Rogue Roll vs Two More Please
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rogue Roll
Engage in a roguelike dice deckbuilder where strategic dice rolls and hand combinations are key to building powerful score engines. Survive challenging boss encounters and compete in various game modes, with each run offering unique challenges and opportunities for high scores.
- Roll custom dice and form poker hands
- Score chips multiplied by hand multipliers
- Shop for over 50 unique items
- Survive boss encounters or play endless mode
- Master 8 distinct game modes
- Utilize 20+ unique dice types
- Compete in daily challenges with leaderboards
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Rogue Roll turns the deck-building roguelike inside out: instead of a deck of cards, you're building a deck of dice. Roll a hand, then play it like poker: pairs, straights, full houses, five of a kind. Chips times mult decides your score, and you need to clear a target before your rolls and hands run out. Clear the round, hit the shop, gear up, and go again. Every run is built from scratch. Buy dice across six distinct suits, from steady Standard dice to unstable Glitch dice and heavy-hitting Void dice. Stack relics like Chaos Engine, Bloodpact Sigil, or the ominously named Singularity and Event Horizon. Crack open packs for Enchanted dice that echo their score, weight themselves toward big numbers, or add flat mult just for staying in your hand. Then the bosses show up. The Silencer zeroes out your odd dice. The Wall raises your target by 50%. Crimson Pact punishes anything worse than a pair. The Timekeeper makes your target climb 10% after every hand you play. Nine bosses, each one forcing a different strategy. FEATURES Eight game modes, each with its own starting deck and rules, from The Standard's balanced opener to Void Walker's three huge, unstable dice and The Architect's build-from-nothing challenge. Unlock them one at a time by beating the last. A living economy of dice, relics, packs, and consumables, with dozens of combinations that can turn a mediocre hand into a run-ending combo. A daily challenge with its own seeded run, three attempts a day, and streak rewards for coming back tomorrow. Endless mode once you've cleared the standard 12 rounds, for chasing the highest score you can reach. Game Center leaderboards and achievements, plus full run history and lifetime stats so you can track your best hands and biggest scores. Rogue Roll is free to play. It's supported by ads, removable for good with a single one-time purchase, and that's the only real-money purchase in the game. No pay to win, just pay to build.
Two More Please
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Two More Please is a fresh take on sliding and merging tiles play on everything from a classic square to winding paths and tricky obstacle layouts. Rack up your best total score, unlock powers, and tackle journey levels at your own pace. Many board layouts -> Classic sizes plus obstacle, corridor, geometric, and challenge-style maps (e.g. hollow center, frame, zigzag, snake path, twin islands). Journey mode -> Progress through story levels with objectives that change how you think about the board. Power-ups -> Strategic boosts to shake up a tough round (details in-game). Game Center -> Leaderboards per map so you can compete on your favorite layout. Made for quick sessions -> Portrait-friendly, pick up and play anytime. Accessibility-minded -> Supports features like Reduce Motion where it matters for gameplay presentation. No account required to play. Game Center is optional.
Screenshots
Verdict
The clearest difference is in-app purchases: Two More Please at none against Rogue Roll's 1. Two More Please also leads on ads (none vs shown) and update cadence (every 2 days vs every 3 weeks). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rogue Roll sells 1 one-off in-app purchase. Two More Please asks for nothing beyond the download.
Rogue Roll ships an update every 3 weeks, Two More Please every 2 days. The most recent releases landed on October 11, 2026 and October 7, 2026 respectively.
| Parameter | Rogue Roll | Two More Please |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (5 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 5 — better | — |
| Update frequency | Every 3 weeks | Every 2 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 14 MB | 2 MB |
| Age rating | 4+ | 4+ |
| Developer | Kevin Struna | MUHAMMET UMUT TASAN |
In-app purchases
Rogue Roll
- Remove Ads$0.99
Two More Please
No in-app purchases









