Voidle vs TinyMine Idle
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Voidle
An idle RPG focused on deep character customization through a vast skill tree and gear corruption. Engage in automated combat, reset progress for permanent bonuses, and craft powerful potions. Offers a single optional purchase to remove a rewarded-ad gate.
- 1090-node skill tree
- Prestige loop for permanent bonuses
- Gear corruption for trade-offs
- Automated combat system
- Multiple character classes
- Potion crafting and enchanting
- Offline progression
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Voidle is an idle RPG with a 1090-node skill tree, a prestige loop that scales past the visible cap, and gear you can corrupt for explosive trade-offs. Combat runs by itself. You fight 100 enemies per depth, then a boss, then move on. Every 100 depths a milestone boss drops an artifact that survives prestige. Damage scales past Decillion and keeps going. MONETIZATION No ads. No energy. No premium currency. No timers. One optional $1.99 IAP removes the rewarded-ad gate on the offline-rewards popup. That is the entire store. CLASSES Warden tanks everything you throw at it. Stalker crits hard and dies fast. Occultist rots enemies from inside with poison and burn stacks. Revenant drinks the blood of what it kills. Your class sets your starting position on the skill graph; you spend skill points to path outward, node by node. You can never fill the whole graph, so the route you take shapes the build. PRESTIGE Reset your run for permanent skill points based on the new ground you covered. Roughly 500 SP fills the tree out. Past that, every overflow point boosts HP, Attack, and Defense up to +2000% (caps at 2000 overflow). Lock Spec on prestige keeps your build; off lets you fully respec and switch class. FORGE Where builds get specific. Enchanting adds a stat to gear or a brewed potion. Corruption pushes one stat much higher at the cost of another: +50 to +120% Attack for -15 to -25% HP, +80 to +150% Defense for -15 to -25% Speed, that kind of trade. Brewing crafts potions with adjustable power (1 to 5) and duration (30 seconds to one hour). Enchanting a Power 5 brew bumps it to Power 6, the only way to reach that tier. GEAR 27 base equipment slots: weapon, five armor pieces (head, chest, legs, boots, gloves), necklace, ten finger rings, and ten toe rings. Mutation nodes on the skill graph unlock another 30 slots. Five rarity tiers from Common to Legendary, with stat values scaling exponentially by depth, so a Legendary at depth 50 dwarfs one at depth 1. OFFLINE PROGRESSION The game keeps fighting while the app is closed. Come back to a summary of what happened: Ichor at half rate, drops capped by inventory space, milestone bosses defeated if you can clear them. Active buffs run down during offline time, so a one-hour potion before an eight-hour break does what you'd expect. OTHER THINGS WORTH MENTIONING * Market refreshes every five depths, with reroll, pin, and slot-request options * Auto-equip, auto-salvage, and auto-sell handle drops at scale * 11 essence types target specific enchants or corruption rolls * Live graphs for kills per minute, depth progression, and Ichor income * Soft and hard caps on Speed and Crit, so stat stacking has diminishing returns somewhere This plays fine one-handed on a phone. It also rewards a lot of time staring at the skill graph. Both are intended.
TinyMine Idle
An idle mining game where a tiny miner digs, hauls, and sells ore while you're away. Upgrade gear, unlock new zones, and complete mining goals. Everything can be earned through gameplay.
- Offline mining progression
- Gear upgrades
- Zone unlocking
- Mining goals
- No ads
- No account required
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I made this game for the quiet minutes. A tiny miner walks, digs, and hauls ore while you watch, and he keeps working after you close the app. You start on the Pebble Path with a stone pick and a small bag. Sell what he digs, buy him better gear, and open the way down. There are eighteen zones, and the last few take real patience to reach. Along the way you'll spot gems on the path, chase mining goals for every ore, and maybe, eventually, run out of mine. I'm digging more. Things I care about, so they're built in: • He mines while you're away, with a cap, so it stays a game and not a chore. • No ads. Ever. • No account, no sign-up, nothing collected. Your save lives on your phone. • Everything in the game can be earned by playing. The few purchases are shortcuts and tips, not walls. This is my first game. I built it alone: the pixel art, the cave sounds, the ore prices I argued with myself about for weeks. If something feels broken or unfair, tell me through the support page and I'll fix it. Thanks for giving the tiny miner a look.
Screenshots
Verdict
The clearest difference is rating: TinyMine Idle at 5.0 against Voidle's 4.1. TinyMine Idle also leads on review sentiment (100% vs 70%). On price, ratings volume, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Voidle sells 1 one-off in-app purchase and TinyMine Idle sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
TinyMine Idle holds the better App Store score, 5.0 against 4.1. Both are backed by a comparable volume of ratings — 14 and 6 respectively. Written reviews point the same way: 70% of Voidle's written reviews are positive against 100% of TinyMine Idle's.
Both ship on a similar rhythm, roughly every 5 days. The most recent releases landed on September 24, 2026 and September 26, 2026 respectively.
| Parameter | Voidle | TinyMine Idle |
|---|---|---|
| Price | Free | Free |
| Rating | 4.1 (14 ratings) | 5.0 (6 ratings) — better |
| Positive reviews | 70.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 14 — better | 6 |
| Update frequency | Every 5 days | Every 5 days |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 147 MB | 9 MB |
| Age rating | 12+ | 4+ |
| Developer | Cyan Penguin Studio Ltd. | Chad McKerlie |
Customer experience
Voidle
TinyMine Idle
In-app purchases
Voidle
- Remove Ads$1.99
TinyMine Idle
- Auto-sell Early Unlock$0.99
- Supporter$2.99
- Deluxe Supporter$4.99








