Dice Inc. Idle vs Voidle
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dice Inc. Idle
A relaxing idle dice game where you tap to roll dice, merge them to upgrade, and unlock a deep talent tree. Progress continues even when you're away, offering a satisfying dice empire-building experience.
- Tap to roll dice and earn coins
- Merge dice to upgrade their level
- Unlock a 30-node talent tree
- Experience critical hit effects
- Plays offline and while away
- Complete rotating quests
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Roll. Merge. Upgrade. Repeat. DiceIdle is a relaxing idle dice game where every tap rolls your dice and rains down coins. Merge matching dice into stronger ones, unlock a deep talent tree, and turn a single D4 into a roaring board of D20s. TAP TO ROLL, WATCH THE COINS FALL Tap any die to roll it. Higher faces pay more. Hold and drag to roll everything inside your tap radius at once — the more dice on the table, the bigger the payout. MERGE YOUR WAY UP Combine three identical dice to forge the next level. Level up your dice for higher values, brighter looks, and faster income. SIX CLASSIC DICE TYPES Begin with the humble D4 and work your way through D6, D8, D10, D12, and the legendary D20. Each type carries its own value, style, and upgrade path. A TALENT TREE THAT REMEMBERS Sacrifice your dice to recycle them into crystals, then spend them across a 30-node talent tree. Boost global income, slash dice prices, raise crit chance and crit damage, start every run stronger, and more. Every reset makes the next run faster. UNLEASH POWERFUL EFFECTS - Critical Hits and Mega Crits — a crit inside a crit that multiplies income by x100 - Chain Lightning — a critical hit charges a nearby die for x4 on its next roll - Resonance — a settling die triggers others of the same type to roll - Auto Throw and Multi Throw — let the dice roll themselves while you plan your next move PLAYS WHILE YOU'RE AWAY Auto Throw keeps the board rolling, so progress never stops just because you put the phone down. COMPLETE QUESTS, EARN MORE Roll, merge, crit, and spend your way through rotating quests that fuel your next prestige. BUILT FOR MOBILE - One-handed play - Progress saved automatically - No internet required - Available in multiple languages Whether you want a quick burst of satisfying rolls or a long, optimized prestige grind, DiceIdle scales to how you like to play. Start tapping — your dice empire is one roll away.
Voidle
An idle RPG focused on deep character customization through a vast skill tree and gear corruption. Engage in automated combat, reset progress for permanent bonuses, and craft powerful potions. Offers a single optional purchase to remove a rewarded-ad gate.
- 1090-node skill tree
- Prestige loop for permanent bonuses
- Gear corruption for trade-offs
- Automated combat system
- Multiple character classes
- Potion crafting and enchanting
- Offline progression
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Voidle is an idle RPG with a 1090-node skill tree, a prestige loop that scales past the visible cap, and gear you can corrupt for explosive trade-offs. Combat runs by itself. You fight 100 enemies per depth, then a boss, then move on. Every 100 depths a milestone boss drops an artifact that survives prestige. Damage scales past Decillion and keeps going. MONETIZATION No ads. No energy. No premium currency. No timers. One optional $1.99 IAP removes the rewarded-ad gate on the offline-rewards popup. That is the entire store. CLASSES Warden tanks everything you throw at it. Stalker crits hard and dies fast. Occultist rots enemies from inside with poison and burn stacks. Revenant drinks the blood of what it kills. Your class sets your starting position on the skill graph; you spend skill points to path outward, node by node. You can never fill the whole graph, so the route you take shapes the build. PRESTIGE Reset your run for permanent skill points based on the new ground you covered. Roughly 500 SP fills the tree out. Past that, every overflow point boosts HP, Attack, and Defense up to +2000% (caps at 2000 overflow). Lock Spec on prestige keeps your build; off lets you fully respec and switch class. FORGE Where builds get specific. Enchanting adds a stat to gear or a brewed potion. Corruption pushes one stat much higher at the cost of another: +50 to +120% Attack for -15 to -25% HP, +80 to +150% Defense for -15 to -25% Speed, that kind of trade. Brewing crafts potions with adjustable power (1 to 5) and duration (30 seconds to one hour). Enchanting a Power 5 brew bumps it to Power 6, the only way to reach that tier. GEAR 27 base equipment slots: weapon, five armor pieces (head, chest, legs, boots, gloves), necklace, ten finger rings, and ten toe rings. Mutation nodes on the skill graph unlock another 30 slots. Five rarity tiers from Common to Legendary, with stat values scaling exponentially by depth, so a Legendary at depth 50 dwarfs one at depth 1. OFFLINE PROGRESSION The game keeps fighting while the app is closed. Come back to a summary of what happened: Ichor at half rate, drops capped by inventory space, milestone bosses defeated if you can clear them. Active buffs run down during offline time, so a one-hour potion before an eight-hour break does what you'd expect. OTHER THINGS WORTH MENTIONING * Market refreshes every five depths, with reroll, pin, and slot-request options * Auto-equip, auto-salvage, and auto-sell handle drops at scale * 11 essence types target specific enchants or corruption rolls * Live graphs for kills per minute, depth progression, and Ichor income * Soft and hard caps on Speed and Crit, so stat stacking has diminishing returns somewhere This plays fine one-handed on a phone. It also rewards a lot of time staring at the skill graph. Both are intended.
Screenshots
Verdict
The clearest difference is in-app purchases: Dice Inc. Idle at none against Voidle's 1. Dice Inc. Idle also leads on rating (4.3 vs 4.1) and ratings volume (168 vs 14). Voidle's advantage is ads (none vs shown) and update cadence (every 5 days vs every 3 weeks). On price, review sentiment, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Voidle sells 1 one-off in-app purchase. Dice Inc. Idle asks for nothing beyond the download.
Dice Inc. Idle holds the better App Store score, 4.3 against 4.1. That said, the two scores are not equally well evidenced: Dice Inc. Idle has 168 ratings behind it against 14, so its average is the more settled of the two. Written reviews point the same way: 72% of Dice Inc. Idle's written reviews are positive against 70% of Voidle's.
Dice Inc. Idle ships an update every 3 weeks, Voidle every 5 days. The most recent releases landed on September 25, 2026 and September 24, 2026 respectively.
| Parameter | Dice Inc. Idle | Voidle |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (168 ratings) — better | 4.1 (14 ratings) |
| Positive reviews | 71.6% of reviews — better | 70.0% of reviews |
| Number of ratings | 168 — better | 14 |
| Update frequency | Every 3 weeks | Every 5 days — better |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 297 MB | 147 MB |
| Age rating | 4+ | 12+ |
| Developer | Ksenia Skvortsova | Cyan Penguin Studio Ltd. |
Customer experience
Dice Inc. Idle
Voidle
In-app purchases
Dice Inc. Idle
No in-app purchases
Voidle
- Remove Ads$1.99





