Comparison

Magnet Hunter vs SkuuGames

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Magnet Hunter

Features
Read full description

One game. One rule. One button. You are a magnetic drone at the bottom of the screen. Everything falls toward you: orbs worth points, hazards worth your life. Your field does not pick sides. In ATTRACT it pulls in the orbs AND the spikes. In REPEL it pushes away the spikes AND the orbs you wanted. So every tap is a real decision, several times a second. Take the orb and eat the spike, or clear the lane and lose the streak. That is the whole game. DRAG TO MOVE. TAP TO FLIP. TWELVE SECTORS, THEN THE ABYSS No level select, no mode menu, no tutorial. Every 25 seconds a new sector brings exactly one new thing: • DRIFT — just orbs • STATIC — spikes • FRACTURE — splitters that break in two • WOBBLE — weaving zigzags • HUNT — hunters that steer at you • BLACKOUT — jammers that kill your field inside their aura • MASS — heavies that resist your push • THIEF — thieves that steal your gold • SWERVE — telegraphed sideways cuts • SURGE — waves, and vortices that drag everything in • STORM — all of it at once, plus repulsors that scatter your orbs • ABYSS — no end The menu says it out loud: REACH THE ABYSS. A twelve-rung ladder shows how deep you have gone, where the bosses stand and where your warp starts. BUILD YOUR RUN Every even sector deals three module cards. Pick one; it is yours until you fall. WIDE FIELD reaches further. HARD PUSH shoves hazards harder. PLATING adds a fourth hit. SCAVENGER makes orbs worth more. GOLD SENSE finds gold. SLOW FIELD slows whatever your field touches. They stack, so no two runs are shaped alike. DEFLECTORS Hexagonal bumpers slide in, stand for two sectors, then crumble. Orbs and hazards bounce off them; you pass straight through. A spike you repel into one comes back from somewhere you did not expect. THREE BOSSES From sector 2, every third sector, a fifteen-second encounter. The SENTINEL sweeps overhead dropping orbs and fans of spikes — collect to hurt it. The REAPER telegraphs columns and dangles gold — take its gold to hurt it. The WARDEN flips its shell between cyan and magenta — match its polarity or get hit. Beat one for a hit back, a burst of gold and points. Fail and it leaves. THREE HITS No health bar, no heat meter, no timer. Three hits and the run is over. Shield orbs heal. Pulse orbs clear the screen. Multiplier orbs raise the stakes, funnel orbs steer every orb into your lane, freeze orbs lock your combo. A missed orb only costs your combo — nothing else can kill you. DAILY COURSE One seed for every player, every day — and the day is a course, not a coin flip. It deals the board: two deflectors standing from frame one. It deals the loadout: three fixed modules, the same for everyone. It adds a twist — HEAVY HAZARDS, FAST FALL, STICKY FIELD, GOLD RUSH, TWO LIVES or NO SHIELDS — and a shared goal: forty orbs, a twenty combo, fifteen hundred points, sector five. Learn the terrain, beat the board, keep the streak. Guests compete too. GOALS, RANK AND CORES Over thirty goals, three active at a time. Reach sector 7. Hold a 50 combo. Clear a sector unhurt. Reach the Abyss. Ten ranks run from DRIFTER to MAGNETAR, and every rank hands you a new core — COBALT to AURORA, ten in all, each its own world in a full-screen gallery. Cosmetic only: the core still burns cyan when you pull and magenta when you push. Progress follows you to any device you sign in on. RANKINGS Four boards: today's course with a week of past days, all-time depth, live streak and best streak. Every board shows the top ten and your own neighbourhood — five above, five below — whether there are ten players or ten thousand. WARP Reach a sector three times and you can start closer to it. BUILT TO FEEL RIGHT Momentum drag, an aurora sky that turns cyan when you pull and magenta when you push, visible field lines, and a fixed-step simulation so the daily is fair on every device.

About

SkuuGames

Features
Read full description

Welcome to SKUUGAMES, the social platform built for gamers. Connect with players from around the world, discover gaming content, share your experiences, and stay connected with the community. Features • Create your gaming profile • Share posts, screenshots and updates • Follow other gamers and creators • Discover trending gaming content • Receive notifications from your community • Stay informed about the latest gaming news and events • Fast, secure and easy-to-use experience Whether you’re a casual player or a competitive gamer, SKUUGAMES helps you stay connected with the gaming world in one place. We are continuously improving the platform and adding new features through regular updates.

Screenshots

Magnet Hunter4 screens
SkuuGames4 screens

Verdict

The call

The clearest difference is update cadence: Magnet Hunter at every 3 weeks against SkuuGames's every 2 months. SkuuGames's advantage is iOS requirement (15.0 vs 17.0). On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Magnet Hunter ships an update every 3 weeks, SkuuGames every 2 months. The most recent releases landed on October 24, 2026 and October 12, 2026 respectively.

Scorecard2 real differences · 4 level
Magnet Hunter versus SkuuGames: the parameters behind the verdict, then further details
ParameterMagnet HunterSkuuGames
PriceFreeFree
Update frequencyEvery 3 weeks — betterEvery 2 months
AdsNoNo
In-app purchasesNoNo
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS17.015.0 — better
Further details — not scored
Size59 MB2 MB
Age rating4+4+
DeveloperMJK APPS SRLMARKOS DRAKOS

In-app purchases

None

Magnet Hunter

No in-app purchases

None

SkuuGames

No in-app purchases

Questions

Is Magnet Hunter free?
Magnet Hunter is free to download, with no in-app purchases.
Is SkuuGames free?
SkuuGames is free to download, with no in-app purchases.
Do Magnet Hunter or SkuuGames have ads?
Neither Magnet Hunter nor SkuuGames shows ads.
Which is updated more often, Magnet Hunter or SkuuGames?
Magnet Hunter ships an update every 3 weeks, and SkuuGames every 2 months. Most recently, Magnet Hunter was updated on October 24, 2026 and SkuuGames on October 12, 2026.

Other comparisons