Master's Hammer vs Rogue Roll
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Master's Hammer
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Descend into the dungeon and face your fate, one card at a time. Master's Hammer is a moody, atmospheric card crawler where your deck of cards transforms into a dungeon filled with monsters, powerful weapons, and life-saving potions. Every room presents you with four cards—you must use three to advance. Will you equip a weapon to slay the beast? Drink the potion to heal? or face the undead bare-handed to save your weapon's strength for a stronger enemy? A DIGITAL TRIBUTE TO "SCOUNDREL" This game is a faithful digital adaptation of the brilliant physical card game system Scoundrel, created by Zach Gage and Kurt Bieg. If you love the original paper prototype, Master's Hammer offers the perfect pocket-sized alternative with enhanced visuals and automated rules. GAME FEATURES: Strategic Depth: Manage your health and your weapon’s durability. Weapons follow a strict chain rule—you can only slay weaker monsters than the last one you killed. Atmospheric Visuals: Immerse yourself in a dark, gothic dungeon environment inspired by dark fantasy classics. Quick Sessions: Perfect for short breaks. One run takes minutes, but mastering the dungeon takes hours. High Scores: Track your deepest runs. Can you clear the entire deck? Offline Play: No internet connection required. Descend into the darkness anywhere. Haptic Feedback: Feel every strike, heal, and victory. Use your logic, manage your resources, and try to survive until the last card is drawn.
Rogue Roll
Engage in a roguelike dice deckbuilder where strategic dice rolls and hand combinations are key to building powerful score engines. Survive challenging boss encounters and compete in various game modes, with each run offering unique challenges and opportunities for high scores.
- Roll custom dice and form poker hands
- Score chips multiplied by hand multipliers
- Shop for over 50 unique items
- Survive boss encounters or play endless mode
- Master 8 distinct game modes
- Utilize 20+ unique dice types
- Compete in daily challenges with leaderboards
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Rogue Roll turns the deck-building roguelike inside out: instead of a deck of cards, you're building a deck of dice. Roll a hand, then play it like poker: pairs, straights, full houses, five of a kind. Chips times mult decides your score, and you need to clear a target before your rolls and hands run out. Clear the round, hit the shop, gear up, and go again. Every run is built from scratch. Buy dice across six distinct suits, from steady Standard dice to unstable Glitch dice and heavy-hitting Void dice. Stack relics like Chaos Engine, Bloodpact Sigil, or the ominously named Singularity and Event Horizon. Crack open packs for Enchanted dice that echo their score, weight themselves toward big numbers, or add flat mult just for staying in your hand. Then the bosses show up. The Silencer zeroes out your odd dice. The Wall raises your target by 50%. Crimson Pact punishes anything worse than a pair. The Timekeeper makes your target climb 10% after every hand you play. Nine bosses, each one forcing a different strategy. FEATURES Eight game modes, each with its own starting deck and rules, from The Standard's balanced opener to Void Walker's three huge, unstable dice and The Architect's build-from-nothing challenge. Unlock them one at a time by beating the last. A living economy of dice, relics, packs, and consumables, with dozens of combinations that can turn a mediocre hand into a run-ending combo. A daily challenge with its own seeded run, three attempts a day, and streak rewards for coming back tomorrow. Endless mode once you've cleared the standard 12 rounds, for chasing the highest score you can reach. Game Center leaderboards and achievements, plus full run history and lifetime stats so you can track your best hands and biggest scores. Rogue Roll is free to play. It's supported by ads, removable for good with a single one-time purchase, and that's the only real-money purchase in the game. No pay to win, just pay to build.
Screenshots
Verdict
The clearest difference is in-app purchases: Master's Hammer at none against Rogue Roll's 1. Master's Hammer also leads on ads (none vs shown) and update cadence (every 2 days vs monthly). Rogue Roll's advantage is iOS requirement (17.0 vs 26.1). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rogue Roll sells 1 one-off in-app purchase. Master's Hammer asks for nothing beyond the download.
Master's Hammer ships an update every 2 days, Rogue Roll monthly. The most recent releases landed on September 19, 2026 and September 25, 2026 respectively.
| Parameter | Master's Hammer | Rogue Roll |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (4 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 4 — better |
| Update frequency | Every 2 days — better | Monthly |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Ad-supported |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 26.1 | 17.0 — better |
| Further details — not scored | ||
| Size | 18 MB | 17 MB |
| Age rating | 9+ | 4+ |
| Developer | Martin Kopal | Kevin Struna |
In-app purchases
Master's Hammer
No in-app purchases
Rogue Roll
- Remove Ads$0.99
Questions
Is Master's Hammer free?
Is Rogue Roll free?
Do Master's Hammer or Rogue Roll have ads?
Which is updated more often, Master's Hammer or Rogue Roll?
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