Master's Hammer vs Dungeon Scoundrel
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Master's Hammer
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Descend into the dungeon and face your fate, one card at a time. Master's Hammer is a moody, atmospheric card crawler where your deck of cards transforms into a dungeon filled with monsters, powerful weapons, and life-saving potions. Every room presents you with four cards—you must use three to advance. Will you equip a weapon to slay the beast? Drink the potion to heal? or face the undead bare-handed to save your weapon's strength for a stronger enemy? A DIGITAL TRIBUTE TO "SCOUNDREL" This game is a faithful digital adaptation of the brilliant physical card game system Scoundrel, created by Zach Gage and Kurt Bieg. If you love the original paper prototype, Master's Hammer offers the perfect pocket-sized alternative with enhanced visuals and automated rules. GAME FEATURES: Strategic Depth: Manage your health and your weapon’s durability. Weapons follow a strict chain rule—you can only slay weaker monsters than the last one you killed. Atmospheric Visuals: Immerse yourself in a dark, gothic dungeon environment inspired by dark fantasy classics. Quick Sessions: Perfect for short breaks. One run takes minutes, but mastering the dungeon takes hours. High Scores: Track your deepest runs. Can you clear the entire deck? Offline Play: No internet connection required. Descend into the darkness anywhere. Haptic Feedback: Feel every strike, heal, and victory. Use your logic, manage your resources, and try to survive until the last card is drawn.
Dungeon Scoundrel
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ENTER THE DUNGEON. PLAY YOUR CARDS. SURVIVE. Welcome to Dungeon Scoundrel: Solitaire, a dark fantasy roguelike card crawler where your greatest weapon is your mind. No dice, no random chance combat—just pure tactical survival. Navigate a deadly deck of cards where every draw represents monsters, weapons, and life-saving potions. Can you outsmart the dungeon, manage your health, and escape with your loot? THE TACTICAL SOLITAIRE EXPERIENCE Each turn, you explore a Room made of 4 cards drawn from the deck. You must choose exactly 3 cards to interact with, leaving 1 behind for the next room. Overwhelmed? You can flee by placing the room's cards at the bottom of the deck—but beware, you cannot run away twice in a row! KNOW YOUR DECK The Monsters (Spades & Clubs): Brutal foes that deal damage equal to their card value (Jacks are 11, Queens 12, Kings 13, Aces 14). The Weapons (Diamonds): Equip a weapon to absorb incoming damage. But strategy is key: once a weapon strikes a monster, it degrades! It can only be used against subsequent monsters of equal or lesser value. Miscalculate, and you will be forced to fight the next beast barehanded. Health Potions (Hearts): Restore your vitality. You can only drink one potion per room, so timing your heals is the difference between life and death. ENDURANCE MODE & DEEP RUNS Clearing the standard deck is just the beginning. Enter Endurance Mode to push your luck! After clearing a floor, you face a critical decision: Escape with your massive loot multipliers, or Descend deeper for an insane score boost? Every time you descend, the weakest potions and weapons are permanently removed from the next deck. The deeper you go, the deadlier the dungeon becomes! THE BLACK MARKET Hoard Bones from slain monsters to unlock game-changing starting loadouts. Buy a powerful Diamond card to start your run with an equipped weapon, or purchase a Heart to gain a passive Health Regeneration buff that automatically heals you after every room. RISK EQUALS REWARD Shattering the high score takes master strategy. Multiply your score and Bone haul by taking on brutal modifiers. Lower your starting health, enable Challenge Mode, or set strict Time Limits. If you survive, your remaining seconds and unused red cards are converted into a massive score explosion! WHY YOU WILL LOVE DUNGEON SCOUNDREL: Deep, brain-burning puzzle strategy for fans of roguelike deckbuilders. Offline single-player gameplay—slay monsters anywhere, anytime. Infinite replayability with scaling difficulty and Endurance Mode. Intense risk-vs-reward scoring and economy system. The dungeon is waiting. Draw your cards, engineer your ultimate run, and become the most legendary scoundrel!
Screenshots
Verdict
The clearest difference is in-app purchases: Master's Hammer at none against Dungeon Scoundrel's 4. Master's Hammer also leads on ads (none vs shown) and update cadence (every 2 days vs every 6 days). Dungeon Scoundrel's advantage is iOS requirement (15.0 vs 26.1). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dungeon Scoundrel sells 4 one-off in-app purchases. Master's Hammer asks for nothing beyond the download.
Master's Hammer ships an update every 2 days, Dungeon Scoundrel every 6 days. The most recent releases landed on October 28, 2026 and October 25, 2026 respectively.
| Parameter | Master's Hammer | Dungeon Scoundrel |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 days — better | Every 6 days |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 26.1 | 15.0 — better |
| Further details — not scored | ||
| Size | 18 MB | 145 MB |
| Age rating | 9+ | 9+ |
| Developer | Martin Kopal | Onur Celik |
In-app purchases
Master's Hammer
No in-app purchases
Dungeon Scoundrel
- Peasant Pack$0.99
- Remove Ads$2.99
- Adventurer Pack$2.99
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- Kings Hoard$4.99
Questions
Is Master's Hammer free?
Is Dungeon Scoundrel free?
Do Master's Hammer or Dungeon Scoundrel have ads?
Which is updated more often, Master's Hammer or Dungeon Scoundrel?
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