Space Force vs Nova
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Space Force
Command fleets and build empires in a real-time strategy game. Engage in galactic conflicts across 100 unique levels, each inspired by astronomical features. Enjoy a completely offline experience with no timers, ads, or accounts required.
- Real-time galactic strategy
- 100 custom levels across 10 galaxies
- Offline play, no internet required
- No timers, ads, or accounts
- Planet upgrades and gas-giant fortresses
- Multi-faction AI with varying personalities
- Optional in-app boost packs
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Command fleets. Capture planets. Build empires across the cosmos. Space Force is a real-time strategy game distilled to its essentials: every level is a self-contained galactic conflict. Tap a planet to select its fleet, tap another to send. Watch ships streak across constellations. Defend gas-giant fortresses. Break enemy supply lines. Win — or get out-produced and erased. 100 CUSTOM LEVELS Ten galaxies, ten levels each, each built around a real astronomical feature. Orion's Belt. Cygnus the Swan. The Hercules Globular Cluster. The Cassiopeia W. From training-difficulty constellation patterns to the campaign apex — Level 100: Queen of the Sky. NO TIMERS. NO ADS. NO ACCOUNTS. Completely offline. No internet connection required. No data collected, ever. No popups asking you to rate the app. No "energy" meters, no forced waits, no daily check-ins. The full 100-level campaign is free; optional boost packs are there if you want a leg up. REAL STRATEGY, NOT BUTTON-MASHING - Planet tiers: upgrade conquered worlds for more production - Gas-giant fortresses: cap-3 anchors with missile defense range - Multi-faction AI: up to four warring empires per level, each with its own personality (turtling, expansionist, harassing) - Mid-game events: solar flares disable missile defense — exploit the window or pay for ignoring it - Win conditions vary: eliminate, capture, survive — every level reads its objective at launch POLISHED FOR MOBILE - Pinch to zoom, drag to pan - Star-rated time challenges per level (silver and gold thresholds) - Best-time tracking for replays - Color-blind-friendly faction palettes - Haptic feedback on iOS - Slow-motion toggle for tactical moments OPTIONAL IN-APP BOOSTS A small selection of consumable boosts (extra starting ships, larger home planets) for players who want a leg-up on the harder levels. Never required — every level is beatable without them. 10 ACHIEVEMENTS Track your campaign progress, time-attack victories, and the rare flawless runs. Unlock the Queen Slayer achievement by defeating Level 100 — the campaign finale. DESIGNED FOR ONE-HAND PLAY Optimized for both iPhone and iPad. Landscape on iPad scales the constellation maps beautifully. iPhone-first input — every button is thumb-reachable. PRIVACY-FIRST No tracking. No analytics. No third-party SDKs. The app makes zero network requests during gameplay. Your save file lives on your device only. See our privacy policy for the full picture. Bring the stars home.
Nova
Command a star fleet in a real-time galactic conquest game. Engage in strategic battles, forge binding diplomatic contracts, and manage your empire efficiently. Play at your own pace, from quick sprints to long campaigns, with background notifications keeping you informed.
- Real-time galactic conquest
- Binding diplomatic contracts
- Fog of war for strategic depth
- Customizable game pace and duration
- Background notifications
- Map editor for custom galaxies
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You command one star at the edge of a contested galaxy, with a few hundred ships in the garrison and a clock counting down. Everything else is neutral, or held by a rival who wants it as badly as you do. Hold the most living stars when the mission timer ends and you win. Knock every rival out first, and you win early. Nova is a real-time space-strategy game of galactic conquest for two or more players. Every commander starts with exactly the same star, ships, and credits, so games are won by decisions, not dice. A war of decisions. You move under fog of war, seeing only what your own stars and scouts can reach, so a spy probe before an assault is often worth more than the ships it costs. The defender always holds the home-field edge, which means you have to outnumber a garrison by better than three to two just to fight to even odds. Capture stars, build factories, and your fleets and treasury compound together; spend on speed, range, or battle power and the advantage carries across your whole empire. Drop a nova bomb and a star is gone for good, which denies it to a rival but scores it for no one. Diplomacy you can hold someone to. Talk in-game on a global channel or in a private thread with a single commander. Then make it binding: a contract offers another player cash outright, or only if they send the fleet you ask for, to the star you name. The moment they accept, the cash moves and the fleet launches on their behalf, and it cannot be recalled. Alliances are only as good as the deals behind them, and here the deals actually stick. Set the pace yourself. A game's host decides how long it runs and how fast its clock turns. Spin up a one-hour sprint where production ticks every few seconds and the whole war is settled over a lunch break. Or stretch the same game over days or even weeks, a long campaign you think about between meetings and come back to when something shifts. Any player can propose a pause for sleep or work, and once a second player agrees, the whole game freezes, deadlines and all, until it resumes. Let it run in the background. You never have to keep the app open or refresh anything. Nova notifies your device when it actually matters: a star of yours under attack, a shield that just blocked a spy probe, a fleet that reached its target, a message from a rival, a pause proposal, the game kicking off. Leave a slow game running for days and you will not lose the thread. Less micromanagement, more strategy. Fleets route themselves through your territory, so you can strike far beyond a single jump without plotting every hop. Standing orders turn a safe rear star into a supply pump: keep a garrison, forward the surplus, and reinforcements march to the front on their own while you think about the next move. Build your own galaxies in the map editor and play them with friends, or drop into a balanced Risk-style world for two to six commanders. Play from your iPhone, iPad or a browser against the same opponents; a game runs identically whether you join from iOS or the web.
Screenshots
Verdict
The clearest difference is in-app purchases: Nova at none against Space Force's 6. Nova also leads on update cadence (weekly vs every 3 weeks). Space Force's advantage is iOS requirement (13.0 vs 16.4). On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Space Force sells 6 one-off in-app purchases. Nova asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Space Force against 5.0 for Nova. Both are backed by a comparable volume of ratings — 2 and 4 respectively.
Space Force ships an update every 3 weeks, Nova weekly. The most recent releases landed on October 20, 2026 and October 12, 2026 respectively.
| Parameter | Space Force | Nova |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (4 ratings) |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 2 | 4 — better |
| Update frequency | Every 3 weeks | Weekly — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 13.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 7 MB | 51 MB |
| Age rating | 4+ | 4+ |
| Developer | RYAN THOMAS EVANS | Kevin Gilpin |
In-app purchases
Space Force
- Boost Pack — Starting Ships (5)$0.99
- Boost Pack — Planet Size (5)$0.99
- Expansion Pack - Draco$2.99
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- Expansion Pack - Phoenix$2.99
- Boost Pack — Planet Size (20)$2.99
- Boost Pack — Starting Ships (20)$2.99
Nova
No in-app purchases









