Comparison

Pinblok vs Pegfall

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Pinblok

This game combines pinball and brick breaker mechanics, where smashing bricks reveals new playfield elements. Enjoy fast-paced, 1-2 minute games perfect for quick breaks, with the goal of clearing all blocks and earning stars on unique tables.

Highlights
  • Pinball and Brick Breaker mix
  • Build pinball table during play
  • Unlock 18 handcrafted tables
  • Discover hidden surprises
  • Earn up to 3 stars per table
  • Fast 1-2 minute games
Read full description

Every brick you smash transforms the playfield. Unlock bumpers, walls and other surprises hidden inside the bricks, then keep the ball alive until every block is gone. Easy to learn and satisfying to master, each game lasts just 1–2 minutes—perfect for a quick break or one more try. Features • A unique mix of Pinball and Brick Breaker • Build the pinball table as you play • 18 handcrafted tables to unlock • Hidden bumpers, walls and special surprises • Earn up to 3 stars on every table • Funny giant eyes that follow every ball • Fast 1–2 minute games • Completely free to play • No ads Can you clear every table and earn every star?

About

Pegfall

A roguelite deckbuilder where you bounce orbs on a peg board to defeat a colossal beast. Features skill-based gameplay with trajectory previews, diverse orb abilities, and permanent upgrades. Offers daily challenges and a mobile-native portrait mode.

Highlights
  • Roguelite deckbuilding gameplay
  • Orb physics and bounce mechanics
  • Trajectory preview for precise shots
  • Multiple regions with unique bosses
  • Orb deck customization and upgrades
  • Permanent player upgrades
  • Daily and weekly challenges
Features
Read full description

Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield. Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.

Screenshots

Pinblok4 screens
Pegfall4 screens

Verdict

The call

The clearest difference is in-app purchases: Pinblok at none against Pegfall's 11. On price, rating, ratings volume and ads there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Pegfall sells 11 one-off in-app purchases. Pinblok asks for nothing beyond the download.

ReceptionRating · Positive reviews · Number of ratings

Pinblok holds the better App Store score, 5.0 against 4.8. Both are backed by a comparable volume of ratings — 28 and 20 respectively.

Scorecard1 real difference · 9 level
Pinblok versus Pegfall: the parameters behind the verdict, then further details
ParameterPinblokPegfall
PriceFreeFree
Rating5.0 (28 ratings) — better4.8 (20 ratings)
Positive reviews—100.0% of reviews
Number of ratings28 — better20
Update frequency—Every 4 days
AdsYesYes
In-app purchasesNo — betterYes
MonetizationFree with in-app purchasesFree with in-app purchases
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS16.615.0 — better
Further details — not scored
Size13 MB91 MB
Age rating4+9+
DeveloperStéphan Barbésuleyman gokhan birkin

In-app purchases

None

Pinblok

No in-app purchases

11 purchases

Pegfall

One-time11
  • Sakura Sakura Melody Pack$1.49
  • The Entertainer Melody Pack$1.49
  • Arirang Melody Pack$1.49
Show 8 more
  • Kâtibim Melody Pack$1.49
  • Clair de lune Melody Pack$1.49
  • Odeon Melody Pack$1.49
  • Aurora Skin$1.99
  • Remove Ads$6.99
  • Essence Chest$9.99
  • Essence Vault$14.99
  • Supporter Pack$24.99

Questions

Is Pinblok free?
Pinblok is free to download, with no in-app purchases.
Is Pegfall free?
Pegfall is free to download, with in-app purchases available.
Which has better reviews, Pinblok or Pegfall?
Pinblok is rated higher. Pinblok averages 5.0 out of 5 from 28 ratings, while Pegfall averages 4.8 from 20 ratings.
Do Pinblok or Pegfall have ads?
Both Pinblok and Pegfall show ads.

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