resources, and escape alive. Features multiple heroes with unique playstyles and strategic depth for quick, offline sessions.
- Tactical card-based dungeon crawling
- One-handed play
- Seven unlockable hero classes
- Strategic resource management
- Offline play
- Detailed stats and achievements
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A whole dungeon fits in one deck of cards. Every room deals four cards. Monsters, weapons, shields and potions land on the table, and you decide what happens next. Take the sword or leave it. Block the troll or take the hit. Drink now, or save the bottle for the fight you cannot see yet. Clear the room, leave one card behind, and the dungeon deals again. No grid. No timer. No filler. Just a table, a deck, and the next hard choice. THE JOURNEY Twelve dungeons run from the flooded sewers under the city to the dragon horde at the end of the world. Each one has its own monsters, its own story and a boss that ends it. Between runs you return to the Fallen Castle City: spend mana crystals in the Wizard Tower, take bounties from the Job Board, and read what you have killed in the Bestiary. EIGHT HEROES The Scoundrel fights dirty. The Barbarian rages. The Cleric heals what the dungeon takes. The Soundweaver plays by ear alone. Every hero brings a spell that changes how a room can be solved, and you unlock them by surviving. BUILT FOR SHORT SESSIONS Quick Play is a single run of classic rules, about ten minutes. Hero Journey is the full twelve dungeon campaign, saved between sessions. PLAYS WITHOUT SIGHT Full VoiceOver support. Every card, slot, attack and result is announced, so the whole game is playable by ear. NO STRINGS No account, no ads, no internet, no data collection. Buy it once and it runs offline.
DungeonSolitaire
This offline card game combines roguelike dungeon crawling with strategic deck-building. Make life-or-death decisions with every card draw as you battle monsters and manage resources. Unlock diverse heroes and master four game modes for quick, challenging runs.
- Roguelike card dungeon crawler
- Offline play
- Permadeath mechanics
- Unlockable heroes with unique abilities
- Four distinct game modes
- Strategic card-based combat
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A roguelike card game meets dungeon crawler — no internet required. Inspired by the tabletop game Scoundrel, Dungeon Solitaire turns every draw into a life-or-death decision. Quick 5-minute runs. Deep strategy. Permanent consequences. SURVIVE THE DECK Battle through 44 cards of monsters, weapons, and potions. Each room reveals 4 cards — choose 3 wisely. One wrong move and your run is over. Permadeath means every choice counts. 13 HEROES, 13 PLAYSTYLES Start with 4 free heroes — Basic, Ranger, Knight, and Wizard. Unlock 9 more, each with unique abilities: drain life as the Vampire, banish monsters as the Ghost Samurai, grow deadlier with every kill as the Demon Lord, and more. FOUR GAME MODES Classic Mode — the original dungeon crawl. Story Mode — unlock the prestige knight skin. Class Gauntlet — switch heroes every 2 rooms. Endless Mode — survive as long as you can. STRATEGY, NOT LUCK Weapons degrade. Potions are limited. Health is precious. This is a single-player strategy card game where skill beats chance. Whether you're a solitaire fan or an RPG lover, download now and see if you can conquer the deck.
Screenshots
Verdict
The clearest difference is price: DungeonSolitaire at Free against Dungeon Scoundrel's $1.99. DungeonSolitaire also leads on rating (4.8 vs 4.2) and update cadence (every 4 days vs weekly). Dungeon Scoundrel's advantage is iOS requirement (15.0 vs 18.5). On review sentiment, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
DungeonSolitaire is free to download; Dungeon Scoundrel costs $1.99 up front. Dungeon Scoundrel sells 3 one-off in-app purchases and DungeonSolitaire sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
DungeonSolitaire holds the better App Store score, 4.8 against 4.2. Both are backed by a comparable volume of ratings — 21 and 11 respectively. Written reviews point the same way: 71% of Dungeon Scoundrel's written reviews are positive against 75% of DungeonSolitaire's.
Dungeon Scoundrel ships an update weekly, DungeonSolitaire every 4 days. The most recent releases landed on November 5, 2026 and October 31, 2026 respectively.
| Parameter | Dungeon Scoundrel | DungeonSolitaire |
|---|---|---|
| Price | $1.99 | Free — better |
| Rating | 4.2 (21 ratings) | 4.8 (11 ratings) — better |
| Positive reviews | 70.8% of reviews | 75.0% of reviews — better |
| Number of ratings | 21 — better | 11 |
| Update frequency | Weekly | Every 4 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 18.5 |
| Further details — not scored | ||
| Size | 50 MB | 94 MB |
| Age rating | 9+ | 4+ |
| Developer | MM&F Software LLC | Club Social, LLC |
Customer experience
Dungeon Scoundrel
DungeonSolitaire
In-app purchases
Dungeon Scoundrel
- Small Coffee$0.99
- Medium Coffee$2.99
- Large Coffee$4.99
DungeonSolitaire
- Support Developer$0.99
- Class Pack$1.99
Questions
Is Dungeon Scoundrel free?
Is DungeonSolitaire free?
Which has better reviews, Dungeon Scoundrel or DungeonSolitaire?
Do Dungeon Scoundrel or DungeonSolitaire have ads?
Which is updated more often, Dungeon Scoundrel or DungeonSolitaire?
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