Comparison

Voidle vs Split Squad

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Voidle

An idle RPG focused on deep character customization through a vast skill tree and gear corruption. Engage in automated combat, reset progress for permanent bonuses, and craft powerful potions. Offers a single optional purchase to remove a rewarded-ad gate.

Highlights
  • 1090-node skill tree
  • Prestige loop for permanent bonuses
  • Gear corruption for trade-offs
  • Automated combat system
  • Multiple character classes
  • Potion crafting and enchanting
  • Offline progression
Features
Read full description

Voidle is an idle RPG with a 1090-node skill tree, a prestige loop that scales past the visible cap, and gear you can corrupt for explosive trade-offs. Combat runs by itself. You fight 100 enemies per depth, then a boss, then move on. Every 100 depths a milestone boss drops an artifact that survives prestige. Damage scales past Decillion and keeps going. MONETIZATION No ads. No energy. No premium currency. No timers. One optional $1.99 IAP removes the rewarded-ad gate on the offline-rewards popup. That is the entire store. CLASSES Warden tanks everything you throw at it. Stalker crits hard and dies fast. Occultist rots enemies from inside with poison and burn stacks. Revenant drinks the blood of what it kills. Your class sets your starting position on the skill graph; you spend skill points to path outward, node by node. You can never fill the whole graph, so the route you take shapes the build. PRESTIGE Reset your run for permanent skill points based on the new ground you covered. Roughly 500 SP fills the tree out. Past that, every overflow point boosts HP, Attack, and Defense up to +2000% (caps at 2000 overflow). Lock Spec on prestige keeps your build; off lets you fully respec and switch class. FORGE Where builds get specific. Enchanting adds a stat to gear or a brewed potion. Corruption pushes one stat much higher at the cost of another: +50 to +120% Attack for -15 to -25% HP, +80 to +150% Defense for -15 to -25% Speed, that kind of trade. Brewing crafts potions with adjustable power (1 to 5) and duration (30 seconds to one hour). Enchanting a Power 5 brew bumps it to Power 6, the only way to reach that tier. GEAR 27 base equipment slots: weapon, five armor pieces (head, chest, legs, boots, gloves), necklace, ten finger rings, and ten toe rings. Mutation nodes on the skill graph unlock another 30 slots. Five rarity tiers from Common to Legendary, with stat values scaling exponentially by depth, so a Legendary at depth 50 dwarfs one at depth 1. OFFLINE PROGRESSION The game keeps fighting while the app is closed. Come back to a summary of what happened: Ichor at half rate, drops capped by inventory space, milestone bosses defeated if you can clear them. Active buffs run down during offline time, so a one-hour potion before an eight-hour break does what you'd expect. OTHER THINGS WORTH MENTIONING * Market refreshes every five depths, with reroll, pin, and slot-request options * Auto-equip, auto-salvage, and auto-sell handle drops at scale * 11 essence types target specific enchants or corruption rolls * Live graphs for kills per minute, depth progression, and Ichor income * Soft and hard caps on Speed and Crit, so stat stacking has diminishing returns somewhere This plays fine one-handed on a phone. It also rewards a lot of time staring at the skill graph. Both are intended.

About

Split Squad

Experience an idle RPG where four heroes simultaneously explore distinct dungeons. Your heroes continue to grow and earn rewards even when the app is closed, offering a unique split-screen adventure with strategic town upgrades and challenging bosses.

Highlights
  • Four heroes, four dungeons, split-screen gameplay
  • Simultaneous hero progression and buffs
  • Idle progression with offline rewards up to 12 hours
  • Strategic town building and upgrades
  • Boss battles every 10 floors
  • Weekly joint raids and parallel world progression
Features
Read full description

Four heroes climb four different dungeons at the same time. A split-screen idle RPG where the expedition never stops, even with the app closed. ■ Made for you if · You want an idle RPG that grows while you are away · One-character auto battlers have started to feel thin · You love pixel art and medieval fantasy dungeons ■ Features ▸ Four dungeons, one screen Knight, Rogue, Mage and Priest each fight in their own dungeon. Everything grows four times over. ▸ Buffs that lift each other The deeper one hero goes, the more defense, gold, EXP and regen the other three receive. Raising all four evenly is the fastest route down. ▸ Auto battle with a real gate You must beat the monster before the timer runs out. Running out of time is not a clear. ▸ Grow the town Upgrade weapon, armor, trinket and helm at the smithy, furnish the home to raise recovery, and build the plaza to multiply the whole town's attack. ▸ Offline rewards Close the app and come back — up to 12 hours are settled under exactly the same rules as live play. ▸ A boss every 10 floors Each boss you beat becomes the elevator for your next run. You never start from floor 1 again. ▸ Joint raid Once all four heroes clear their floor 10 boss, a three-phase raid opens once a week. ▸ Parallel worlds Reach floor 50 with every hero and shift worlds for a permanent attack bonus. Primal, Ember, Verdant and Void each change the enemies and the palette. ■ Ads kept to a minimum No forced interstitials, no banners in your way. Only opt-in rewarded ads you choose yourself. ■ Comfortable to play · Plays without a network connection (except rewarded ads) · Export and re-import your save as a file · Portrait, one-handed play Send out your first expedition now.

Screenshots

Voidle4 screens
Split Squad4 screens

Verdict

The call

The clearest difference is in-app purchases: Split Squad at none against Voidle's 1. Split Squad also leads on review sentiment (100% vs 70%) and update cadence (every 2 days vs every 5 days). Voidle's advantage is ads (none vs shown). On price, monetization model, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Voidle sells 1 one-off in-app purchase. Split Squad asks for nothing beyond the download.

UpkeepUpdate frequency

Voidle ships an update every 5 days, Split Squad every 2 days. The most recent releases landed on September 24, 2026 and September 26, 2026 respectively.

Scorecard4 real differences · 6 level
Voidle versus Split Squad: the parameters behind the verdict, then further details
ParameterVoidleSplit Squad
PriceFreeFree
Rating4.1 (14 ratings) — better—
Positive reviews70.0% of reviews100.0% of reviews — better
Number of ratings14 — better—
Update frequencyEvery 5 daysEvery 2 days — better
AdsNo — betterYes
In-app purchasesYesNo — better
MonetizationFree with in-app purchasesFree with in-app purchases
DevicesiPhone, iPodiPhone, iPad, iPod — better
Requires iOS15.015.0
Further details — not scored
Size147 MB39 MB
Age rating12+9+
DeveloperCyan Penguin Studio Ltd.SONGHWA CHAE

Customer experience

Voidle

All ratings14 ratings
Positive71.4%
Neutral14.3%
Negative14.3%
Written reviews10 reviews
Positive70.0%
Neutral20.0%
Negative10.0%

Split Squad

Written reviews1 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

1 purchases

Voidle

One-time1
  • Remove Ads$1.99
None

Split Squad

No in-app purchases

Questions

Is Voidle free?
Voidle is free to download, with in-app purchases available.
Is Split Squad free?
Split Squad is free to download, with no in-app purchases.
Do Voidle or Split Squad have ads?
Split Squad shows ads; Voidle does not.
Which is updated more often, Voidle or Split Squad?
Voidle ships an update every 5 days, and Split Squad every 2 days. Most recently, Voidle was updated on September 24, 2026 and Split Squad on September 26, 2026.

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