Keep Mining vs Last Light
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Keep Mining
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Keep Mining is a pick-up-and-play push-your-luck game about greed, gut feel, and knowing exactly when to walk away. Tap MINE to swing your pickaxe. Every hit drops diamonds into your run stash — and every hit makes the next one a little more likely to end in a cave-in, a gas pocket, or a very bad dynamite mishap. Cash out and the diamonds are yours forever. Push one tap too far and you lose the run — plus a chunk of the bank you've been building. So… one more tap? HOW IT PLAYS • Tap MINE to dig and collect diamonds • Watch the Run Risk meter climb from Steady → Tense → Risky → Dangerous → Critical • Bigger risk = bigger payouts and rarer jackpots • Cash out anytime to bank your stash safely • Blow up and you lose the run AND up to 65% of your bank WHY YOU'LL GET HOOKED • Pure one-thumb gameplay — perfect for elevators, queues, and "five more minutes" sessions that turn into thirty • Every run is a fresh decision: play it safe and bank small, or chase the deep-mine jackpot • Satisfying haptics, chunky sound design, and a real "ohhh nooo" moment when the screen flashes red • Track your Bank, Best Run, and Deepest Dig across sessions • No timers, no energy bars, no waiting — play whenever you want NO ACCOUNT. NO NONSENSE. Open the app, start mining. That's it. Built for short bursts. Engineered to make you say "okay, ONE more run." Good luck down there. The diamonds are deep. So is the dynamite.
Last Light
Engage in a relaxing idle clicker where you command a self-replicating swarm to consume entire solar systems. Watch your fleet grow and evolve as you progress through an endless roguelite loop, unlocking permanent upgrades and discovering new star types.
- Idle clicker gameplay
- Visually simulated fleet of ships
- Roguelite progression loop
- Permanent upgrades via Blueprint Data
- Offline progress tracking
- Discoverable star types
- In-game catalog of consumed systems
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Last Light is an idle clicker about a self-replicating probe swarm that consumes solar systems. It starts on the asteroid belt, moves on to the planets, and finishes with the star, which shrinks in stages. Then you launch for the next system and start over. THE FLEET Every probe you build is a ship in the scene. It flies in from deep space, joins the formation, works, drifts, and gets pulled back into line. Scouts range wide and fast. Harvesters crawl in close. The formation tightens as your command structure grows. Hundreds of ships fly at once. Pinch to zoom, drag to look around at any zoom, and let go to glide back. TAP IF YOU WANT TO Tap the star and matter is pulled out of it. Or leave the swarm to work on its own. Offline progress banks automatically, up to twelve hours. COLLAPSE IT, THEN DO IT AGAIN Collapsing the core ends the run. The swarm strips the system bare and you earn Blueprint Data for permanent upgrades. Each collapse then offers a field of surveyed destinations with their own traits. Metal-rich systems fabricate cheaply, ancient ones run deep and slow, radiant stars burn bright and die fast. Chart new star types as you go: red dwarfs, gas giant systems, binary pairs, white dwarfs, red giants, neutron stars and brown dwarfs. THE ATLAS Every consumed system goes into your catalog: its designation, what kind of place it was, how long it took, how large the swarm grew. • Finite systems. Everything the swarm takes, the star visibly loses. • Hundreds of individually simulated ships. • Roguelite destination choices, each system with its own traits. • Permanent progression through Blueprint Data. • Offline earnings up to 12 hours. • iPhone and iPad. • Optional rewarded boosts. One purchase removes the banner ad. Nothing is paywalled.
Screenshots
Verdict
The clearest difference is in-app purchases: Keep Mining at none against Last Light's 1. Keep Mining also leads on ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Last Light sells 1 one-off in-app purchase. Keep Mining asks for nothing beyond the download.
| Parameter | Keep Mining | Last Light |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.5 (14 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 14 — better |
| Update frequency | — | Every 9 days |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 18 MB | 31 MB |
| Age rating | 4+ | 4+ |
| Developer | PandO Holdings Limited Liability Company | HADDAN BRYANT WARD |
In-app purchases
Keep Mining
No in-app purchases
Last Light
- Remove Banner Ads$3.99









