Brickthrum vs Escaping Hell
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Brickthrum
Read full descriptionHide full description
Brickthrum is a classic brick breaker, made for quick fun: launch the ball, steer the paddle, clear the board. 50 LEVELS From relaxed starter boards to expert layouts with tough stone bricks and indestructible walls. Plus an endless mode with procedurally generated boards that get denser the longer you survive. POWER-UPS - Multiball: up to 8 balls at once - Laser: 10 seconds of auto-fire - Sticky paddle: catch the ball and aim - Paddle grow and shrink - Extra life PRECISE CONTROL The angle of the ball depends on where it hits the paddle, so every save is a real decision. Fast mode is there for players who like it spicy. MADE THE FAIR WAY - Completely free - No ads, no in-app purchases - No accounts, no tracking - Works 100% offline - In English and German - Portrait and landscape Three lives, rising speed, local high scores. Just brick breaking, the way it should be.
Escaping Hell
Control a runner's jumps to escape a rising inferno. Master the timing and distance of each leap to ascend an infinite pit, avoiding obstacles and the fiery lake below. Compete for the highest score in daily challenges and on global leaderboards.
- Infinite vertical climbing gameplay
- Precise jump control
- Dynamic obstacles and hazards
- Daily challenge mode
- Global leaderboards
- Landscape orientation play
Read full descriptionHide full description
They bound his will to the corridor. He runs because he cannot stop. The stone turns him at every wall. The only freedom left is the jump — when he takes it, and how much of one it is. They threw him in for a debt he could not pay. A message, they said: carry word up to the mouth of the pit, and you walk free. He does not remember the words. He remembers daylight, and that the lake of fire climbs after him, and that if he hesitates it will have him. You do not steer him. You do not stop him. Hold to wind a jump up. Let go to take it. He keeps running the whole time the gauge fills, so a wind-up is a stretch of floor you will never get back. The ledge under his feet is what decides how much sky you can buy. A long run of stone can steal you a miracle. A perch the width of his shadow cannot even buy the next row. That is the whole game: not whether to jump, but how much of one this piece of floor is worth. The pit does not play fair. Springs throw him higher than any jump he can make — higher still if you press the instant they take hold. Belts hurry him one way and drag him the other, and he carries that speed into the air. Slabs slide across the holes, so the landing you aimed at has already left. Stone is only stone, and even that is a kindness. Higher up, the sky finds you. Lightning down the shaft. The walls tearing past. The floor falling away twice as fast as it has all climb — and ledges that no longer keep their rows. Until then the pit has always promised a way up from wherever he is standing. After that it stops promising. You never quite leave the lake. The first jump puts it behind him. Then it thins to a ribbon, no taller than he is, and rides the bottom of the world for the rest of the run. A hand’s width of fire, forever, however high you take him. INFINITE RUN — there is no top. Height is how long you lasted. DAILY PIT — one climb a day, the same pit for every living soul, against the clock. This one has a mouth. You can reach it. LEADERBOARDS — a global hundred, written in the game’s own hand. Played in landscape, a thumb on each side of the pit. Left-handed or right-handed. He will keep running. The rest is yours.
Screenshots
Verdict
Brickthrum and Escaping Hell are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Brickthrum | Escaping Hell |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | — | Every 3 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPhone | iPhone |
| Requires iOS | 17.0 | 17.0 |
| Further details — not scored | ||
| Size | 3 MB | 106 MB |
| Age rating | 4+ | 9+ |
| Developer | Dachverband Legasthenie Deutschland e.V. | Hang Su |
In-app purchases
Brickthrum
No in-app purchases
Escaping Hell
No in-app purchases









