Mission vs WICK
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Mission
Embark on a cosmic journey through the solar system, piloting a high-speed photon. Dodge obstacles, collect power-ups, and discover space facts as you race towards a mysterious destination. Compete globally for the longest distance.
- Explore 6 unique solar system regions
- Collect elements for special abilities
- Dodge asteroids and cosmic events
- Discover fascinating space facts
- Compete on a global leaderboard
- Experience AU scaling for realistic distances
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A billion-year silence has ended. You have been launched from the heart of the Sun, and now you are the only light in the darkness. Your mission: reach the mysterious Solaroid 250 AU away. Take control of a high-speed Photon in Mission: Solaroid and embark on a mesmerizing cosmic journey through 6 unique regions of the solar system. Show off your reflexes and leave obstacles behind with high-speed maneuvers. Mission: Solaroid is not just a game; it is a journey of discovery into the depths of the universe. HOW TO PLAY: Touch & Drag: Swipe the screen to move your photon and dodge or destroy hazards. Power Up: Collect elements to activate unique abilities, shields, and time-bending powers. Explore: Reach new milestones and uncover the mysteries of the solar system. FEATURES: Epic Journey: Explore 6 unique regions from the Sun to the Solaroid. Special Powers: Activate special abilities with 6 different colored elements you collect along the way. Survive: Dodge asteroids and dangerous cosmic events at the speed of light. Discoveries: Learn fascinating space facts as you reach new milestones. Global Leaderboard: Compete with players worldwide for the longest distance. AU Scaling: Experience distances on a realistic scale with Astronomical Units (AU). NOTE: 1 Astronomical Unit ≈ 149,597,870.7 km. Begin your journey to the stars today! Privacy Policy: https://anilbilir.com/games/mission-solaroid/privacy-policy.html
WICK
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The last sun has gone out. What is left of the light is a single burning thread, and it is held between your two fingers. You do not control a character. You control the rope. Both ends of the thread are your fingertips, and its total length never changes — so the distance between your fingers is the only input the game has. Bring them together and the thread sags into a basket: cold, dim, and able to cradle a falling ember and carry it across the room. Spread them apart and it snaps taut: hot enough to light a lantern, hot enough to burn through the gloom, and expensive enough to kill you. Because fuel is both your health and your light. Every second you burn bright is a second closer to the dark, so the room you can see is the room that is killing you. Lift one finger and that end pins itself in place, leaving the other free to sweep — one of several tactics the game never tells you about. WHAT YOU DO · Light the lanterns before the gloom snuffs them out · Cradle embers in the slack and ferry them to the brazier · Pull taut and sear the gloom before it eats your fuel · Find the oil pods, because nothing else will refill you NOTHING ELSE PLAYS LIKE THIS The taut blade and the slack basket are not two modes with a button between them. They are the same rope, and the only difference is how far apart your hands are. Nothing snaps to anything either: embers are loose particles that roll and settle wherever the rope happens to sag, so every catch is a placement problem rather than a timing test. Nothing in here is trying to sell you light. There is no advertising to sit through and nothing to buy — the thread you are handed at the start is the whole game, and no purchase will lengthen it by an inch. WICK asks for no account and no sign-in; your longest run is written down on your device and nowhere else, because the game simply carries no code with which to reach a network, so there is nothing to track you and nothing to report you. Every texture is drawn from scratch each time you launch and every sound is synthesised in the instant it is heard, which leaves the whole thing a couple of megabytes wide and perfectly content in a place with no signal at all. Two fingers. One thread. However far you get before the dark takes it back.
Screenshots
Verdict
The clearest difference is in-app purchases: WICK at none against Mission's 1. WICK also leads on ads (none vs shown) and update cadence (monthly vs every 3 months). Mission's advantage is iOS requirement (15.0 vs 17.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Mission sells 1 one-off in-app purchase. WICK asks for nothing beyond the download.
Mission ships an update every 3 months, WICK monthly. Both last shipped on October 2, 2026.
| Parameter | Mission | WICK |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 3 months | Monthly — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 60 MB | 2 MB |
| Age rating | 4+ | 9+ |
| Developer | Anil Bilir | WON SEOK OH |
In-app purchases
Mission
- Remove Ads$1.99
WICK
No in-app purchases









