Pegfall vs Match Attack
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pegfall
Engage in a one-handed pegboard roguelite where strategic aiming and ball physics defeat enemies. Build your deck with orbs and cards, overcome challenging floors, and permanently upgrade your abilities in the workshop. Offers various game modes and accessibility features.
- One-handed pegboard roguelite gameplay
- Physics-based aiming and ball chains
- Deckbuilding with orbs, cards, and relics
- 10 chapters and 200 floors
- Endless, Daily, and Weekly modes
- Permanent upgrades in the Workshop
- VoiceOver accessibility support
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Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield. Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.
Match Attack
Engage in roguelike match-3 combat where tile swaps trigger attacks, defense, and healing. Collect powerful relics and build game-breaking synergies across multiple chapters. Enjoy single-player, offline gameplay with no timers or energy systems.
- Match tiles to attack, defend, and heal
- Create powerful tile cascades
- Collect over 280 synergistic relics
- Progress through three distinct chapters
- Unlock permanent relics through runs
- Ascension tiers for increased difficulty
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Match Attack is a match-3 roguelike game where the board is your weapon! Swap tiles to make matches and watch satisfying cascades. Set up the perfect board, collect upgrades and create gamebreaking builds! - Match tiles to attack, defend, recharge and heal - Get rewarded for bigger matches with clears, empowered tiles, wildcards, and bombs - 280+ relics with synergizing mechanics - Three chapters, each with fights, elites, events, shops, rest sites, and a boss finale - Earn experience from every run to permanently unlock new relics - Ascension tiers add difficulty for uncapped replayability Single-player, fully offline. No timers, no energy. One optional in-app purchase to removes ads and support the solo developer!
Screenshots
Verdict
The clearest difference is rating: Match Attack at 4.7 against Pegfall's 4.5. Match Attack also leads on review sentiment (100% vs 83%). On price, ratings volume, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Pegfall sells 10 one-off in-app purchases and Match Attack sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Match Attack holds the better App Store score, 4.7 against 4.5. Both are backed by a comparable volume of ratings — 23 and 19 respectively. Written reviews point the same way: 83% of Pegfall's written reviews are positive against 100% of Match Attack's.
Pegfall ships an update every 4 days, Match Attack every 2 days. The most recent releases landed on November 5, 2026 and October 31, 2026 respectively.
| Parameter | Pegfall | Match Attack |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (23 ratings) | 4.7 (19 ratings) — better |
| Positive reviews | 83.3% of reviews | 100.0% of reviews — better |
| Number of ratings | 23 — better | 19 |
| Update frequency | Every 4 days | Every 2 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 91 MB | 111 MB |
| Age rating | 9+ | 9+ |
| Developer | suleyman gokhan birkin | Michael Ip |
Customer experience
Pegfall
Match Attack
In-app purchases
Pegfall
- Sakura Sakura Melody Pack$1.49
- The Entertainer Melody Pack$1.49
- Arirang Melody Pack$1.49
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- Kâtibim Melody Pack$1.49
- Clair de lune Melody Pack$1.49
- Odeon Melody Pack$1.49
- Remove Ads$6.99
- Essence Chest$9.99
- Essence Vault$14.99
- Supporter Pack$24.99
Match Attack
- Match Attack Remove Ads$1.99
Questions
Is Pegfall free?
Is Match Attack free?
Which has better reviews, Pegfall or Match Attack?
Do Pegfall or Match Attack have ads?
Which is updated more often, Pegfall or Match Attack?
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