1.00s vs PULSE1
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
1.00s
A minimalist reaction-timing game where the goal is to tap the screen at precisely one second. Each successful tap increases the difficulty, making the game progressively more challenging. Compete on a weekly global leaderboard to see how you stack up against other players.
- Precise one-second timing goal
- Increasing difficulty with each hit
- Weekly global leaderboard
- Haptic feedback
- Procedurally generated audio
- Minimalist interface
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Land it at exactly one second. 1.00s is a single-tap reaction-timing game with one rule: tap to start the timer, tap again to land at 1.000 seconds. Hit it, the window tightens. Miss it, the run ends. EVERY HIT MAKES IT HARDER The target window shrinks 6 milliseconds with every successful tap. The tracking dot accelerates with you. Your runs get faster, sharper, and less forgiving — until you can't keep up. WEEKLY GLOBAL LEADERBOARD Every depth you reach is logged to a global, weekly leaderboard. Rankings reset every Monday. See your rank, your neighbors, and how far you are from the top — every time you fall. PRECISE BY DESIGN - A target window measured in milliseconds. - A tracking dot that shows you exactly when to tap. - Haptic feedback for every hit, every milestone, every miss. - Procedurally generated audio chimes that climb as you do. DESIGNED FOR FOCUS No menus. No levels. No tutorial. The game IS the home screen. Tap and play. Pull down to see the leaderboard. That's it. CONTAINS ADS - Banner ad (always visible after the first ~90 seconds of play) - Brief full-screen ad every few runs - Always free PRIVACY - Anonymous play — no account, no email, no personal data required - We use Apple's App Tracking Transparency to ask before serving personalized ads - EEA / UK / Swiss users see a consent form before any ads load Built solo. Update often. Push your reflexes — exactly one second at a time.
PULSE1
This one-thumb arcade game challenges you to tap a sweeping pulse as it crosses a shrinking zone. Achieve higher tiers of heat with perfect timing, but one miss ends your run. Compete on global leaderboards and experience satisfying haptic feedback.
- One-finger control
- Short, engaging runs
- Infinitely climbing difficulty
- Mutators for varied gameplay
- Combo multiplier system
- Global leaderboards
- Haptic feedback
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PULSE1 is the one-thumb arcade game you'll open "just for one run" and look up twenty minutes later. A pulse sweeps around a ring. Tap when it crosses the zone. That's it — and that's the trap. Every hit shrinks the zone, reverses the sweep, and pushes your heat higher. Every ten hits the ring SHATTERS and you climb to the next tier — Ember, Kindling, Flicker, Flame, Blaze, Wildfire, Firestorm, Inferno, Meltdown... all the way up to Supernova, and tiers nobody has named yet. One miss ends the run. But PULSE1 always tells you exactly how close you were. 2° away. 3 from your record. You know you had it. You know the next run is the one. FEATURES • One-finger play — playable with your phone flat on a table • Runs of 1–3 minutes — perfect for a queue, an elevator, an excuse • Infinite heat — the difficulty never stops climbing • Mutators — twin pulses, phantom zones, flashpoints and reversals • Solar flares — rare golden zones worth 5x sparks • Combo system — perfect taps stack multipliers up to 5x • Top 100 leaderboards — see how hot the world burned • Haptic feedback on every hit, break, and heartbreak • Free forever — no purchases, no subscriptions, no paywall. Ever.
Screenshots
Verdict
1.00s and PULSE1 are too close to call on the numbers: across 9 compared parameters — price, rating, ratings volume and update cadence among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for 1.00s against 5.0 for PULSE1. Both are backed by a comparable volume of ratings — 2 and 1 respectively.
1.00s ships an update every 3 weeks, PULSE1 every 2 weeks. The most recent releases landed on October 10, 2026 and October 5, 2026 respectively.
| Parameter | 1.00s | PULSE1 |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (1 ratings) |
| Number of ratings | 2 — better | 1 |
| Update frequency | Every 3 weeks | Every 2 weeks — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | Ad-supported |
| Devices | iPhone | iPhone |
| Requires iOS | 16.0 | 16.0 |
| Further details — not scored | ||
| Size | 14 MB | 4 MB |
| Age rating | 4+ | 4+ |
| Developer | Nate Swenson | Eran Gilad |
Customer experience
1.00s
PULSE1
In-app purchases
1.00s
No in-app purchases
PULSE1
No in-app purchases








