Void Roller vs Escaping Hell
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Void Roller
Navigate an endless 3D course filled with traps. This free arcade game offers simple controls and physics-based ball movement. Test your reflexes and aim for high scores in two engaging modes.
- Intuitive left/right controls
- Boost jump ability
- Physics-based ball movement
- Level Mode with 100 stages
- Infinity Mode for high scores
- Variety of unique traps
- In-game items
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Roll, dodge, and push your limits. Guide your ball through an endless course filled with traps in this free 3D action game. Simple controls, yet you won't be able to stop playing. A casual game perfect for killing time — but with enough depth to test your reflexes and split-second decisions. [2 Modes] ■ Level Mode Work your way through 100 stages, collecting stars as you go. Each stage brings a unique set of creative obstacles to overcome. ■ Infinity Mode Chase the highest score on this endless runner with no finish line. Share your score on social media and compare with friends. [Features] ・Intuitive left/right controls + boost jump ・Physics-based ball movement for a realistic feel ・A wide variety of unique traps await ・Use items to turn the tide when things get tough ・More levels and traps coming soon! [Perfect for you if...] ・You're looking for a free mobile game to pass the time ・You love simple yet addictive action games ・You want to test your reflexes ・You enjoy chasing high scores How far can you roll?
Escaping Hell
Control a runner's jumps to escape a rising inferno. Master the timing and distance of each leap to ascend an infinite pit, avoiding obstacles and the fiery lake below. Compete for the highest score in daily challenges and on global leaderboards.
- Infinite vertical climbing gameplay
- Precise jump control
- Dynamic obstacles and hazards
- Daily challenge mode
- Global leaderboards
- Landscape orientation play
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They bound his will to the corridor. He runs because he cannot stop. The stone turns him at every wall. The only freedom left is the jump — when he takes it, and how much of one it is. They threw him in for a debt he could not pay. A message, they said: carry word up to the mouth of the pit, and you walk free. He does not remember the words. He remembers daylight, and that the lake of fire climbs after him, and that if he hesitates it will have him. You do not steer him. You do not stop him. Hold to wind a jump up. Let go to take it. He keeps running the whole time the gauge fills, so a wind-up is a stretch of floor you will never get back. The ledge under his feet is what decides how much sky you can buy. A long run of stone can steal you a miracle. A perch the width of his shadow cannot even buy the next row. That is the whole game: not whether to jump, but how much of one this piece of floor is worth. The pit does not play fair. Springs throw him higher than any jump he can make — higher still if you press the instant they take hold. Belts hurry him one way and drag him the other, and he carries that speed into the air. Slabs slide across the holes, so the landing you aimed at has already left. Stone is only stone, and even that is a kindness. Higher up, the sky finds you. Lightning down the shaft. The walls tearing past. The floor falling away twice as fast as it has all climb — and ledges that no longer keep their rows. Until then the pit has always promised a way up from wherever he is standing. After that it stops promising. You never quite leave the lake. The first jump puts it behind him. Then it thins to a ribbon, no taller than he is, and rides the bottom of the world for the rest of the run. A hand’s width of fire, forever, however high you take him. INFINITE RUN — there is no top. Height is how long you lasted. DAILY PIT — one climb a day, the same pit for every living soul, against the clock. This one has a mouth. You can reach it. LEADERBOARDS — a global hundred, written in the game’s own hand. Played in landscape, a thumb on each side of the pit. Left-handed or right-handed. He will keep running. The rest is yours.
Screenshots
Verdict
The clearest difference is rating: Escaping Hell at 5.0 against Void Roller's 2.0. Escaping Hell also leads on ads (none vs shown) and update cadence (every 3 days vs fortnightly). Void Roller's advantage is iOS requirement (15.0 vs 17.0). On price, ratings volume, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Escaping Hell holds the better App Store score, 5.0 against 2.0. Both are backed by a comparable volume of ratings — 1 and 1 respectively.
Void Roller ships an update fortnightly, Escaping Hell every 3 days. The most recent releases landed on October 8, 2026 and October 5, 2026 respectively.
| Parameter | Void Roller | Escaping Hell |
|---|---|---|
| Price | Free | Free |
| Rating | 2.0 (1 ratings) | 5.0 (1 ratings) — better |
| Number of ratings | 1 | 1 |
| Update frequency | Fortnightly | Every 3 days — better |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Ad-supported | Free — better |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 197 MB | 106 MB |
| Age rating | 4+ | 9+ |
| Developer | Tatsuhiko Miura | Hang Su |
Customer experience
Void Roller
Escaping Hell
In-app purchases
Void Roller
No in-app purchases
Escaping Hell
No in-app purchases
Questions
Is Void Roller free?
Is Escaping Hell free?
Which has better reviews, Void Roller or Escaping Hell?
Do Void Roller or Escaping Hell have ads?
Which is updated more often, Void Roller or Escaping Hell?
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